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	<id>https://wiki.newstarsgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ADAMJR</id>
	<title>New Stars Wiki - User contributions [en-gb]</title>
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	<updated>2026-07-09T00:49:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Entity&amp;diff=602</id>
		<title>Entity</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Entity&amp;diff=602"/>
		<updated>2026-06-08T06:48:25Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A space entity is a group of lifeforms that exist in the vacuum of space, that inhabit [[Star System|star systems]].&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Event_authoring&amp;diff=601</id>
		<title>Event authoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Event_authoring&amp;diff=601"/>
		<updated>2026-06-08T05:54:10Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created page with &amp;quot;{{DISPLAYTITLE:Event authoring}}  &amp;#039;&amp;#039;New Stars&amp;#039;&amp;#039; game events — the discoveries and disasters that fire as the galaxy lives — are written as plain &amp;#039;&amp;#039;&amp;#039;YAML files&amp;#039;&amp;#039;&amp;#039;. The same format powers the game&amp;#039;s own built-in events and any events you ship in a content pack, so anything the base game does, your pack can do too.  This page is the full reference: where event files go, the anatomy of an event, and every condition, selector and effect you can use.  For the p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Event authoring}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; game events — the discoveries and disasters that fire as the galaxy lives — are written as plain &#039;&#039;&#039;YAML files&#039;&#039;&#039;. The same format powers the game&#039;s own built-in events and any events you ship in a [[Modding|content pack]], so anything the base game does, your pack can do too.&lt;br /&gt;
&lt;br /&gt;
This page is the full reference: where event files go, the anatomy of an event, and every condition, selector and effect you can use.&lt;br /&gt;
&lt;br /&gt;
For the panels that publish and toggle packs, see [[Modding]].&lt;br /&gt;
&lt;br /&gt;
== Where event files go ==&lt;br /&gt;
&lt;br /&gt;
Put one event per {{code|.yaml}} (or {{code|.yml}}) file in your pack&#039;s {{code|Events/}} folder:&lt;br /&gt;
&lt;br /&gt;
 My Pack/&lt;br /&gt;
   Events/&lt;br /&gt;
     meteor_shower.yaml&lt;br /&gt;
     rogue_ai_uprising.yaml&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One event per file.&#039;&#039;&#039; The file name is up to you; the event&#039;s identity is the {{code|id}} field inside.&lt;br /&gt;
* Files in {{code|Events/}} &#039;&#039;&#039;and&#039;&#039;&#039; {{code|Events/Game/}} are both scanned (use the subfolder only if you like to keep things tidy).&lt;br /&gt;
* Enabling or disabling the pack in the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; adds or removes its events &#039;&#039;&#039;immediately&#039;&#039;&#039; — no restart.&lt;br /&gt;
* Unknown fields are ignored, so a pack authored against a newer version of the game still loads on an older one.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s built-in events live the same way, shipped inside the game and seeded into your save folder on launch; a pack can &#039;&#039;&#039;override&#039;&#039;&#039; a built-in by declaring the same {{code|id}}.&lt;br /&gt;
&lt;br /&gt;
== Anatomy of an event ==&lt;br /&gt;
&lt;br /&gt;
```yaml&lt;br /&gt;
id: mypack:meteor_shower        # required — unique, namespace it to your pack&lt;br /&gt;
type: natural                   # natural | colony&lt;br /&gt;
roll:&lt;br /&gt;
  scope: per_system             # per_system | per_colony&lt;br /&gt;
  once_in_years: 8              # average cadence; OR a flat `probability: 0.05`&lt;br /&gt;
can_instigate: &amp;quot;is_colonized and is_disaster_prone&amp;quot;&lt;br /&gt;
meta: system.world              # the subject shown in text/UI&lt;br /&gt;
sfx: Game_Event_Fail            # optional SFX clip name&lt;br /&gt;
text:&lt;br /&gt;
  title: &amp;quot;Meteor Shower&amp;quot;&lt;br /&gt;
  description: &amp;quot;A meteor shower batters {meta}.&amp;quot;&lt;br /&gt;
on_instigate:                   # effects applied when the event fires&lt;br /&gt;
  - op: damage_buildings&lt;br /&gt;
options:                        # the player&#039;s choices (optional)&lt;br /&gt;
  - title: &amp;quot;Unfortunate.&amp;quot;&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Required !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| {{code|id}} || &#039;&#039;&#039;yes&#039;&#039;&#039; || Unique identity, namespaced to your pack — e.g. {{code|mypack:meteor_shower}}. Built-in events use the {{code|core:}} namespace; reuse a {{code|core:}} id to override a built-in.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|type}} || &#039;&#039;&#039;yes&#039;&#039;&#039; || Event category. {{code|natural}} and {{code|colony}} events are rolled each in-game month. ({{code|global}} and {{code|planet}} are reserved for future use.)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|roll}} || no || How often the event is considered (see below).&lt;br /&gt;
|-&lt;br /&gt;
| {{code|can_instigate}} || no || A condition that must hold for the event to fire. Empty means &amp;quot;always&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|meta}} || no || A selector picking the event&#039;s &#039;&#039;&#039;subject&#039;&#039;&#039; (a planet or star), shown via the {{code|{meta} }} text token.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|sfx}} || no || Name of the sound clip to play (e.g. {{code|Game_Event_Normal}}, {{code|Game_Event_Fail}}, {{code|Game_Event_Success}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{code|text}} || no || {{code|title}} and {{code|description}} shown on the event pop-up.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|on_instigate}} || no || Effects applied on the server the moment the event fires.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|options}} || no || The player&#039;s choices. If omitted, a single &amp;quot;Interesting.&amp;quot; acknowledgement is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== roll ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| {{code|scope}} || {{code|per_system}} or {{code|per_colony}} — documents the intent; the real gate is {{code|can_instigate}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|once_in_years}} || The event averages once every N in-game years. Use this &#039;&#039;&#039;or&#039;&#039;&#039; {{code|probability}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|probability}} || A flat per-roll chance, {{code|0}}–{{code|1}}. Set {{code|probability: 0}} for an event that only ever fires as a &#039;&#039;&#039;chain outcome&#039;&#039;&#039; (never on its own).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
{{code|can_instigate}} is a short expression. Combine atoms with {{code|and}} / {{code|or}}, and negate any atom with {{code|not}}. {{code|and}} binds tighter than {{code|or}}, so {{code|a and b or c}} means {{code|(a and b) or c}}. An empty expression is always true; an unrecognised atom is treated as false.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Atom !! True when…&lt;br /&gt;
|-&lt;br /&gt;
| {{code|is_owned}} || the system has an owner&lt;br /&gt;
|-&lt;br /&gt;
| {{code|is_colonized}} || the system has a colony&lt;br /&gt;
|-&lt;br /&gt;
| {{code|world_exists}} || the system has a colonisable world&lt;br /&gt;
|-&lt;br /&gt;
| {{code|is_disaster_prone}} || the world is disaster-prone&lt;br /&gt;
|-&lt;br /&gt;
| {{code|has_star(TYPE)}} || a star of {{code|TYPE}} is present (e.g. {{code|has_star(M)}})&lt;br /&gt;
|-&lt;br /&gt;
| {{code|has_feature(FEATURE)}} || the world has a planet feature (e.g. {{code|has_feature(Dangerous_Wildlife)}})&lt;br /&gt;
|-&lt;br /&gt;
| {{code|world.climate == X}} || the world&#039;s climate &#039;&#039;&#039;is&#039;&#039;&#039; {{code|X}} (also {{code|!= X}} for &amp;quot;isn&#039;t&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A leading {{code|system.}} or {{code|world.}} on the flag atoms is accepted and ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; {{code|&amp;quot;is_colonized and is_disaster_prone and world.climate != Ice&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Selectors ==&lt;br /&gt;
&lt;br /&gt;
A selector picks an object for {{code|meta}} or for an effect&#039;s {{code|target}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Selector !! Resolves to&lt;br /&gt;
|-&lt;br /&gt;
| {{code|system.world}} / {{code|world}} / {{code|planet}} || the system&#039;s colonisable world&lt;br /&gt;
|-&lt;br /&gt;
| {{code|system.colony.world}} / {{code|colony}} || the colony&#039;s world&lt;br /&gt;
|-&lt;br /&gt;
| {{code|system.first_star}} || the first star in the system&lt;br /&gt;
|-&lt;br /&gt;
| {{code|system.first_star(TYPE)}} / {{code|star(TYPE)}} || the first star of {{code|TYPE}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|owner}} / {{code|explorer}} || the system&#039;s owner (a player)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Each entry in {{code|on_instigate}} (and in an option&#039;s {{code|effects}}) is an {{code|op}} plus its parameters. Effects run on the server, and their world changes replicate to every player. An unknown {{code|op}}, or an out-of-range value, is skipped safely — it never crashes the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! op !! Parameters !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{code|grant_resources}} || {{code|to:}} {{code|owner}} or {{code|world}}, {{code|resources:}} || Adds resources to the owner&#039;s balance, or to a world&#039;s trade value&lt;br /&gt;
|-&lt;br /&gt;
| {{code|add_collection_value}} || {{code|target:}}, {{code|resources:}} || Adds to a planet&#039;s trade value&lt;br /&gt;
|-&lt;br /&gt;
| {{code|damage_buildings}} || — || Damages the colony&#039;s buildings&lt;br /&gt;
|-&lt;br /&gt;
| {{code|set_climate}} || {{code|target:}}, {{code|climate:}} &#039;&#039;or&#039;&#039; {{code|random_of: [ … ]}} || Sets a planet&#039;s climate (or picks one at random)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|set_planet_type}} || {{code|target:}}, {{code|planet_type:}} || Sets a planet&#039;s type&lt;br /&gt;
|-&lt;br /&gt;
| {{code|set_star_type}} || {{code|target:}} (or {{code|all_stars}}), {{code|star_type:}} || Sets a star&#039;s type — or every star&#039;s, with {{code|target: all_stars}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|regenerate_trade_value}} || {{code|target:}} || Re-rolls a planet&#039;s or star&#039;s trade value&lt;br /&gt;
|-&lt;br /&gt;
| {{code|start_storm}} || {{code|storm:}}, {{code|radius:}} {{code|self}} or {{code|neighbours}} || Starts a storm in the system (optionally its neighbours too)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|remove_feature}} || {{code|feature:}} || Removes a planet feature from the world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If {{code|target}} is omitted, world-targeting effects act on {{code|system.world}}.&lt;br /&gt;
&lt;br /&gt;
=== Resource names ===&lt;br /&gt;
&lt;br /&gt;
Resource tables use these names (case-insensitive):&lt;br /&gt;
&lt;br /&gt;
 gold   energy   minerals   metals   food   power   science&lt;br /&gt;
 antimatter   pink_plasma   crimson_stardust   golden_spice&lt;br /&gt;
&lt;br /&gt;
```yaml&lt;br /&gt;
resources:&lt;br /&gt;
  minerals: 200&lt;br /&gt;
  science: 25&lt;br /&gt;
  crimson_stardust: 10&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
=== Value names ===&lt;br /&gt;
&lt;br /&gt;
{{code|climate}}, {{code|planet_type}}, {{code|star_type}}, {{code|storm}} and {{code|feature}} take the game&#039;s own names (the same words shown in-game, with spaces written as underscores). A few common ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Star type || {{code|M}}, {{code|A}}, {{code|O}}, {{code|White_Dwarf}}, {{code|Neutron_Star}}, {{code|Black_Hole}}, {{code|Pulsar}}&lt;br /&gt;
|-&lt;br /&gt;
| Climate || {{code|Pristine}}, {{code|Arid}}, {{code|Ice}}, {{code|Rocky}}, {{code|Molten}}, {{code|Toxic}}, {{code|Void}}&lt;br /&gt;
|-&lt;br /&gt;
| Planet type || {{code|World}}, {{code|Barren}}, {{code|Asteroid}}&lt;br /&gt;
|-&lt;br /&gt;
| Storm || {{code|Solar_Storm}}&lt;br /&gt;
|-&lt;br /&gt;
| World features || {{code|Exotic_Planet_Life}}, {{code|Unpredictable_Weather_Patterns}}, {{code|Unique_Wildlife}}, {{code|Dangerous_Wildlife}}, {{code|Dense_Forests}}, {{code|Abandoned_Alien_Colony}}, {{code|Geothermal_Hot_Springs}}, {{code|Abundant_Natural_Wonders}}, {{code|Widespread_Volcanic_Regions}}, {{code|Extreme_Polar_Regions}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An unrecognised value makes that effect a no-op, so a typo fails quietly rather than breaking the game.&lt;br /&gt;
&lt;br /&gt;
== Text tokens ==&lt;br /&gt;
&lt;br /&gt;
In {{code|title}} and {{code|description}}, these tokens are replaced with highlighted in-game names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Token !! Becomes&lt;br /&gt;
|-&lt;br /&gt;
| {{code|{meta} }} || the event&#039;s subject (from the {{code|meta}} selector)&lt;br /&gt;
|-&lt;br /&gt;
| {{code|{subject} }} || the star system&lt;br /&gt;
|-&lt;br /&gt;
| {{code|{species} }} || the owner&#039;s species&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anything else is shown literally.&lt;br /&gt;
&lt;br /&gt;
== Options and chains ==&lt;br /&gt;
&lt;br /&gt;
Options are the buttons on the event pop-up. They surface to the player exactly like built-in events, in single-player &#039;&#039;&#039;and&#039;&#039;&#039; multiplayer (events are rolled on the server and shown on every client). An option can do one of two things:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Instant&#039;&#039;&#039; — apply {{code|effects}} the moment it&#039;s chosen.&lt;br /&gt;
* &#039;&#039;&#039;Timed branch&#039;&#039;&#039; — wait {{code|duration}} months, then roll one of a weighted set of follow-up events ({{code|chain}}), which may be your own events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option field !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| {{code|title}} || Button label.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|summary}} || Tooltip line. If omitted, one is derived from the option&#039;s reward effects (&amp;quot;Get 50 Science.&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| {{code|cost}} || A resource table the player pays when choosing.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|duration}} || Months to wait before the chain rolls (omit for an instant option).&lt;br /&gt;
|-&lt;br /&gt;
| {{code|effects}} || Effects applied when chosen (instant options).&lt;br /&gt;
|-&lt;br /&gt;
| {{code|chain}} || A weighted map of {{code|weight: &amp;quot;event id&amp;quot;}} outcomes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
```yaml&lt;br /&gt;
options:&lt;br /&gt;
  - title: &amp;quot;Ignore it.&amp;quot;&lt;br /&gt;
    duration: 2                 # months&lt;br /&gt;
    chain:&lt;br /&gt;
      0.65: &amp;quot;mypack:bad_outcome&amp;quot;&lt;br /&gt;
      0.35: &amp;quot;mypack:good_outcome&amp;quot;&lt;br /&gt;
  - title: &amp;quot;Pay to fix it.&amp;quot;&lt;br /&gt;
    cost: { energy: 150 }&lt;br /&gt;
    effects:&lt;br /&gt;
      - op: grant_resources&lt;br /&gt;
        to: owner&lt;br /&gt;
        resources: { science: 50 }&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
A chain &#039;&#039;&#039;ends&#039;&#039;&#039; when it reaches an event whose options don&#039;t branch any further: that outcome&#039;s effects apply and the quest closes. Give each chain-outcome event {{code|roll: { probability: 0 } }} so it only ever fires through the chain, never on its own.&lt;br /&gt;
&lt;br /&gt;
== Worked examples ==&lt;br /&gt;
&lt;br /&gt;
=== A colony disaster ===&lt;br /&gt;
&lt;br /&gt;
```yaml&lt;br /&gt;
id: mypack:reactor_meltdown&lt;br /&gt;
type: colony&lt;br /&gt;
roll:&lt;br /&gt;
  scope: per_colony&lt;br /&gt;
  once_in_years: 40&lt;br /&gt;
can_instigate: &amp;quot;is_colonized&amp;quot;&lt;br /&gt;
meta: system.world&lt;br /&gt;
sfx: Game_Event_Fail&lt;br /&gt;
text:&lt;br /&gt;
  title: &amp;quot;Reactor Meltdown&amp;quot;&lt;br /&gt;
  description: &amp;quot;A containment failure devastates {meta}.&amp;quot;&lt;br /&gt;
on_instigate:&lt;br /&gt;
  - op: damage_buildings&lt;br /&gt;
  - op: set_climate&lt;br /&gt;
    target: world&lt;br /&gt;
    climate: Toxic&lt;br /&gt;
options:&lt;br /&gt;
  - title: &amp;quot;Rebuild.&amp;quot;&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
=== A reward gated on a feature ===&lt;br /&gt;
&lt;br /&gt;
```yaml&lt;br /&gt;
id: mypack:crystal_caverns&lt;br /&gt;
type: colony&lt;br /&gt;
roll:&lt;br /&gt;
  scope: per_colony&lt;br /&gt;
  once_in_years: 2&lt;br /&gt;
can_instigate: &amp;quot;is_colonized and has_feature(Rare_Crystals)&amp;quot;&lt;br /&gt;
meta: system.world&lt;br /&gt;
text:&lt;br /&gt;
  title: &amp;quot;Crystal Caverns&amp;quot;&lt;br /&gt;
  description: &amp;quot;Surveyors find rich crystal seams under {meta}.&amp;quot;&lt;br /&gt;
options:&lt;br /&gt;
  - title: &amp;quot;Mine them.&amp;quot;&lt;br /&gt;
    effects:&lt;br /&gt;
      - op: grant_resources&lt;br /&gt;
        to: owner&lt;br /&gt;
        resources: { minerals: 200 }&lt;br /&gt;
  - title: &amp;quot;Study them.&amp;quot;&lt;br /&gt;
    effects:&lt;br /&gt;
      - op: add_collection_value&lt;br /&gt;
        target: world&lt;br /&gt;
        resources: { science: 2 }&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
=== A branching disaster ===&lt;br /&gt;
&lt;br /&gt;
```yaml&lt;br /&gt;
id: mypack:gamma_burst&lt;br /&gt;
type: natural&lt;br /&gt;
roll:&lt;br /&gt;
  scope: per_system&lt;br /&gt;
  once_in_years: 50&lt;br /&gt;
can_instigate: &amp;quot;is_owned and has_star(M)&amp;quot;&lt;br /&gt;
meta: system.first_star(M)&lt;br /&gt;
sfx: Game_Event_Fail&lt;br /&gt;
text:&lt;br /&gt;
  title: &amp;quot;Gamma Burst Warning&amp;quot;&lt;br /&gt;
  description: &amp;quot;{meta} is about to flare. {subject} has little time to react.&amp;quot;&lt;br /&gt;
options:&lt;br /&gt;
  - title: &amp;quot;Shield the colony. (costs energy)&amp;quot;&lt;br /&gt;
    duration: 1&lt;br /&gt;
    cost: { energy: 200 }&lt;br /&gt;
    chain:&lt;br /&gt;
      0.80: &amp;quot;mypack:gamma_burst_averted&amp;quot;&lt;br /&gt;
      0.20: &amp;quot;mypack:gamma_burst_impact&amp;quot;&lt;br /&gt;
  - title: &amp;quot;Do nothing.&amp;quot;&lt;br /&gt;
    duration: 1&lt;br /&gt;
    chain:&lt;br /&gt;
      0.50: &amp;quot;mypack:gamma_burst_impact&amp;quot;&lt;br /&gt;
      0.50: &amp;quot;mypack:gamma_burst_averted&amp;quot;&lt;br /&gt;
---&lt;br /&gt;
# (in its own file: gamma_burst_impact.yaml)&lt;br /&gt;
id: mypack:gamma_burst_impact&lt;br /&gt;
type: natural&lt;br /&gt;
roll: { probability: 0 }&lt;br /&gt;
meta: system.world&lt;br /&gt;
text:&lt;br /&gt;
  title: &amp;quot;Gamma Burst&amp;quot;&lt;br /&gt;
  description: &amp;quot;The flare scorches {meta}.&amp;quot;&lt;br /&gt;
on_instigate:&lt;br /&gt;
  - op: damage_buildings&lt;br /&gt;
options:&lt;br /&gt;
  - title: &amp;quot;Unfortunate.&amp;quot;&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
(Reminder: keep each event in its own file — the {{code|---}} above is only to show the two together.)&lt;br /&gt;
&lt;br /&gt;
== Tips and troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| The event never fires || Check {{code|can_instigate}} actually passes (e.g. the system is colonized), and that {{code|roll}} isn&#039;t {{code|probability: 0}} unless it&#039;s a chain outcome. Events only roll during play — give them time.&lt;br /&gt;
|-&lt;br /&gt;
| A reward or climate change does nothing || A misspelled resource, climate, star type or feature name makes that effect a no-op. Use the in-game names with underscores for spaces.&lt;br /&gt;
|-&lt;br /&gt;
| The whole event doesn&#039;t load || It needs a unique {{code|id}} and a {{code|type}} of {{code|natural}} or {{code|colony}}; otherwise it&#039;s skipped. Confirm the pack is enabled in the Mod Manager.&lt;br /&gt;
|-&lt;br /&gt;
| A chain never ends || Make sure the final outcome&#039;s options have no {{code|chain}} — that&#039;s what closes the quest.&lt;br /&gt;
|-&lt;br /&gt;
| My event clashes with a built-in || Reusing a {{code|core:}} id &#039;&#039;&#039;overrides&#039;&#039;&#039; that built-in; use your own {{code|mypack:}} namespace to add alongside instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=600</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=600"/>
		<updated>2026-06-08T05:48:32Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modding}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; supports mods through the [https://steamcommunity.com/app Steam Workshop]. You can publish your own content packs and turn any mod you&#039;ve subscribed to on or off from inside the game — no file copying, no restart. This page covers the two in-game panels — the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; (for publishing mods) and the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; (for enabling and disabling them) — and how mods are kept in sync when you play &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== What a content pack can contain ==&lt;br /&gt;
&lt;br /&gt;
A content pack is a folder of files, sorted into named subfolders by type. Include whichever subfolders you need — empty or missing ones are skipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subfolder !! Contents !! Where it appears in-game&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Icons/}} || {{code|.png}} / {{code|.jpg}} empire icons || Empire icon picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Portraits/}} || {{code|.png}} / {{code|.jpg}} species portraits || Species portrait picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Empires/}} || {{code|.sav}} empire presets || Empire preset list, alongside the built-in presets&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Maps/}} || {{code|.sav}} map presets || Map preset list, alongside the built-in presets&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Events/}} || {{code|.yaml}} game-event definitions || Natural &amp;amp;amp; colony events that roll and fire during play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A typical pack root looks like:&lt;br /&gt;
&lt;br /&gt;
 My Pack/&lt;br /&gt;
   Icons/              empire icon images&lt;br /&gt;
   Portraits/          species portrait images&lt;br /&gt;
   Presets/&lt;br /&gt;
     Empires/          empire preset .sav files&lt;br /&gt;
     Maps/             map preset .sav files&lt;br /&gt;
   Events/             game-event .yaml files (one event per file)&lt;br /&gt;
&lt;br /&gt;
=== Empire and map presets ===&lt;br /&gt;
&lt;br /&gt;
To put a preset in a pack, save it in-game as you normally would, then copy its {{code|.sav}} file out of your local presets folder into the pack&#039;s {{code|Presets/Empires/}} or {{code|Presets/Maps/}} subfolder.&lt;br /&gt;
&lt;br /&gt;
* Presets that arrive from a pack appear in the preset lists &#039;&#039;&#039;marked as Workshop content&#039;&#039;&#039; and are &#039;&#039;&#039;read-only&#039;&#039;&#039; — they can&#039;t be edited or deleted, only loaded. (Loading one copies it into your game, just like a built-in preset.)&lt;br /&gt;
* Empire presets keep their &#039;&#039;&#039;spawn-state&#039;&#039;&#039; toggle (Not spawnable / Spawnable / Always spawn), so a pack can ship empires that take part in galaxy generation.&lt;br /&gt;
* Enabling, disabling, subscribing, or unsubscribing a pack updates the preset lists &#039;&#039;&#039;immediately&#039;&#039;&#039; — no restart needed.&lt;br /&gt;
* An empire preset that references a custom icon or portrait you don&#039;t have installed falls back to a placeholder for that slot; the preset still loads.&lt;br /&gt;
&lt;br /&gt;
=== Game events (Events/) ===&lt;br /&gt;
&lt;br /&gt;
A pack can ship custom &#039;&#039;&#039;game events&#039;&#039;&#039; as {{code|.yaml}} files in an {{code|Events/}} folder — one event per file. These are the rolling natural and colony events that fire as the galaxy lives: a colony disaster, a stellar phenomenon, a windfall on a settled world. Each file describes, in plain text, when the event can happen, how likely it is, and what it does.&lt;br /&gt;
&lt;br /&gt;
A minimal event looks like:&lt;br /&gt;
&lt;br /&gt;
 id: mypack:meteor_shower&lt;br /&gt;
 type: natural&lt;br /&gt;
 roll:&lt;br /&gt;
   scope: per_system&lt;br /&gt;
   once_in_years: 8&lt;br /&gt;
 can_instigate: &amp;quot;is_colonized and is_disaster_prone&amp;quot;&lt;br /&gt;
 meta: system.world&lt;br /&gt;
 text:&lt;br /&gt;
   title: &amp;quot;Meteor Shower&amp;quot;&lt;br /&gt;
   description: &amp;quot;A meteor shower batters {meta}.&amp;quot;&lt;br /&gt;
 on_instigate:&lt;br /&gt;
   - op: damage_buildings&lt;br /&gt;
&lt;br /&gt;
* {{code|id}} is a unique name, namespaced to your pack (e.g. {{code|mypack:meteor_shower}}).&lt;br /&gt;
* {{code|type}} is the event category — {{code|natural}} or {{code|colony}} events roll automatically each in-game month.&lt;br /&gt;
* {{code|roll}} sets how often it is considered ({{code|once_in_years}}, or a flat {{code|probability}}) and its scope.&lt;br /&gt;
* {{code|can_instigate}} is a condition that must hold for the event to fire (e.g. the system is colonized).&lt;br /&gt;
* {{code|on_instigate}} is the list of effects applied when it fires (grant resources, change a world&#039;s climate, start a storm, damage buildings, and so on).&lt;br /&gt;
&lt;br /&gt;
Enabling or disabling the pack adds or removes its events &#039;&#039;&#039;immediately&#039;&#039;&#039;, like every other content type. The full list of event types, conditions, effects, and more worked examples is on the &#039;&#039;&#039;[[Event authoring]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Custom events surface to players as the same pop-ups as the built-in ones, including &#039;&#039;&#039;player-choice options&#039;&#039;&#039; and multi-step &#039;&#039;&#039;chains&#039;&#039;&#039; (pick option A or B, then an outcome rolls), in single-player and multiplayer. The game&#039;s own game, colony and disaster events are authored this way now too; a few deeply scripted events remain in code, and planet-exploration events are not yet data-driven.&lt;br /&gt;
&lt;br /&gt;
== Uploading a mod ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; from the mods menu. The left sidebar lists every pack you already own, plus a &#039;&#039;&#039;New pack&#039;&#039;&#039; entry, so it&#039;s always clear whether you&#039;re creating a new mod or editing an existing one.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop_upload_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Workshop Uploader panel. Replace with screenshot of the upload screen.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
To publish a new pack:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;New pack&#039;&#039;&#039; in the sidebar. A blank draft opens, marked &#039;&#039;Draft · not published&#039;&#039;.&lt;br /&gt;
# Enter a &#039;&#039;&#039;Title&#039;&#039;&#039; and &#039;&#039;&#039;Description&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Content folder&#039;&#039;&#039; and select the folder containing your mod&#039;s files.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Preview image&#039;&#039;&#039; and pick a {{code|.png}} or {{code|.jpg}} thumbnail.&lt;br /&gt;
# Choose a &#039;&#039;&#039;Visibility&#039;&#039;&#039;: &#039;&#039;&#039;Private&#039;&#039;&#039;, &#039;&#039;&#039;Friends&#039;&#039;&#039;, or &#039;&#039;&#039;Public&#039;&#039;&#039;.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;change note&#039;&#039;&#039; describing the update.&lt;br /&gt;
# Click &#039;&#039;&#039;Publish New Pack&#039;&#039;&#039;. The progress bar tracks the upload; when it finishes, your draft becomes a published pack with its own Workshop ID.&lt;br /&gt;
&lt;br /&gt;
To update a pack you already own, select it in the sidebar, change whatever you need, and click &#039;&#039;&#039;Publish Update&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Preview image requirements ===&lt;br /&gt;
&lt;br /&gt;
Steam rejects uploads without a valid preview image, so the uploader checks yours before submitting. The image must:&lt;br /&gt;
&lt;br /&gt;
* be a {{code|.png}}, {{code|.jpg}}, or {{code|.jpeg}} file (not a folder),&lt;br /&gt;
* be &#039;&#039;&#039;under 1&amp;amp;nbsp;MB&#039;&#039;&#039; in size, and&lt;br /&gt;
* sit &#039;&#039;&#039;outside&#039;&#039;&#039; the content folder, so it isn&#039;t double-counted as mod content.&lt;br /&gt;
&lt;br /&gt;
If any check fails, the status line explains what to fix and nothing is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* A draft has no Workshop ID until its first successful upload. You can remove an unpublished draft with &#039;&#039;&#039;Delete draft&#039;&#039;&#039;. Already-published packs are owned by Steam and can only be removed from the [https://steamcommunity.com/my/myworkshopfiles/ Steam client].&lt;br /&gt;
* Only one upload runs at a time.&lt;br /&gt;
* If Steam isn&#039;t running, the uploader still lets you fill in a draft but can&#039;t publish until Steam is available.&lt;br /&gt;
&lt;br /&gt;
== Enabling and disabling mods ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; from the mods menu. It lists every Workshop mod you&#039;re &#039;&#039;&#039;subscribed&#039;&#039;&#039; to — each row shows the mod&#039;s icon, title, description, and an on/off switch. The header summary reads, for example, &#039;&#039;2 OF 5 ENABLED&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_manager_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Mod Manager panel. Replace with screenshot of the subscribed-mods list.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To enable or disable a mod&#039;&#039;&#039;, click its switch. The change is saved and applied &#039;&#039;&#039;immediately&#039;&#039;&#039; — there&#039;s no need to restart the game. Disabling a mod leaves your subscription intact; it just stops loading.&lt;br /&gt;
* The list &#039;&#039;&#039;refreshes every time you open the panel&#039;&#039;&#039;, so newly subscribed mods appear automatically.&lt;br /&gt;
* Press &#039;&#039;&#039;Esc&#039;&#039;&#039; or click the &#039;&#039;&#039;×&#039;&#039;&#039; to close.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;add&#039;&#039;&#039; mods to this list, subscribe to them on the Steam Workshop; they&#039;ll download in the background and show up the next time you open the Mod Manager. A mod still downloading appears with the note &#039;&#039;Not installed yet — Steam is still downloading this mod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t subscribed to anything yet, the panel shows: &#039;&#039;You&#039;re not subscribed to any mods yet. Browse the Steam Workshop to subscribe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing with mods in multiplayer ==&lt;br /&gt;
&lt;br /&gt;
So everyone in a game sees the same content, &#039;&#039;New Stars&#039;&#039; keeps a lobby&#039;s mods in sync with the &#039;&#039;&#039;host&#039;&#039;&#039;. When you join, the game compares the mods the host has enabled against your own and fills in anything you&#039;re missing.&lt;br /&gt;
&lt;br /&gt;
* The host&#039;s &#039;&#039;&#039;installed and enabled&#039;&#039;&#039; Workshop mods are advertised to the lobby automatically (and re-advertised if the host toggles a mod while the lobby is open). Mods the host has switched off, and local development folders that were never published to the Workshop, are not shared.&lt;br /&gt;
* &#039;&#039;&#039;Auto-download lobby mods&#039;&#039;&#039; — a switch in &#039;&#039;&#039;Settings → Gameplay&#039;&#039;&#039;, &#039;&#039;&#039;on by default&#039;&#039;&#039;. While it&#039;s on, any of the host&#039;s mods you don&#039;t already have are &#039;&#039;&#039;subscribed, downloaded, and enabled for you automatically&#039;&#039;&#039; in the background. They load live, with no restart, the moment Steam finishes each download.&lt;br /&gt;
* If the setting is &#039;&#039;&#039;off&#039;&#039;&#039; and you&#039;re missing one or more of the host&#039;s mods, a popup appears listing them, with two choices:&lt;br /&gt;
** &#039;&#039;&#039;Download &amp;amp; Enable&#039;&#039;&#039; — fetch and switch on the missing mods now (just like the automatic flow, but only for this lobby&#039;s mods).&lt;br /&gt;
** &#039;&#039;&#039;Continue Anyway&#039;&#039;&#039; — dismiss the popup and join without them. You may then see different content from the rest of the lobby.&lt;br /&gt;
* Mods you pick up for a lobby are &#039;&#039;&#039;kept&#039;&#039;&#039; afterwards. Leaving the lobby does &#039;&#039;&#039;not&#039;&#039;&#039; unsubscribe them or switch them off, so rejoining — or using that content in your own games — needs no re-download. You can always turn them off later in the Mod Manager.&lt;br /&gt;
&lt;br /&gt;
A mod the host is using that is &#039;&#039;&#039;private&#039;&#039;&#039; or otherwise not available to your Steam account can&#039;t be downloaded; the popup will leave it listed and you&#039;ll be missing that content until the host makes it accessible.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Steam isn&#039;t running&amp;quot; || Start Steam, then reopen the panel. Workshop features need the Steam client.&lt;br /&gt;
|-&lt;br /&gt;
| A subscribed mod is missing || It may still be downloading. Reopen the Mod Manager once Steam finishes.&lt;br /&gt;
|-&lt;br /&gt;
| Upload won&#039;t start || Check that the title, content folder, and a valid preview image are all set — the status line names the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| Preview rejected || Use a {{code|.png}}/{{code|.jpg}} under 1&amp;amp;nbsp;MB, stored outside the content folder.&lt;br /&gt;
|-&lt;br /&gt;
| A pack&#039;s presets don&#039;t appear || Confirm the pack is enabled in the Mod Manager and that its presets sit in {{code|Presets/Empires/}} or {{code|Presets/Maps/}} as {{code|.sav}} files.&lt;br /&gt;
|-&lt;br /&gt;
| A pack&#039;s events don&#039;t fire || Confirm the pack is enabled, that each event is its own {{code|.yaml}} file under {{code|Events/}}, and that it has a unique {{code|id}} and a {{code|type}} of {{code|natural}} or {{code|colony}}. Events only roll during play, so give them time (or check their {{code|roll}} cadence).&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;quot;missing mods&amp;quot; popup keeps appearing when joining games || Turn on &#039;&#039;&#039;Auto-download lobby mods&#039;&#039;&#039; in &#039;&#039;&#039;Settings → Gameplay&#039;&#039;&#039;, or click &#039;&#039;&#039;Download &amp;amp; Enable&#039;&#039;&#039; in the popup. A &#039;&#039;&#039;private&#039;&#039;&#039; mod the host uses that your account can&#039;t access can&#039;t be downloaded.&lt;br /&gt;
|-&lt;br /&gt;
| Mods didn&#039;t download when joining a lobby || Make sure &#039;&#039;&#039;Auto-download lobby mods&#039;&#039;&#039; is on, that Steam is running, and that you can reach the Workshop. Host-side, only &#039;&#039;&#039;published&#039;&#039;&#039;, installed, and enabled mods are shared — local-only folders are not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=599</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=599"/>
		<updated>2026-06-08T05:47:15Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modding}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; supports mods through the [https://steamcommunity.com/app Steam Workshop]. You can publish your own content packs and turn any mod you&#039;ve subscribed to on or off from inside the game — no file copying, no restart. This page covers the two in-game panels: the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; (for publishing mods) and the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; (for enabling and disabling them).&lt;br /&gt;
&lt;br /&gt;
== What a content pack can contain ==&lt;br /&gt;
&lt;br /&gt;
A content pack is a folder of files, sorted into named subfolders by type. Include whichever subfolders you need — empty or missing ones are skipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subfolder !! Contents !! Where it appears in-game&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Icons/}} || {{code|.png}} / {{code|.jpg}} empire icons || Empire icon picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Portraits/}} || {{code|.png}} / {{code|.jpg}} species portraits || Species portrait picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Empires/}} || {{code|.sav}} empire presets || Empire preset list, alongside the built-in presets&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Maps/}} || {{code|.sav}} map presets || Map preset list, alongside the built-in presets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A typical pack root looks like:&lt;br /&gt;
&lt;br /&gt;
 My Pack/&lt;br /&gt;
   Icons/              empire icon images&lt;br /&gt;
   Portraits/          species portrait images&lt;br /&gt;
   Presets/&lt;br /&gt;
     Empires/          empire preset .sav files&lt;br /&gt;
     Maps/             map preset .sav files&lt;br /&gt;
&lt;br /&gt;
=== Empire and map presets ===&lt;br /&gt;
&lt;br /&gt;
To put a preset in a pack, save it in-game as you normally would, then copy its {{code|.sav}} file out of your local presets folder into the pack&#039;s {{code|Presets/Empires/}} or {{code|Presets/Maps/}} subfolder.&lt;br /&gt;
&lt;br /&gt;
* Presets that arrive from a pack appear in the preset lists &#039;&#039;&#039;marked as Workshop content&#039;&#039;&#039; and are &#039;&#039;&#039;read-only&#039;&#039;&#039; — they can&#039;t be edited or deleted, only loaded. (Loading one copies it into your game, just like a built-in preset.)&lt;br /&gt;
* Empire presets keep their &#039;&#039;&#039;spawn-state&#039;&#039;&#039; toggle (Not spawnable / Spawnable / Always spawn), so a pack can ship empires that take part in galaxy generation.&lt;br /&gt;
* Enabling, disabling, subscribing, or unsubscribing a pack updates the preset lists &#039;&#039;&#039;immediately&#039;&#039;&#039; — no restart needed.&lt;br /&gt;
* An empire preset that references a custom icon or portrait you don&#039;t have installed falls back to a placeholder for that slot; the preset still loads.&lt;br /&gt;
&lt;br /&gt;
== Uploading a mod ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; from the mods menu. The left sidebar lists every pack you already own, plus a &#039;&#039;&#039;New pack&#039;&#039;&#039; entry, so it&#039;s always clear whether you&#039;re creating a new mod or editing an existing one.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop_upload_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Workshop Uploader panel. Replace with screenshot of the upload screen.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
To publish a new pack:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;New pack&#039;&#039;&#039; in the sidebar. A blank draft opens, marked &#039;&#039;Draft · not published&#039;&#039;.&lt;br /&gt;
# Enter a &#039;&#039;&#039;Title&#039;&#039;&#039; and &#039;&#039;&#039;Description&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Content folder&#039;&#039;&#039; and select the folder containing your mod&#039;s files.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Preview image&#039;&#039;&#039; and pick a {{code|.png}} or {{code|.jpg}} thumbnail.&lt;br /&gt;
# Choose a &#039;&#039;&#039;Visibility&#039;&#039;&#039;: &#039;&#039;&#039;Private&#039;&#039;&#039;, &#039;&#039;&#039;Friends&#039;&#039;&#039;, or &#039;&#039;&#039;Public&#039;&#039;&#039;.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;change note&#039;&#039;&#039; describing the update.&lt;br /&gt;
# Click &#039;&#039;&#039;Publish New Pack&#039;&#039;&#039;. The progress bar tracks the upload; when it finishes, your draft becomes a published pack with its own Workshop ID.&lt;br /&gt;
&lt;br /&gt;
To update a pack you already own, select it in the sidebar, change whatever you need, and click &#039;&#039;&#039;Publish Update&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Preview image requirements ===&lt;br /&gt;
&lt;br /&gt;
Steam rejects uploads without a valid preview image, so the uploader checks yours before submitting. The image must:&lt;br /&gt;
&lt;br /&gt;
* be a {{code|.png}}, {{code|.jpg}}, or {{code|.jpeg}} file (not a folder),&lt;br /&gt;
* be &#039;&#039;&#039;under 1&amp;amp;nbsp;MB&#039;&#039;&#039; in size, and&lt;br /&gt;
* sit &#039;&#039;&#039;outside&#039;&#039;&#039; the content folder, so it isn&#039;t double-counted as mod content.&lt;br /&gt;
&lt;br /&gt;
If any check fails, the status line explains what to fix and nothing is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* A draft has no Workshop ID until its first successful upload. You can remove an unpublished draft with &#039;&#039;&#039;Delete draft&#039;&#039;&#039;. Already-published packs are owned by Steam and can only be removed from the [https://steamcommunity.com/my/myworkshopfiles/ Steam client].&lt;br /&gt;
* Only one upload runs at a time.&lt;br /&gt;
* If Steam isn&#039;t running, the uploader still lets you fill in a draft but can&#039;t publish until Steam is available.&lt;br /&gt;
&lt;br /&gt;
== Enabling and disabling mods ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; from the mods menu. It lists every Workshop mod you&#039;re &#039;&#039;&#039;subscribed&#039;&#039;&#039; to — each row shows the mod&#039;s icon, title, description, and an on/off switch. The header summary reads, for example, &#039;&#039;2 OF 5 ENABLED&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_manager_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Mod Manager panel. Replace with screenshot of the subscribed-mods list.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To enable or disable a mod&#039;&#039;&#039;, click its switch. The change is saved and applied &#039;&#039;&#039;immediately&#039;&#039;&#039; — there&#039;s no need to restart the game. Disabling a mod leaves your subscription intact; it just stops loading.&lt;br /&gt;
* The list &#039;&#039;&#039;refreshes every time you open the panel&#039;&#039;&#039;, so newly subscribed mods appear automatically.&lt;br /&gt;
* Press &#039;&#039;&#039;Esc&#039;&#039;&#039; or click the &#039;&#039;&#039;×&#039;&#039;&#039; to close.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;add&#039;&#039;&#039; mods to this list, subscribe to them on the Steam Workshop; they&#039;ll download in the background and show up the next time you open the Mod Manager. A mod still downloading appears with the note &#039;&#039;Not installed yet — Steam is still downloading this mod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t subscribed to anything yet, the panel shows: &#039;&#039;You&#039;re not subscribed to any mods yet. Browse the Steam Workshop to subscribe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Steam isn&#039;t running&amp;quot; || Start Steam, then reopen the panel. Workshop features need the Steam client.&lt;br /&gt;
|-&lt;br /&gt;
| A subscribed mod is missing || It may still be downloading. Reopen the Mod Manager once Steam finishes.&lt;br /&gt;
|-&lt;br /&gt;
| Upload won&#039;t start || Check that the title, content folder, and a valid preview image are all set — the status line names the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| Preview rejected || Use a {{code|.png}}/{{code|.jpg}} under 1&amp;amp;nbsp;MB, stored outside the content folder.&lt;br /&gt;
|-&lt;br /&gt;
| A pack&#039;s presets don&#039;t appear || Confirm the pack is enabled in the Mod Manager and that its presets sit in {{code|Presets/Empires/}} or {{code|Presets/Maps/}} as {{code|.sav}} files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=598</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=598"/>
		<updated>2026-06-07T11:19:45Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modding}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; supports mods through the [https://steamcommunity.com/app Steam Workshop]. You can publish your own content packs and turn any mod you&#039;ve subscribed to on or off from inside the game — no file copying, no restart. This page covers the two in-game panels — the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; (for publishing mods) and the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; (for enabling and disabling them) — and how mods are kept in sync when you play &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== What a content pack can contain ==&lt;br /&gt;
&lt;br /&gt;
A content pack is a folder of files, sorted into named subfolders by type. Include whichever subfolders you need — empty or missing ones are skipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subfolder !! Contents !! Where it appears in-game&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Icons/}} || {{code|.png}} / {{code|.jpg}} empire icons || Empire icon picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Portraits/}} || {{code|.png}} / {{code|.jpg}} species portraits || Species portrait picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Empires/}} || {{code|.sav}} empire presets || Empire preset list, alongside the built-in presets&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Maps/}} || {{code|.sav}} map presets || Map preset list, alongside the built-in presets&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Events/}} || {{code|.yaml}} game-event definitions || Natural &amp;amp;amp; colony events that roll and fire during play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A typical pack root looks like:&lt;br /&gt;
&lt;br /&gt;
 My Pack/&lt;br /&gt;
   Icons/              empire icon images&lt;br /&gt;
   Portraits/          species portrait images&lt;br /&gt;
   Presets/&lt;br /&gt;
     Empires/          empire preset .sav files&lt;br /&gt;
     Maps/             map preset .sav files&lt;br /&gt;
   Events/             game-event .yaml files (one event per file)&lt;br /&gt;
&lt;br /&gt;
=== Empire and map presets ===&lt;br /&gt;
&lt;br /&gt;
To put a preset in a pack, save it in-game as you normally would, then copy its {{code|.sav}} file out of your local presets folder into the pack&#039;s {{code|Presets/Empires/}} or {{code|Presets/Maps/}} subfolder.&lt;br /&gt;
&lt;br /&gt;
* Presets that arrive from a pack appear in the preset lists &#039;&#039;&#039;marked as Workshop content&#039;&#039;&#039; and are &#039;&#039;&#039;read-only&#039;&#039;&#039; — they can&#039;t be edited or deleted, only loaded. (Loading one copies it into your game, just like a built-in preset.)&lt;br /&gt;
* Empire presets keep their &#039;&#039;&#039;spawn-state&#039;&#039;&#039; toggle (Not spawnable / Spawnable / Always spawn), so a pack can ship empires that take part in galaxy generation.&lt;br /&gt;
* Enabling, disabling, subscribing, or unsubscribing a pack updates the preset lists &#039;&#039;&#039;immediately&#039;&#039;&#039; — no restart needed.&lt;br /&gt;
* An empire preset that references a custom icon or portrait you don&#039;t have installed falls back to a placeholder for that slot; the preset still loads.&lt;br /&gt;
&lt;br /&gt;
=== Game events (Events/) ===&lt;br /&gt;
&lt;br /&gt;
A pack can ship custom &#039;&#039;&#039;game events&#039;&#039;&#039; as {{code|.yaml}} files in an {{code|Events/}} folder — one event per file. These are the rolling natural and colony events that fire as the galaxy lives: a colony disaster, a stellar phenomenon, a windfall on a settled world. Each file describes, in plain text, when the event can happen, how likely it is, and what it does.&lt;br /&gt;
&lt;br /&gt;
A minimal event looks like:&lt;br /&gt;
&lt;br /&gt;
 id: mypack:meteor_shower&lt;br /&gt;
 type: natural&lt;br /&gt;
 roll:&lt;br /&gt;
   scope: per_system&lt;br /&gt;
   once_in_years: 8&lt;br /&gt;
 can_instigate: &amp;quot;is_colonized and is_disaster_prone&amp;quot;&lt;br /&gt;
 meta: system.world&lt;br /&gt;
 text:&lt;br /&gt;
   title: &amp;quot;Meteor Shower&amp;quot;&lt;br /&gt;
   description: &amp;quot;A meteor shower batters {meta}.&amp;quot;&lt;br /&gt;
 on_instigate:&lt;br /&gt;
   - op: damage_buildings&lt;br /&gt;
&lt;br /&gt;
* {{code|id}} is a unique name, namespaced to your pack (e.g. {{code|mypack:meteor_shower}}).&lt;br /&gt;
* {{code|type}} is the event category — {{code|natural}} or {{code|colony}} events roll automatically each in-game month.&lt;br /&gt;
* {{code|roll}} sets how often it is considered ({{code|once_in_years}}, or a flat {{code|probability}}) and its scope.&lt;br /&gt;
* {{code|can_instigate}} is a condition that must hold for the event to fire (e.g. the system is colonized).&lt;br /&gt;
* {{code|on_instigate}} is the list of effects applied when it fires (grant resources, change a world&#039;s climate, start a storm, damage buildings, and so on).&lt;br /&gt;
&lt;br /&gt;
Enabling or disabling the pack adds or removes its events &#039;&#039;&#039;immediately&#039;&#039;&#039;, like every other content type. The full list of event types, conditions, effects, and more worked examples is on the &#039;&#039;&#039;[[Event authoring]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current scope:&#039;&#039;&#039; custom events roll on the server and apply their world-changing effects, which all players see. Multi-step events with &#039;&#039;&#039;player-choice pop-ups&#039;&#039;&#039; (pick option A or B) are not yet surfaced for custom events, so for now keep custom events to automatic effects. Built-in game, colony and planet events are unchanged.&lt;br /&gt;
&lt;br /&gt;
== Uploading a mod ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; from the mods menu. The left sidebar lists every pack you already own, plus a &#039;&#039;&#039;New pack&#039;&#039;&#039; entry, so it&#039;s always clear whether you&#039;re creating a new mod or editing an existing one.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop_upload_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Workshop Uploader panel. Replace with screenshot of the upload screen.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
To publish a new pack:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;New pack&#039;&#039;&#039; in the sidebar. A blank draft opens, marked &#039;&#039;Draft · not published&#039;&#039;.&lt;br /&gt;
# Enter a &#039;&#039;&#039;Title&#039;&#039;&#039; and &#039;&#039;&#039;Description&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Content folder&#039;&#039;&#039; and select the folder containing your mod&#039;s files.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Preview image&#039;&#039;&#039; and pick a {{code|.png}} or {{code|.jpg}} thumbnail.&lt;br /&gt;
# Choose a &#039;&#039;&#039;Visibility&#039;&#039;&#039;: &#039;&#039;&#039;Private&#039;&#039;&#039;, &#039;&#039;&#039;Friends&#039;&#039;&#039;, or &#039;&#039;&#039;Public&#039;&#039;&#039;.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;change note&#039;&#039;&#039; describing the update.&lt;br /&gt;
# Click &#039;&#039;&#039;Publish New Pack&#039;&#039;&#039;. The progress bar tracks the upload; when it finishes, your draft becomes a published pack with its own Workshop ID.&lt;br /&gt;
&lt;br /&gt;
To update a pack you already own, select it in the sidebar, change whatever you need, and click &#039;&#039;&#039;Publish Update&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Preview image requirements ===&lt;br /&gt;
&lt;br /&gt;
Steam rejects uploads without a valid preview image, so the uploader checks yours before submitting. The image must:&lt;br /&gt;
&lt;br /&gt;
* be a {{code|.png}}, {{code|.jpg}}, or {{code|.jpeg}} file (not a folder),&lt;br /&gt;
* be &#039;&#039;&#039;under 1&amp;amp;nbsp;MB&#039;&#039;&#039; in size, and&lt;br /&gt;
* sit &#039;&#039;&#039;outside&#039;&#039;&#039; the content folder, so it isn&#039;t double-counted as mod content.&lt;br /&gt;
&lt;br /&gt;
If any check fails, the status line explains what to fix and nothing is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* A draft has no Workshop ID until its first successful upload. You can remove an unpublished draft with &#039;&#039;&#039;Delete draft&#039;&#039;&#039;. Already-published packs are owned by Steam and can only be removed from the [https://steamcommunity.com/my/myworkshopfiles/ Steam client].&lt;br /&gt;
* Only one upload runs at a time.&lt;br /&gt;
* If Steam isn&#039;t running, the uploader still lets you fill in a draft but can&#039;t publish until Steam is available.&lt;br /&gt;
&lt;br /&gt;
== Enabling and disabling mods ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; from the mods menu. It lists every Workshop mod you&#039;re &#039;&#039;&#039;subscribed&#039;&#039;&#039; to — each row shows the mod&#039;s icon, title, description, and an on/off switch. The header summary reads, for example, &#039;&#039;2 OF 5 ENABLED&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_manager_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Mod Manager panel. Replace with screenshot of the subscribed-mods list.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To enable or disable a mod&#039;&#039;&#039;, click its switch. The change is saved and applied &#039;&#039;&#039;immediately&#039;&#039;&#039; — there&#039;s no need to restart the game. Disabling a mod leaves your subscription intact; it just stops loading.&lt;br /&gt;
* The list &#039;&#039;&#039;refreshes every time you open the panel&#039;&#039;&#039;, so newly subscribed mods appear automatically.&lt;br /&gt;
* Press &#039;&#039;&#039;Esc&#039;&#039;&#039; or click the &#039;&#039;&#039;×&#039;&#039;&#039; to close.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;add&#039;&#039;&#039; mods to this list, subscribe to them on the Steam Workshop; they&#039;ll download in the background and show up the next time you open the Mod Manager. A mod still downloading appears with the note &#039;&#039;Not installed yet — Steam is still downloading this mod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t subscribed to anything yet, the panel shows: &#039;&#039;You&#039;re not subscribed to any mods yet. Browse the Steam Workshop to subscribe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing with mods in multiplayer ==&lt;br /&gt;
&lt;br /&gt;
So everyone in a game sees the same content, &#039;&#039;New Stars&#039;&#039; keeps a lobby&#039;s mods in sync with the &#039;&#039;&#039;host&#039;&#039;&#039;. When you join, the game compares the mods the host has enabled against your own and fills in anything you&#039;re missing.&lt;br /&gt;
&lt;br /&gt;
* The host&#039;s &#039;&#039;&#039;installed and enabled&#039;&#039;&#039; Workshop mods are advertised to the lobby automatically (and re-advertised if the host toggles a mod while the lobby is open). Mods the host has switched off, and local development folders that were never published to the Workshop, are not shared.&lt;br /&gt;
* &#039;&#039;&#039;Auto-download lobby mods&#039;&#039;&#039; — a switch in &#039;&#039;&#039;Settings → Gameplay&#039;&#039;&#039;, &#039;&#039;&#039;on by default&#039;&#039;&#039;. While it&#039;s on, any of the host&#039;s mods you don&#039;t already have are &#039;&#039;&#039;subscribed, downloaded, and enabled for you automatically&#039;&#039;&#039; in the background. They load live, with no restart, the moment Steam finishes each download.&lt;br /&gt;
* If the setting is &#039;&#039;&#039;off&#039;&#039;&#039; and you&#039;re missing one or more of the host&#039;s mods, a popup appears listing them, with two choices:&lt;br /&gt;
** &#039;&#039;&#039;Download &amp;amp; Enable&#039;&#039;&#039; — fetch and switch on the missing mods now (just like the automatic flow, but only for this lobby&#039;s mods).&lt;br /&gt;
** &#039;&#039;&#039;Continue Anyway&#039;&#039;&#039; — dismiss the popup and join without them. You may then see different content from the rest of the lobby.&lt;br /&gt;
* Mods you pick up for a lobby are &#039;&#039;&#039;kept&#039;&#039;&#039; afterwards. Leaving the lobby does &#039;&#039;&#039;not&#039;&#039;&#039; unsubscribe them or switch them off, so rejoining — or using that content in your own games — needs no re-download. You can always turn them off later in the Mod Manager.&lt;br /&gt;
&lt;br /&gt;
A mod the host is using that is &#039;&#039;&#039;private&#039;&#039;&#039; or otherwise not available to your Steam account can&#039;t be downloaded; the popup will leave it listed and you&#039;ll be missing that content until the host makes it accessible.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Steam isn&#039;t running&amp;quot; || Start Steam, then reopen the panel. Workshop features need the Steam client.&lt;br /&gt;
|-&lt;br /&gt;
| A subscribed mod is missing || It may still be downloading. Reopen the Mod Manager once Steam finishes.&lt;br /&gt;
|-&lt;br /&gt;
| Upload won&#039;t start || Check that the title, content folder, and a valid preview image are all set — the status line names the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| Preview rejected || Use a {{code|.png}}/{{code|.jpg}} under 1&amp;amp;nbsp;MB, stored outside the content folder.&lt;br /&gt;
|-&lt;br /&gt;
| A pack&#039;s presets don&#039;t appear || Confirm the pack is enabled in the Mod Manager and that its presets sit in {{code|Presets/Empires/}} or {{code|Presets/Maps/}} as {{code|.sav}} files.&lt;br /&gt;
|-&lt;br /&gt;
| A pack&#039;s events don&#039;t fire || Confirm the pack is enabled, that each event is its own {{code|.yaml}} file under {{code|Events/}}, and that it has a unique {{code|id}} and a {{code|type}} of {{code|natural}} or {{code|colony}}. Events only roll during play, so give them time (or check their {{code|roll}} cadence).&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;quot;missing mods&amp;quot; popup keeps appearing when joining games || Turn on &#039;&#039;&#039;Auto-download lobby mods&#039;&#039;&#039; in &#039;&#039;&#039;Settings → Gameplay&#039;&#039;&#039;, or click &#039;&#039;&#039;Download &amp;amp; Enable&#039;&#039;&#039; in the popup. A &#039;&#039;&#039;private&#039;&#039;&#039; mod the host uses that your account can&#039;t access can&#039;t be downloaded.&lt;br /&gt;
|-&lt;br /&gt;
| Mods didn&#039;t download when joining a lobby || Make sure &#039;&#039;&#039;Auto-download lobby mods&#039;&#039;&#039; is on, that Steam is running, and that you can reach the Workshop. Host-side, only &#039;&#039;&#039;published&#039;&#039;&#039;, installed, and enabled mods are shared — local-only folders are not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=597</id>
		<title>MediaWiki:Citizen-footer-desc</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=597"/>
		<updated>2026-06-06T02:24:43Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created page with &amp;quot;Expand your own galactic empire across new stars, research technologies, and challenge great alien powers in this immersive 4X grand strategy game. Build interstellar colonies, and starbases to gather more resources. Explore a unique galaxy full of secrets, great perils, and limitless possibilities.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expand your own galactic empire across new stars, research technologies, and challenge great alien powers in this immersive 4X grand strategy game. Build interstellar colonies, and starbases to gather more resources. Explore a unique galaxy full of secrets, great perils, and limitless possibilities.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=596</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=596"/>
		<updated>2026-06-04T04:29:37Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modding}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; supports mods through the [https://steamcommunity.com/app Steam Workshop]. You can publish your own content packs and turn any mod you&#039;ve subscribed to on or off from inside the game — no file copying, no restart. This page covers the two in-game panels: the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; (for publishing mods) and the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; (for enabling and disabling them).&lt;br /&gt;
&lt;br /&gt;
== What a content pack can contain ==&lt;br /&gt;
&lt;br /&gt;
A content pack is a folder of files, sorted into named subfolders by type. Include whichever subfolders you need — empty or missing ones are skipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subfolder !! Contents !! Where it appears in-game&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Icons/}} || {{code|.png}} / {{code|.jpg}} empire icons || Empire icon picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Portraits/}} || {{code|.png}} / {{code|.jpg}} species portraits || Species portrait picker on the empire creation screen&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Empires/}} || {{code|.sav}} empire presets || Empire preset list, alongside the built-in presets&lt;br /&gt;
|-&lt;br /&gt;
| {{code|Presets/Maps/}} || {{code|.sav}} map presets || Map preset list, alongside the built-in presets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A typical pack root looks like:&lt;br /&gt;
&lt;br /&gt;
 My Pack/&lt;br /&gt;
   Icons/              empire icon images&lt;br /&gt;
   Portraits/          species portrait images&lt;br /&gt;
   Presets/&lt;br /&gt;
     Empires/          empire preset .sav files&lt;br /&gt;
     Maps/             map preset .sav files&lt;br /&gt;
&lt;br /&gt;
=== Empire and map presets ===&lt;br /&gt;
&lt;br /&gt;
To put a preset in a pack, save it in-game as you normally would, then copy its {{code|.sav}} file out of your local presets folder into the pack&#039;s {{code|Presets/Empires/}} or {{code|Presets/Maps/}} subfolder.&lt;br /&gt;
&lt;br /&gt;
* Presets that arrive from a pack appear in the preset lists &#039;&#039;&#039;marked as Workshop content&#039;&#039;&#039; and are &#039;&#039;&#039;read-only&#039;&#039;&#039; — they can&#039;t be edited or deleted, only loaded. (Loading one copies it into your game, just like a built-in preset.)&lt;br /&gt;
* Empire presets keep their &#039;&#039;&#039;spawn-state&#039;&#039;&#039; toggle (Not spawnable / Spawnable / Always spawn), so a pack can ship empires that take part in galaxy generation.&lt;br /&gt;
* Enabling, disabling, subscribing, or unsubscribing a pack updates the preset lists &#039;&#039;&#039;immediately&#039;&#039;&#039; — no restart needed.&lt;br /&gt;
* An empire preset that references a custom icon or portrait you don&#039;t have installed falls back to a placeholder for that slot; the preset still loads.&lt;br /&gt;
&lt;br /&gt;
== Uploading a mod ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; from the mods menu. The left sidebar lists every pack you already own, plus a &#039;&#039;&#039;New pack&#039;&#039;&#039; entry, so it&#039;s always clear whether you&#039;re creating a new mod or editing an existing one.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop_upload_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Workshop Uploader panel. Replace with screenshot of the upload screen.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
To publish a new pack:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;New pack&#039;&#039;&#039; in the sidebar. A blank draft opens, marked &#039;&#039;Draft · not published&#039;&#039;.&lt;br /&gt;
# Enter a &#039;&#039;&#039;Title&#039;&#039;&#039; and &#039;&#039;&#039;Description&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Content folder&#039;&#039;&#039; and select the folder containing your mod&#039;s files.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Preview image&#039;&#039;&#039; and pick a {{code|.png}} or {{code|.jpg}} thumbnail.&lt;br /&gt;
# Choose a &#039;&#039;&#039;Visibility&#039;&#039;&#039;: &#039;&#039;&#039;Private&#039;&#039;&#039;, &#039;&#039;&#039;Friends&#039;&#039;&#039;, or &#039;&#039;&#039;Public&#039;&#039;&#039;.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;change note&#039;&#039;&#039; describing the update.&lt;br /&gt;
# Click &#039;&#039;&#039;Publish New Pack&#039;&#039;&#039;. The progress bar tracks the upload; when it finishes, your draft becomes a published pack with its own Workshop ID.&lt;br /&gt;
&lt;br /&gt;
To update a pack you already own, select it in the sidebar, change whatever you need, and click &#039;&#039;&#039;Publish Update&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Preview image requirements ===&lt;br /&gt;
&lt;br /&gt;
Steam rejects uploads without a valid preview image, so the uploader checks yours before submitting. The image must:&lt;br /&gt;
&lt;br /&gt;
* be a {{code|.png}}, {{code|.jpg}}, or {{code|.jpeg}} file (not a folder),&lt;br /&gt;
* be &#039;&#039;&#039;under 1&amp;amp;nbsp;MB&#039;&#039;&#039; in size, and&lt;br /&gt;
* sit &#039;&#039;&#039;outside&#039;&#039;&#039; the content folder, so it isn&#039;t double-counted as mod content.&lt;br /&gt;
&lt;br /&gt;
If any check fails, the status line explains what to fix and nothing is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* A draft has no Workshop ID until its first successful upload. You can remove an unpublished draft with &#039;&#039;&#039;Delete draft&#039;&#039;&#039;. Already-published packs are owned by Steam and can only be removed from the [https://steamcommunity.com/my/myworkshopfiles/ Steam client].&lt;br /&gt;
* Only one upload runs at a time.&lt;br /&gt;
* If Steam isn&#039;t running, the uploader still lets you fill in a draft but can&#039;t publish until Steam is available.&lt;br /&gt;
&lt;br /&gt;
== Enabling and disabling mods ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; from the mods menu. It lists every Workshop mod you&#039;re &#039;&#039;&#039;subscribed&#039;&#039;&#039; to — each row shows the mod&#039;s icon, title, description, and an on/off switch. The header summary reads, for example, &#039;&#039;2 OF 5 ENABLED&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_manager_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Mod Manager panel. Replace with screenshot of the subscribed-mods list.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To enable or disable a mod&#039;&#039;&#039;, click its switch. The change is saved and applied &#039;&#039;&#039;immediately&#039;&#039;&#039; — there&#039;s no need to restart the game. Disabling a mod leaves your subscription intact; it just stops loading.&lt;br /&gt;
* The list &#039;&#039;&#039;refreshes every time you open the panel&#039;&#039;&#039;, so newly subscribed mods appear automatically.&lt;br /&gt;
* Press &#039;&#039;&#039;Esc&#039;&#039;&#039; or click the &#039;&#039;&#039;×&#039;&#039;&#039; to close.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;add&#039;&#039;&#039; mods to this list, subscribe to them on the Steam Workshop; they&#039;ll download in the background and show up the next time you open the Mod Manager. A mod still downloading appears with the note &#039;&#039;Not installed yet — Steam is still downloading this mod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t subscribed to anything yet, the panel shows: &#039;&#039;You&#039;re not subscribed to any mods yet. Browse the Steam Workshop to subscribe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Steam isn&#039;t running&amp;quot; || Start Steam, then reopen the panel. Workshop features need the Steam client.&lt;br /&gt;
|-&lt;br /&gt;
| A subscribed mod is missing || It may still be downloading. Reopen the Mod Manager once Steam finishes.&lt;br /&gt;
|-&lt;br /&gt;
| Upload won&#039;t start || Check that the title, content folder, and a valid preview image are all set — the status line names the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| Preview rejected || Use a {{code|.png}}/{{code|.jpg}} under 1&amp;amp;nbsp;MB, stored outside the content folder.&lt;br /&gt;
|-&lt;br /&gt;
| A pack&#039;s presets don&#039;t appear || Confirm the pack is enabled in the Mod Manager and that its presets sit in {{code|Presets/Empires/}} or {{code|Presets/Maps/}} as {{code|.sav}} files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=595</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=595"/>
		<updated>2026-06-04T01:39:29Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modding}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; supports mods through the [https://steamcommunity.com/app Steam Workshop]. You can publish your own content packs and turn any mod you&#039;ve subscribed to on or off from inside the game — no file copying, no restart. This page covers the two in-game panels: the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; (for publishing mods) and the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; (for enabling and disabling them).&lt;br /&gt;
&lt;br /&gt;
== Uploading a mod ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; from the mods menu. The left sidebar lists every pack you already own, plus a &#039;&#039;&#039;New pack&#039;&#039;&#039; entry, so it&#039;s always clear whether you&#039;re creating a new mod or editing an existing one.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop_upload_panel.png|thumb|center|600px]]&lt;br /&gt;
&lt;br /&gt;
To publish a new pack:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;New pack&#039;&#039;&#039; in the sidebar. A blank draft opens, marked &#039;&#039;Draft · not published&#039;&#039;.&lt;br /&gt;
# Enter a &#039;&#039;&#039;Title&#039;&#039;&#039; and &#039;&#039;&#039;Description&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Content folder&#039;&#039;&#039; and select the folder containing your mod&#039;s files.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Preview image&#039;&#039;&#039; and pick a {{code|.png}} or {{code|.jpg}} thumbnail.&lt;br /&gt;
# Choose a &#039;&#039;&#039;Visibility&#039;&#039;&#039;: &#039;&#039;&#039;Private&#039;&#039;&#039;, &#039;&#039;&#039;Friends&#039;&#039;&#039;, or &#039;&#039;&#039;Public&#039;&#039;&#039;.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;change note&#039;&#039;&#039; describing the update.&lt;br /&gt;
# Click &#039;&#039;&#039;Publish New Pack&#039;&#039;&#039;. The progress bar tracks the upload; when it finishes, your draft becomes a published pack with its own Workshop ID.&lt;br /&gt;
&lt;br /&gt;
To update a pack you already own, select it in the sidebar, change whatever you need, and click &#039;&#039;&#039;Publish Update&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Preview image requirements ===&lt;br /&gt;
&lt;br /&gt;
Steam rejects uploads without a valid preview image, so the uploader checks yours before submitting. The image must:&lt;br /&gt;
&lt;br /&gt;
* be a {{code|.png}}, {{code|.jpg}}, or {{code|.jpeg}} file (not a folder),&lt;br /&gt;
* be &#039;&#039;&#039;under 1&amp;amp;nbsp;MB&#039;&#039;&#039; in size, and&lt;br /&gt;
* sit &#039;&#039;&#039;outside&#039;&#039;&#039; the content folder, so it isn&#039;t double-counted as mod content.&lt;br /&gt;
&lt;br /&gt;
If any check fails, the status line explains what to fix and nothing is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* A draft has no Workshop ID until its first successful upload. You can remove an unpublished draft with &#039;&#039;&#039;Delete draft&#039;&#039;&#039;. Already-published packs are owned by Steam and can only be removed from the [https://steamcommunity.com/my/myworkshopfiles/ Steam client].&lt;br /&gt;
* Only one upload runs at a time.&lt;br /&gt;
* If Steam isn&#039;t running, the uploader still lets you fill in a draft but can&#039;t publish until Steam is available.&lt;br /&gt;
&lt;br /&gt;
== Enabling and disabling mods ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; from the mods menu. It lists every Workshop mod you&#039;re &#039;&#039;&#039;subscribed&#039;&#039;&#039; to — each row shows the mod&#039;s icon, title, description, and an on/off switch. The header summary reads, for example, &#039;&#039;2 OF 5 ENABLED&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_manager_panel.png|thumb|center|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To enable or disable a mod&#039;&#039;&#039;, click its switch. The change is saved and applied &#039;&#039;&#039;immediately&#039;&#039;&#039; — there&#039;s no need to restart the game. Disabling a mod leaves your subscription intact; it just stops loading.&lt;br /&gt;
* The list &#039;&#039;&#039;refreshes every time you open the panel&#039;&#039;&#039;, so newly subscribed mods appear automatically.&lt;br /&gt;
* Press &#039;&#039;&#039;Esc&#039;&#039;&#039; or click the &#039;&#039;&#039;×&#039;&#039;&#039; to close.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;add&#039;&#039;&#039; mods to this list, subscribe to them on the Steam Workshop; they&#039;ll download in the background and show up the next time you open the Mod Manager. A mod still downloading appears with the note &#039;&#039;Not installed yet — Steam is still downloading this mod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t subscribed to anything yet, the panel shows: &#039;&#039;You&#039;re not subscribed to any mods yet. Browse the Steam Workshop to subscribe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Steam isn&#039;t running&amp;quot; || Start Steam, then reopen the panel. Workshop features need the Steam client.&lt;br /&gt;
|-&lt;br /&gt;
| A subscribed mod is missing || It may still be downloading. Reopen the Mod Manager once Steam finishes.&lt;br /&gt;
|-&lt;br /&gt;
| Upload won&#039;t start || Check that the title, content folder, and a valid preview image are all set — the status line names the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| Preview rejected || Use a {{code|.png}}/{{code|.jpg}} under 1&amp;amp;nbsp;MB, stored outside the content folder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=File:Mod_manager_panel.png&amp;diff=594</id>
		<title>File:Mod manager panel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=File:Mod_manager_panel.png&amp;diff=594"/>
		<updated>2026-06-04T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-PD-self}}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=File:Workshop_upload_panel.png&amp;diff=593</id>
		<title>File:Workshop upload panel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=File:Workshop_upload_panel.png&amp;diff=593"/>
		<updated>2026-06-04T01:03:44Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Template:Code&amp;diff=592</id>
		<title>Template:Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Template:Code&amp;diff=592"/>
		<updated>2026-06-03T23:08:22Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;code class=&amp;quot;nowrap&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{{1|{{{code|}}}}}}&amp;lt;/code&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; {{DISPLAYTITLE:Template:Code}}  Wraps a short snippet in inline &amp;lt;code&amp;gt;monospace&amp;lt;/code&amp;gt; styling. Used for file names, extensions, values, and other literal text — e.g. {{code|.png}} or {{code|preview.jpg}}.  == Usage ==  &amp;lt;pre&amp;gt;{{Code|your text here}}&amp;lt;/pre&amp;gt;  The first unnamed parameter is the text to format. You can also name it explicitly:  &amp;lt;pre&amp;gt;{{Code|code=y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;code class=&amp;quot;nowrap&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{{1|{{{code|}}}}}}&amp;lt;/code&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:Template:Code}}&lt;br /&gt;
&lt;br /&gt;
Wraps a short snippet in inline &amp;lt;code&amp;gt;monospace&amp;lt;/code&amp;gt; styling. Used for file names, extensions, values, and other literal text — e.g. {{code|.png}} or {{code|preview.jpg}}.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Code|your text here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first unnamed parameter is the text to format. You can also name it explicitly:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Code|code=your text here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Snippets containing &amp;quot;=&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A snippet that contains an equals sign is mistaken for a named parameter. Number the parameter to fix this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Code|1=width=100}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Markup !! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Code|.png}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Code|.png}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Code|preview.jpg}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Code|preview.jpg}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Code|1=width=100}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Code|1=width=100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
This template uses only the built-in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; HTML element, so it works on a stock MediaWiki install with no extra extensions. For multi-line or syntax-highlighted blocks, use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;syntaxhighlight&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag (requires the SyntaxHighlight extension) instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=591</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=591"/>
		<updated>2026-06-03T23:04:34Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modding}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Stars&#039;&#039; supports mods through the [https://steamcommunity.com/app Steam Workshop]. You can publish your own content packs and turn any mod you&#039;ve subscribed to on or off from inside the game — no file copying, no restart. This page covers the two in-game panels: the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; (for publishing mods) and the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; (for enabling and disabling them).&lt;br /&gt;
&lt;br /&gt;
== Uploading a mod ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Workshop Uploader&#039;&#039;&#039; from the mods menu. The left sidebar lists every pack you already own, plus a &#039;&#039;&#039;New pack&#039;&#039;&#039; entry, so it&#039;s always clear whether you&#039;re creating a new mod or editing an existing one.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop_upload_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Workshop Uploader panel. Replace with screenshot of the upload screen.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
To publish a new pack:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;New pack&#039;&#039;&#039; in the sidebar. A blank draft opens, marked &#039;&#039;Draft · not published&#039;&#039;.&lt;br /&gt;
# Enter a &#039;&#039;&#039;Title&#039;&#039;&#039; and &#039;&#039;&#039;Description&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Content folder&#039;&#039;&#039; and select the folder containing your mod&#039;s files.&lt;br /&gt;
# Click &#039;&#039;&#039;Browse&#039;&#039;&#039; next to &#039;&#039;&#039;Preview image&#039;&#039;&#039; and pick a {{code|.png}} or {{code|.jpg}} thumbnail.&lt;br /&gt;
# Choose a &#039;&#039;&#039;Visibility&#039;&#039;&#039;: &#039;&#039;&#039;Private&#039;&#039;&#039;, &#039;&#039;&#039;Friends&#039;&#039;&#039;, or &#039;&#039;&#039;Public&#039;&#039;&#039;.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;change note&#039;&#039;&#039; describing the update.&lt;br /&gt;
# Click &#039;&#039;&#039;Publish New Pack&#039;&#039;&#039;. The progress bar tracks the upload; when it finishes, your draft becomes a published pack with its own Workshop ID.&lt;br /&gt;
&lt;br /&gt;
To update a pack you already own, select it in the sidebar, change whatever you need, and click &#039;&#039;&#039;Publish Update&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Preview image requirements ===&lt;br /&gt;
&lt;br /&gt;
Steam rejects uploads without a valid preview image, so the uploader checks yours before submitting. The image must:&lt;br /&gt;
&lt;br /&gt;
* be a {{code|.png}}, {{code|.jpg}}, or {{code|.jpeg}} file (not a folder),&lt;br /&gt;
* be &#039;&#039;&#039;under 1&amp;amp;nbsp;MB&#039;&#039;&#039; in size, and&lt;br /&gt;
* sit &#039;&#039;&#039;outside&#039;&#039;&#039; the content folder, so it isn&#039;t double-counted as mod content.&lt;br /&gt;
&lt;br /&gt;
If any check fails, the status line explains what to fix and nothing is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* A draft has no Workshop ID until its first successful upload. You can remove an unpublished draft with &#039;&#039;&#039;Delete draft&#039;&#039;&#039;. Already-published packs are owned by Steam and can only be removed from the [https://steamcommunity.com/my/myworkshopfiles/ Steam client].&lt;br /&gt;
* Only one upload runs at a time.&lt;br /&gt;
* If Steam isn&#039;t running, the uploader still lets you fill in a draft but can&#039;t publish until Steam is available.&lt;br /&gt;
&lt;br /&gt;
== Enabling and disabling mods ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Mod Manager&#039;&#039;&#039; from the mods menu. It lists every Workshop mod you&#039;re &#039;&#039;&#039;subscribed&#039;&#039;&#039; to — each row shows the mod&#039;s icon, title, description, and an on/off switch. The header summary reads, for example, &#039;&#039;2 OF 5 ENABLED&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_manager_panel.png|thumb|center|600px|&#039;&#039;Placeholder — Mod Manager panel. Replace with screenshot of the subscribed-mods list.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To enable or disable a mod&#039;&#039;&#039;, click its switch. The change is saved and applied &#039;&#039;&#039;immediately&#039;&#039;&#039; — there&#039;s no need to restart the game. Disabling a mod leaves your subscription intact; it just stops loading.&lt;br /&gt;
* The list &#039;&#039;&#039;refreshes every time you open the panel&#039;&#039;&#039;, so newly subscribed mods appear automatically.&lt;br /&gt;
* Press &#039;&#039;&#039;Esc&#039;&#039;&#039; or click the &#039;&#039;&#039;×&#039;&#039;&#039; to close.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;add&#039;&#039;&#039; mods to this list, subscribe to them on the Steam Workshop; they&#039;ll download in the background and show up the next time you open the Mod Manager. A mod still downloading appears with the note &#039;&#039;Not installed yet — Steam is still downloading this mod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t subscribed to anything yet, the panel shows: &#039;&#039;You&#039;re not subscribed to any mods yet. Browse the Steam Workshop to subscribe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Cause / fix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Steam isn&#039;t running&amp;quot; || Start Steam, then reopen the panel. Workshop features need the Steam client.&lt;br /&gt;
|-&lt;br /&gt;
| A subscribed mod is missing || It may still be downloading. Reopen the Mod Manager once Steam finishes.&lt;br /&gt;
|-&lt;br /&gt;
| Upload won&#039;t start || Check that the title, content folder, and a valid preview image are all set — the status line names the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| Preview rejected || Use a {{code|.png}}/{{code|.jpg}} under 1&amp;amp;nbsp;MB, stored outside the content folder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Welcome&amp;diff=590</id>
		<title>Welcome</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Welcome&amp;diff=590"/>
		<updated>2026-06-03T22:58:09Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;ℹ️ This wiki is a work in progress, so will likely contain many incomplete pages.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Overview.jpg|thumb|467x467px|Screenshot of gameplay shown on Steam page.]]&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; invites you to expand your [[Empire|galactic empire]] across the cosmos, research cutting-edge [[Technology|technologies]], and challenge formidable alien powers in this immersive 4X grand strategy game. Build interstellar [[Colony|colonies]], establish [[Starbase|starbases]] to gather [[Resource|resources]], and explore a unique galaxy filled with secrets, great perils, and limitless possibilities.&lt;br /&gt;
&lt;br /&gt;
==== Early Access Game ====&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; is still in development, with more features and improvements yet to come. The game is designed to provide a rich and varied experience, with players choosing their own path to galactic domination. Feel free to engage with the community and help shape the future of &#039;&#039;&#039;New Stars. [&amp;lt;nowiki/&amp;gt;[[New Stars:About|Learn more]]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== Getting Started ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Beginner&#039;s Guide]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotkeys]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Game]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;plore ====&lt;br /&gt;
{| style=&amp;quot;border: none&amp;quot; |&lt;br /&gt;
|[[Planet]]&lt;br /&gt;
|[[Entity|Space Fauna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Events]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;pand ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Colony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Empire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Starbase]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;ternal ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Saving System]]&lt;br /&gt;
|[https://adamjr.xyz Community Discord]&lt;br /&gt;
|-&lt;br /&gt;
|[[Achievements]]&lt;br /&gt;
|[https://store.steampowered.com/app/2231270/New_Stars/ Steam Page]&lt;br /&gt;
|-&lt;br /&gt;
|[[Changelog]]&lt;br /&gt;
|[https://newstarsgame.com/ Home Page]&lt;br /&gt;
|-&lt;br /&gt;
|[[Modding]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;ploit ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Technology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Modifiers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;terminate (&amp;amp; E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;tra) ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Warfare]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ship]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Diplomacy]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Welcome&amp;diff=589</id>
		<title>Welcome</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Welcome&amp;diff=589"/>
		<updated>2026-06-03T00:24:30Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: /* Quick Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;ℹ️ This wiki is a work in progress, so will likely contain many incomplete pages.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Overview.jpg|thumb|467x467px|Screenshot of gameplay shown on Steam page.]]&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; invites you to expand your [[Empire|galactic empire]] across the cosmos, research cutting-edge [[Technology|technologies]], and challenge formidable alien powers in this immersive 4X grand strategy game. Build interstellar [[Colony|colonies]], establish [[Starbase|starbases]] to gather [[Resource|resources]], and explore a unique galaxy filled with secrets, great perils, and limitless possibilities.&lt;br /&gt;
&lt;br /&gt;
==== Early Access Game ====&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; is still in development, with more features and improvements yet to come. The game is designed to provide a rich and varied experience, with players choosing their own path to galactic domination. Feel free to engage with the community and help shape the future of &#039;&#039;&#039;New Stars. [&amp;lt;nowiki/&amp;gt;[[New Stars:About|Learn more]]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== Getting Started ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Beginner&#039;s Guide]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotkeys]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Game]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;plore ====&lt;br /&gt;
{| style=&amp;quot;border: none&amp;quot; |&lt;br /&gt;
|[[Planet]]&lt;br /&gt;
|[[Entity|Space Fauna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Events]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;pand ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Colony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Empire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Starbase]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;ternal ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Saving System]]&lt;br /&gt;
|[https://adamjr.xyz Community Discord]&lt;br /&gt;
|-&lt;br /&gt;
|[[Achievements]]&lt;br /&gt;
|[https://store.steampowered.com/app/2231270/New_Stars/ Steam Page]&lt;br /&gt;
|-&lt;br /&gt;
|[[Changelog]]&lt;br /&gt;
|[https://newstarsgame.com/ Home Page]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;ploit ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Technology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Modifiers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;terminate (&amp;amp; E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;tra) ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Warfare]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ship]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Diplomacy]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=ADAMJR&amp;diff=588</id>
		<title>ADAMJR</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=ADAMJR&amp;diff=588"/>
		<updated>2026-06-03T00:23:21Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Year correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main developer of New Stars, as of 2022.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=587</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modding&amp;diff=587"/>
		<updated>2026-06-03T00:05:23Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created page with &amp;quot;== Publishing to Steam Workshop == Packs are published with the in-editor uploader (for project maintainers building from source):   &amp;#039;&amp;#039;&amp;#039;NewStars → Workshop → Uploader&amp;#039;&amp;#039;&amp;#039;   Requirements: * Steam client running. * Editor in &amp;#039;&amp;#039;&amp;#039;Play Mode&amp;#039;&amp;#039;&amp;#039; so the Steam API is initialized.   {| class=&amp;quot;wikitable&amp;quot; !Field !Notes |- |Title / Description |Shown on the Workshop page. |- |Change note |Appears in the item&amp;#039;s change history. |- |Content folder |Path to your pack root (the folder...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Publishing to Steam Workshop ==&lt;br /&gt;
Packs are published with the in-editor uploader (for project maintainers building from source):&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;NewStars → Workshop → Uploader&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Requirements:&lt;br /&gt;
* Steam client running.&lt;br /&gt;
* Editor in &#039;&#039;&#039;Play Mode&#039;&#039;&#039; so the Steam API is initialized.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Field&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Title / Description&lt;br /&gt;
|Shown on the Workshop page.&lt;br /&gt;
|-&lt;br /&gt;
|Change note&lt;br /&gt;
|Appears in the item&#039;s change history.&lt;br /&gt;
|-&lt;br /&gt;
|Content folder&lt;br /&gt;
|Path to your pack root (the folder containing &amp;lt;code&amp;gt;Icons/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Portraits/&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|Preview image&lt;br /&gt;
|Square PNG/JPG under 1 MB, used as the Workshop thumbnail.&lt;br /&gt;
|-&lt;br /&gt;
|Visibility&lt;br /&gt;
|Start with {{ColorText|SECONDARY|Private}} while iterating, then flip to {{ColorText|YELLOW|Public}} when ready.&lt;br /&gt;
|-&lt;br /&gt;
|Existing item id&lt;br /&gt;
|Leave at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for a first upload. The uploader fills it in after the item is created, so re-uploading updates the same item.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Subscriber experience ==&lt;br /&gt;
* Subscribing to a pack on the Steam Workshop page triggers Steam to download it.&lt;br /&gt;
* The game scans subscribed items at startup; late downloads also trigger an automatic rescan.&lt;br /&gt;
* Unsubscribing causes Steam to delete the files on disk; the content no longer appears on the next launch.&lt;br /&gt;
 &lt;br /&gt;
== Save compatibility ==&lt;br /&gt;
Empire and species selections are stored by sprite id in the [[Saving System|save file]] (the &amp;lt;code&amp;gt;_iconName&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;_avatarName&amp;lt;/code&amp;gt; fields). If a player loads a save — or an empire preset — that references a custom sprite they no longer have subscribed, that slot falls back to the default placeholder and the save still loads cleanly.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Species:&lt;br /&gt;
  Name: Ales&lt;br /&gt;
  Type: Synthetic&lt;br /&gt;
  Preference: Arid&lt;br /&gt;
  _avatarName: Portrait_03_nbg    # built-in, or a subscribed custom portrait id&lt;br /&gt;
_iconName: hades-symbol           # built-in, or a subscribed custom icon id&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Empire]] — empire creation, where custom content appears&lt;br /&gt;
* [[Saving System]] — how sprite ids are stored in saves&lt;br /&gt;
* [[Changelog]] — release history&lt;br /&gt;
* [https://steamcommunity.com/app/2231270/workshop/ New Stars on Steam Workshop]&lt;br /&gt;
* [https://adamjr.xyz Community Discord]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Diplomacy&amp;diff=586</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Diplomacy&amp;diff=586"/>
		<updated>2026-05-29T18:05:56Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Diplomacy Panel.jpg|alt=Diplomacy panel of a suzerain subject.|thumb|539x539px|Diplomacy panel of a suzerain subject.]]&lt;br /&gt;
Diplomacy can be conducted with alien [[Empire|empires]] and mutually beneficial arrangements can be agreed upon in the diplomacy panel. &lt;br /&gt;
&lt;br /&gt;
== Relationship ==&lt;br /&gt;
There are several key components of a relationship.&lt;br /&gt;
&lt;br /&gt;
=== Status ===&lt;br /&gt;
Possible relationship statuses include self, ally, neutral, and enemy.&lt;br /&gt;
&lt;br /&gt;
=== Opinion (AI) ===&lt;br /&gt;
Opinion is the number that determines how friendly/hostile an [[Empire|empire]] is.&lt;br /&gt;
&lt;br /&gt;
=== Attitude (AI) ===&lt;br /&gt;
AI attitude changes based on the opinion value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Attitude&lt;br /&gt;
!Opinion Range&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Hostile&lt;br /&gt;
|&amp;lt; -150&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Cautious&lt;br /&gt;
|≥ -150 and &amp;lt; 0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Open&lt;br /&gt;
|≥ 0 and &amp;lt; 150&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Friendly&lt;br /&gt;
|≥ 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Agendas (AI) ===&lt;br /&gt;
Agendas are distinctive individual personality traits of AI empires.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Agenda&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_ahead_of_the_curve.png|center|thumb|48x48px]]&lt;br /&gt;
|Ahead Of The Curve&lt;br /&gt;
|Likes empires who are more advanced, dislikes those who aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_anti_subjugator.png|center|thumb|48x48px]]&lt;br /&gt;
|Anti Subjugator&lt;br /&gt;
|Likes empires that don&#039;t subjugate other empires, dislikes those who do.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_appeaser.png|center|thumb|48x48px]]&lt;br /&gt;
|Appeaser&lt;br /&gt;
|Likes stronger empires, dislikes those who aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_breathing_room.png|center|thumb|48x48px]]&lt;br /&gt;
|Breathing Room&lt;br /&gt;
|Dislikes empires that border them, likes empires that don&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_buffer_states.png|center|thumb|48x48px]]&lt;br /&gt;
|Buffer States&lt;br /&gt;
|Likes neighbours that are weaker, dislikes strong neighbours.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_do_not_interfere.png|center|thumb|48x48px]]&lt;br /&gt;
|Do Not Interfere&lt;br /&gt;
|Dislikes empires that join their wars, likes empires who don&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_economist.png|center|thumb|48x48px]]&lt;br /&gt;
|Economist&lt;br /&gt;
|Likes empires an economy similar or better than theirs, dislikes those who don&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_fighter.png|center|thumb|48x48px]]&lt;br /&gt;
|Fighter&lt;br /&gt;
|Likes empires with more fleets than them, dislikes those with less.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_free_trader.png|center|thumb|48x48px]]&lt;br /&gt;
|Free Trader&lt;br /&gt;
|Likes empires that have traded with them, dislikes those who haven&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_friendly.png|center|thumb|48x48px]]&lt;br /&gt;
|Friendly&lt;br /&gt;
|Likes empires that ally with others, dislikes those who don&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_imperialistic.png|center|thumb|48x48px]]&lt;br /&gt;
|Imperialistic&lt;br /&gt;
|Likes empires with less systems than them, dislikes empires with more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_peacekeeper.png|center|thumb|48x48px]]&lt;br /&gt;
|Peacekeeper&lt;br /&gt;
|Likes those who have not recently been at war with a pacifist, dislikes those who have.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_peacemonger.png|center|thumb|48x48px]]&lt;br /&gt;
|Peacemonger&lt;br /&gt;
|Likes empires that are not at war, dislikes those who are.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_protector.png|center|thumb|48x48px]]&lt;br /&gt;
|Protector&lt;br /&gt;
|Likes weaker empires, dislikes those who aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_subjugator.png|center|thumb|48x48px]]&lt;br /&gt;
|Subjugator&lt;br /&gt;
|Likes empires that subjugate other empires, dislikes those who don&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agenda_warmonger.png|center|thumb|48x48px]]&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Likes empires that have recently been at war, dislikes those who aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Relative Power ===&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
=== Attitude Modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Attitude&lt;br /&gt;
!Trade Cost Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Hostile&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Cautious&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Open&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Friendly&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base Resource Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Resource&lt;br /&gt;
!Base Value&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Gold}}&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Energy}}&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minerals}}&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metals}}&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Food}}&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Antimatter}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crimson_Stardust}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden_Spice}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Pink_Plasma}}&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base Agreement Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Resource&lt;br /&gt;
!Base Value&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Gold}}&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Energy}}&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minerals}}&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metals}}&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Food}}&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Antimatter}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crimson_Stardust}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden_Spice}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Pink_Plasma}}&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Beginner%27s_Guide&amp;diff=585</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Beginner%27s_Guide&amp;diff=585"/>
		<updated>2026-05-06T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created Beginner&amp;#039;s Guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Overview.jpg|thumb|400px|A new galaxy awaits — your first empire takes shape among the stars.]]&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;New Stars&#039;&#039;&#039;! This guide walks new commanders through their first hours in the galaxy: setting up an empire, surviving the early game, and building a foundation for galactic dominance. If you have never played a 4X strategy game before, start here.&lt;br /&gt;
&lt;br /&gt;
== The 4X Loop ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; is a &#039;&#039;&#039;4X grand strategy game&#039;&#039;&#039; — every play session revolves around four pillars:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;eXplore&#039;&#039;&#039; — Send Explorer ships through [[Hyperlanes]] to chart unknown [[Star System|star systems]] and discover [[Planet|planets]], anomalies, and rival empires.&lt;br /&gt;
* &#039;&#039;&#039;eXpand&#039;&#039;&#039; — Use Builder ships to claim systems and Colonist ships to settle habitable worlds.&lt;br /&gt;
* &#039;&#039;&#039;eXploit&#039;&#039;&#039; — Develop your [[Colony|colonies]] and [[Starbase|starbases]] to harvest [[Resource|resources]], grow population, and unlock new [[Technology|technologies]].&lt;br /&gt;
* &#039;&#039;&#039;eXterminate&#039;&#039;&#039; — Build [[Fleet|fleets]] and engage in [[Warfare]] to conquer or eliminate rival empires.&lt;br /&gt;
&lt;br /&gt;
Most early-game decisions affect your ability to do all four well. Balance is key.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Game ==&lt;br /&gt;
&lt;br /&gt;
When starting a new game, you&#039;ll choose:&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Settings ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Setting&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MAP_SMALL.jpg|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Galaxy Size&#039;&#039;&#039;&lt;br /&gt;
|Choose between Tiny, Small, Medium, Large, or Huge. &#039;&#039;&#039;Beginners should start with Medium or Small&#039;&#039;&#039; — fewer systems means shorter games and easier-to-track conflicts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
|Higher difficulty boosts AI bonuses. Start on &#039;&#039;&#039;Easy&#039;&#039;&#039; or &#039;&#039;&#039;Normal&#039;&#039;&#039; for your first few games.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;AI Players&#039;&#039;&#039;&lt;br /&gt;
|How many rival empires share the galaxy. &#039;&#039;&#039;4–6&#039;&#039;&#039; is a good beginner range.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Hyperlane Density&#039;&#039;&#039;&lt;br /&gt;
|Denser networks make travel easier but expose you to more neighbours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Choosing an Origin ===&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;Origin&#039;&#039;&#039; shapes the opening hours of your game. There are 8 origins to choose from. A few beginner-friendly picks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Origin&lt;br /&gt;
!Bonus&lt;br /&gt;
!Why It&#039;s Beginner-Friendly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ORIGIN_FORGOTTEN_OUTPOST.jpg|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Forgotten Outpost&#039;&#039;&#039;&lt;br /&gt;
|Start with a Colonist fleet&lt;br /&gt;
|Lets you settle a second world early — extra economy and breathing room.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lost Colony&#039;&#039;&#039;&lt;br /&gt;
|Start with extra population, a housing building, and a minerals building&lt;br /&gt;
|A stronger homeworld makes the early economy forgiving of mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ORIGIN_AETHERIC_SANCTIFIERS.jpg|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Aetheric Sanctifiers&#039;&#039;&#039;&lt;br /&gt;
|Start on a Pristine world with Pink Plasma access&lt;br /&gt;
|Excellent food/science output without complex setup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Empire#Origin]].&lt;br /&gt;
&lt;br /&gt;
=== Government &amp;amp; Ideology ===&lt;br /&gt;
&lt;br /&gt;
Pick an [[Government|ideology]] (eight available) — each gives unique bonuses and changes the unique buildings your colonies can construct. Beginners benefit from &#039;&#039;&#039;Cooperative Militarist&#039;&#039;&#039; (balanced economy + military) or &#039;&#039;&#039;Megacorporation&#039;&#039;&#039; (strong trade-based income).&lt;br /&gt;
&lt;br /&gt;
== Your First Moves ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet-moving-in-star-system.jpg|thumb|350px|Move ships through hyperlanes to explore new systems.]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll begin with:&lt;br /&gt;
&lt;br /&gt;
* One &#039;&#039;&#039;Homeworld colony&#039;&#039;&#039; on a habitable [[Planet|planet]]&lt;br /&gt;
* A &#039;&#039;&#039;Capital Starbase&#039;&#039;&#039; in your home system&lt;br /&gt;
* One [[Ship|Explorer]] ship for scouting&lt;br /&gt;
* Some [[Ship|Builder]] and [[Ship|Colonist]] ships, depending on origin&lt;br /&gt;
* &#039;&#039;&#039;Starting resources&#039;&#039;&#039;: 100 {{icon|gold}} Gold, 100 {{icon|energy}} Energy, 100 {{icon|minerals}} Minerals, 100 {{icon|metals}} Metals, 100 {{icon|food}} Food, 100 {{icon|power}} Power&lt;br /&gt;
&lt;br /&gt;
=== Recommended First 5 Steps ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Send your Explorer outward.&#039;&#039;&#039; Click your Explorer fleet, right-click an adjacent unexplored system. Repeat — Explorers reveal planets and find anomalies.&lt;br /&gt;
# &#039;&#039;&#039;Queue colony buildings.&#039;&#039;&#039; Open your homeworld and queue an &#039;&#039;&#039;Energy&#039;&#039;&#039; building, a &#039;&#039;&#039;Minerals&#039;&#039;&#039; building, and a &#039;&#039;&#039;Housing&#039;&#039;&#039; building. These three are the early backbone of any colony.&lt;br /&gt;
# &#039;&#039;&#039;Claim nearby systems.&#039;&#039;&#039; Send Builder ships to systems you&#039;ve explored — claiming a system lets you place a Starbase and harvest its star&#039;s resources.&lt;br /&gt;
# &#039;&#039;&#039;Designate a Starbase.&#039;&#039;&#039; Right-click a claimed Starbase and pick a designation (Outpost / Fort / Hub). Outposts are cheap general-purpose; Forts add defense; Hubs boost trade.&lt;br /&gt;
# &#039;&#039;&#039;Open the Tech Panel.&#039;&#039;&#039; Pick a research target. Early picks like &#039;&#039;&#039;Heavy Cruisers&#039;&#039;&#039; (military), &#039;&#039;&#039;Starbase Hub&#039;&#039;&#039; (economy), or &#039;&#039;&#039;Repeatable Hull&#039;&#039;&#039; (defense) are reliable openers.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Your empire runs on seven core resources, plus four special resources found on rare planets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Resource&lt;br /&gt;
!Icon&lt;br /&gt;
!Used For&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
|{{icon|gold}}&lt;br /&gt;
|Trade, diplomacy, integration, business deals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|{{icon|energy}}&lt;br /&gt;
|Powers buildings, fleet upkeep, terraforming, vaporizing systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Minerals&#039;&#039;&#039;&lt;br /&gt;
|{{icon|minerals}}&lt;br /&gt;
|Building colony structures&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metals&#039;&#039;&#039;&lt;br /&gt;
|{{icon|metals}}&lt;br /&gt;
|Building ships and starbases&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
|{{icon|food}}&lt;br /&gt;
|Population growth and upkeep&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|{{icon|power}}&lt;br /&gt;
|System claims, Starbase upgrades, special actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
|{{icon|science}}&lt;br /&gt;
|Technology research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special resources&#039;&#039;  — Antimatter, Crimson Stardust, Golden Spice, and Pink Plasma — unlock advanced buildings and ships. Conquer or trade for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Each month, your empire gains a small base income (10 of most resources, 5 Power) plus everything your colonies and starbases produce. Watch the resource bar — going negative on &#039;&#039;&#039;Energy&#039;&#039;&#039; or &#039;&#039;&#039;Food&#039;&#039;&#039; causes serious problems.&lt;br /&gt;
&lt;br /&gt;
== Building Your First Colony ==&lt;br /&gt;
&lt;br /&gt;
Each colony has &#039;&#039;&#039;jobs&#039;&#039;&#039; assigned to its population. The basic jobs are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Politician&#039;&#039;&#039; — runs the capital building&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; — produces Minerals&lt;br /&gt;
* &#039;&#039;&#039;Engineer&#039;&#039;&#039; — produces Metals&lt;br /&gt;
* &#039;&#039;&#039;Entertainer&#039;&#039;&#039; — keeps citizens happy (amenities)&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; — produces Food&lt;br /&gt;
* &#039;&#039;&#039;Scientist&#039;&#039;&#039; — produces Science&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; — defends the colony in [[Warfare#Colony Siege|sieges]]&lt;br /&gt;
* &#039;&#039;&#039;Investor&#039;&#039;&#039; — produces Gold&lt;br /&gt;
&lt;br /&gt;
Construct buildings on the colony to unlock more job slots. Upgrade your &#039;&#039;&#039;Colony Capital&#039;&#039;&#039; (4 levels: Settlement Center → Metropolis Hub → Stellar Nexus → Cosmic Citadel) to increase population caps and total job slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colony Focus:&#039;&#039;&#039; Each colony can be assigned a &#039;&#039;&#039;focus&#039;&#039;&#039; (e.g. Industrial, Research, Agricultural) that boosts certain outputs. Match the focus to the planet&#039;s natural strengths.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy Basics ==&lt;br /&gt;
&lt;br /&gt;
When your Explorers meet another empire, you&#039;ll receive a &#039;&#039;&#039;Meet Player&#039;&#039;&#039; event. Open the [[Diplomacy|Diplomacy Panel]] to see relations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Establish Embassy&#039;&#039;&#039; (free) — opens deeper diplomacy options.&lt;br /&gt;
* &#039;&#039;&#039;Request Trade&#039;&#039;&#039; — exchange resources monthly.&lt;br /&gt;
* &#039;&#039;&#039;Declare Friendship&#039;&#039;&#039; — boost mutual opinion (lasts 2,160 days).&lt;br /&gt;
* &#039;&#039;&#039;Form Alliance&#039;&#039;&#039; — military cooperation.&lt;br /&gt;
* &#039;&#039;&#039;Declare War&#039;&#039;&#039; — see [[Warfare]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Friendly relations are usually better than war in the early game. Trade resources you have surplus of for resources you&#039;re short on.&lt;br /&gt;
&lt;br /&gt;
== Research and Technology ==&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;&#039;Tech Panel&#039;&#039;&#039; to see your research options. You can pick from three random fields each tier. Priorities for new players:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Heavy Cruisers / Star Cruisers&#039;&#039;&#039; — unlock larger warships.&lt;br /&gt;
# &#039;&#039;&#039;Starbase Hub / Starbase Fort&#039;&#039;&#039; — unlock starbase designations.&lt;br /&gt;
# &#039;&#039;&#039;Repeatable Hull / Shields&#039;&#039;&#039; — survivability buffs that stack.&lt;br /&gt;
# &#039;&#039;&#039;Building Fort&#039;&#039;&#039; — defensive colony buildings.&lt;br /&gt;
&lt;br /&gt;
Some techs are &#039;&#039;&#039;repeatable&#039;&#039;&#039; — they reappear after research and stack indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Winning the Game ==&lt;br /&gt;
&lt;br /&gt;
You can pursue several [[Endgame|victory conditions]]:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039; — Last empire standing.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Union&#039;&#039;&#039; — Form or lead the dominant union.&lt;br /&gt;
* &#039;&#039;&#039;Score Victory&#039;&#039;&#039; — Highest score when the time limit ends.&lt;br /&gt;
* &#039;&#039;&#039;Cosmic Convergence&#039;&#039;&#039; — Special endgame event involving the Celestial Squid.&lt;br /&gt;
&lt;br /&gt;
You can also lose — protect your &#039;&#039;&#039;capital colony&#039;&#039;&#039;. Losing it can trigger defeat conditions.&lt;br /&gt;
&lt;br /&gt;
== Common Beginner Mistakes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Over-expanding too fast.&#039;&#039;&#039; New colonies cost upkeep before they pay back. Stabilise 2–3 strong colonies before building a 4th.&lt;br /&gt;
* &#039;&#039;&#039;Ignoring Power.&#039;&#039;&#039; Power is needed for claiming systems and Starbase upgrades. Build Power generation early.&lt;br /&gt;
* &#039;&#039;&#039;No defense fleet.&#039;&#039;&#039; Even peaceful neighbours can become hostile. Keep a small fleet near your capital.&lt;br /&gt;
* &#039;&#039;&#039;Forgetting to upgrade Starbases.&#039;&#039;&#039; Higher-tier Starbases provide huge defensive and economic bonuses.&lt;br /&gt;
* &#039;&#039;&#039;Not assigning jobs.&#039;&#039;&#039; Population without jobs produces nothing. Check the colony screen and fill empty slots.&lt;br /&gt;
* &#039;&#039;&#039;Going negative on Food or Energy.&#039;&#039;&#039; Penalties stack and snowball — fix it immediately.&lt;br /&gt;
&lt;br /&gt;
== Next Steps ==&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve survived a few games, dive deeper into:&lt;br /&gt;
&lt;br /&gt;
* [[Empire]] — Origin details, government types, and unique mechanics&lt;br /&gt;
* [[Colony]] — Full job, building, and focus reference&lt;br /&gt;
* [[Starbase]] — Designations, upgrades, and roles&lt;br /&gt;
* [[Fleet]] — Ship roles and management&lt;br /&gt;
* [[Warfare]] — Combat, siege, and peace mechanics&lt;br /&gt;
* [[Diplomacy]] — Treaties, opinions, and unions&lt;br /&gt;
* [[Technology]] — Full tech tree&lt;br /&gt;
* [[Saving System]] — Save and load mechanics&lt;br /&gt;
&lt;br /&gt;
Welcome to the galaxy, commander. May your empire stand the test of time.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Warfare&amp;diff=584</id>
		<title>Warfare</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Warfare&amp;diff=584"/>
		<updated>2026-05-06T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created Warfare page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fleet-moving-in-star-system.jpg|thumb|400px|Fleets engaging in battle within a star system.]]&lt;br /&gt;
&lt;br /&gt;
Warfare is a core aspect of galactic conquest in &#039;&#039;&#039;New Stars&#039;&#039;&#039;. Empires build [[Fleet|fleets]] to defend their territory, besiege enemy [[Colony|colonies]], and eliminate rival powers. This page covers declaring war, fleet combat, colony sieging, and making peace.&lt;br /&gt;
&lt;br /&gt;
== Declaring War ==&lt;br /&gt;
&lt;br /&gt;
War is declared through the [[Diplomacy|Diplomacy Panel]] by selecting a rival empire and choosing &#039;&#039;&#039;Declare War&#039;&#039;&#039;. War can only be declared when you:&lt;br /&gt;
&lt;br /&gt;
* Are &#039;&#039;&#039;not&#039;&#039;&#039; already at war with the target.&lt;br /&gt;
* Are &#039;&#039;&#039;not&#039;&#039;&#039; in a friendship with the target.&lt;br /&gt;
* Are &#039;&#039;&#039;not&#039;&#039;&#039; bound by an active truce with the target.&lt;br /&gt;
&lt;br /&gt;
When war is declared, all [[Diplomacy|allied]] empires on both sides are automatically pulled into the conflict. Embassies are dissolved, trade agreements cancelled, and a &#039;&#039;&#039;peace cooldown of 360 days&#039;&#039;&#039; is imposed before negotiations become possible.&lt;br /&gt;
&lt;br /&gt;
{{ns-color|DANGER|Warning:}} Declaring war deals major opinion penalties — Trust drops by 100 and a War modifier of −50 is applied to all affected empires.&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are groups of ships that traverse the galaxy through [[Star System|star systems]] via [[Hyperlanes]]. A fleet&#039;s total combat power is the combined sum of all its ships&#039; stats. Fleets can be &#039;&#039;&#039;merged&#039;&#039;&#039; to concentrate firepower, or &#039;&#039;&#039;split&#039;&#039;&#039; to patrol multiple systems simultaneously. Winning a battle rewards the victorious fleet with &#039;&#039;&#039;EXP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Ship Types ===&lt;br /&gt;
&lt;br /&gt;
Military ships come in five combat classes, each suited to different engagement ranges. Non-military ships (Explorers, Colonists, Builders) cannot participate in battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Ship&lt;br /&gt;
!Role&lt;br /&gt;
!Range&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gunboat.png|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Gunboat&#039;&#039;&#039;&lt;br /&gt;
|Short-Range Skirmisher&lt;br /&gt;
|Short only&lt;br /&gt;
|Gunboats are the smallest military vessels and only carry short-range weapons. Best used in large numbers for early-game warfare.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Short &amp;amp; Medium&lt;br /&gt;
|Destroyers are versatile ships effective in both short and medium-range engagements.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Light Cruiser&#039;&#039;&#039;&lt;br /&gt;
|Medium Fighter&lt;br /&gt;
|Medium&lt;br /&gt;
|Light Cruisers form the backbone of mid-game fleets, specialising in medium-range combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Cruiser&#039;&#039;&#039;&lt;br /&gt;
|Ranged Combatant&lt;br /&gt;
|Medium &amp;amp; Long&lt;br /&gt;
|Heavy Cruisers provide heavy firepower at medium and long range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&#039;&#039;&#039;Star Cruiser&#039;&#039;&#039;&lt;br /&gt;
|Long-Range Powerhouse&lt;br /&gt;
|Long&lt;br /&gt;
|Star Cruisers are formidable capital ships built for devastating long-range bombardment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fleet Stats ===&lt;br /&gt;
&lt;br /&gt;
Each fleet&#039;s combat power is the combined sum of its ships&#039; individual stats:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|shields}} &#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
|The first line of defense. Shields absorb damage before the Hull is hit. Shields regenerate out of combat each month.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|hull}} &#039;&#039;&#039;Hull&#039;&#039;&#039;&lt;br /&gt;
|Core structural integrity. A ship at zero Hull is destroyed. Reduced Hull also reduces Damage output — see Critical Damage below.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|damage}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Raw offensive output per turret shot. Actual damage in battle depends on turret type and engagement range.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|speed}} &#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
|Movement speed across the galaxy, and the source of &#039;&#039;&#039;Evasion&#039;&#039;&#039; — faster ships dodge up to &#039;&#039;&#039;25%&#039;&#039;&#039; of incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|regen}} &#039;&#039;&#039;Regen Rate&#039;&#039;&#039;&lt;br /&gt;
|Monthly rate at which Shields and Hull recover when not in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|How often turrets fire. Combined with Damage, determines effective damage per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Ships are equipped with turrets that fire during battles. Different turret types are effective at different ranges:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Turret Type&lt;br /&gt;
!Best Range&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_rocket.png|center|thumb|64x64px]]&lt;br /&gt;
|Rockets&lt;br /&gt;
|Short&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medium_turrets.png|center|thumb|64x64px]]&lt;br /&gt;
|Standard Turrets&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_missiles.png|center|thumb|64x64px]]&lt;br /&gt;
|Missiles&lt;br /&gt;
|Medium–Long&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_plasma.png|center|thumb|64x64px]]&lt;br /&gt;
|Plasma Cannons&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_spice_phaser.png|center|thumb|64x64px]]&lt;br /&gt;
|Spice Phasers&lt;br /&gt;
|Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combat engagements occur at approximately &#039;&#039;&#039;medium range&#039;&#039;&#039;. Turrets whose minimum effective range matches the engagement distance deal &#039;&#039;&#039;full damage&#039;&#039;&#039;; turrets outside their optimal range deal only &#039;&#039;&#039;50% damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Battles begin automatically when enemy fleets occupy the same star system. Ships target the nearest enemy and exchange fire each combat tick.&lt;br /&gt;
&lt;br /&gt;
=== Damage Resolution ===&lt;br /&gt;
&lt;br /&gt;
Incoming damage is resolved in this order:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Shields&#039;&#039;&#039; absorb damage first. Any excess carries over into Hull.&lt;br /&gt;
# &#039;&#039;&#039;Hull&#039;&#039;&#039; takes remaining damage. As Hull is reduced, the ship&#039;s &#039;&#039;&#039;Damage output scales down proportionally&#039;&#039;&#039; — a ship near-zero Hull deals only ~50% of its base damage (&#039;&#039;Critical Damage&#039;&#039;).&lt;br /&gt;
# A ship at &#039;&#039;&#039;zero Hull&#039;&#039;&#039; is destroyed and removed from battle.&lt;br /&gt;
&lt;br /&gt;
Ships can also &#039;&#039;&#039;evade&#039;&#039;&#039; an attack entirely. Evasion chance is derived from Speed and is capped at &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
&lt;br /&gt;
A fleet automatically retreats from battle when its combined HP (Shields + Hull) drops below &#039;&#039;&#039;30%&#039;&#039;&#039; of its maximum value. Retreating fleets immediately leave the star system.&lt;br /&gt;
&lt;br /&gt;
=== Starbases in Battle ===&lt;br /&gt;
&lt;br /&gt;
[[Starbase|Starbases]] participate in combat as fixed defenders, engaging enemy fleets directly. Their stats improve significantly with each upgrade tier. Higher-tier Starbases also grant a &#039;&#039;&#039;damage bonus to all allied ships&#039;&#039;&#039; in the system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!{{icon|shields}} Shields&lt;br /&gt;
!{{icon|hull}} Hull&lt;br /&gt;
!{{icon|damage}} Damage&lt;br /&gt;
!Allied Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1 (Basic Outpost)&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|500&lt;br /&gt;
|50&lt;br /&gt;
|+20% Allied Damage&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|1,000&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|+30% Allied Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Starbase]] for full stats by type and designation.&lt;br /&gt;
&lt;br /&gt;
== Colony Siege ==&lt;br /&gt;
&lt;br /&gt;
[[File:Siege.png|thumb|200px|The red siege icon marks a colony under enemy occupation pressure.]]&lt;br /&gt;
&lt;br /&gt;
Capturing an enemy [[Colony|colony]] requires &#039;&#039;&#039;sieging&#039;&#039;&#039; it — a gradual process driven by sustained fleet presence in the colony&#039;s star system.&lt;br /&gt;
&lt;br /&gt;
=== Siege Progress ===&lt;br /&gt;
&lt;br /&gt;
Every colony has a &#039;&#039;&#039;Siege Progress&#039;&#039;&#039; value from &#039;&#039;&#039;0&#039;&#039;&#039; (fully unoccupied) to &#039;&#039;&#039;1&#039;&#039;&#039; (fully captured). Progress shifts based on which side has fleets in the system:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Condition&lt;br /&gt;
!Effect on Siege Progress&lt;br /&gt;
|-&lt;br /&gt;
|Only &#039;&#039;&#039;occupier fleets&#039;&#039;&#039; present&lt;br /&gt;
|Increases. Occupier fleets exert &#039;&#039;&#039;1.75×&#039;&#039;&#039; effective siege pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Only &#039;&#039;&#039;defender fleets&#039;&#039;&#039; present&lt;br /&gt;
|Decreases (Liberation in progress). Liberation is &#039;&#039;&#039;40% faster&#039;&#039;&#039; than sieging.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Both sides&#039;&#039;&#039; have fleets present (Contested)&lt;br /&gt;
|No change — the siege is contested and stalls.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;No fleets&#039;&#039;&#039; on either side (mid-siege)&lt;br /&gt;
|Slowly deteriorates toward 0 at ¼ of the normal siege rate per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Siege Difficulty ===&lt;br /&gt;
&lt;br /&gt;
How quickly a colony can be sieged depends on its &#039;&#039;&#039;Siege Difficulty&#039;&#039;&#039;, which is the sum of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldiers&#039;&#039;&#039; assigned to the colony × the per-soldier siege difficulty stat.&lt;br /&gt;
* &#039;&#039;&#039;Building Siege Difficulty&#039;&#039;&#039; (including Forts and other colony buildings).&lt;br /&gt;
* &#039;&#039;&#039;Half the colony&#039;s Population.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tile building contributions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A higher Siege Difficulty means a longer siege. The time is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time to Siege&#039;&#039;&#039; = max(5.1 + SiegeDifficulty × 0.4, 5.1) &#039;&#039;(game days)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time to Liberate&#039;&#039;&#039; = Time to Siege ÷ 1.4&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Occupation Outcome ===&lt;br /&gt;
&lt;br /&gt;
When Siege Progress reaches &#039;&#039;&#039;1&#039;&#039;&#039; and the colony was unoccupied, it becomes &#039;&#039;&#039;Occupied&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Colony buildings are damaged.&lt;br /&gt;
* Colony ownership transfers to the occupying empire.&lt;br /&gt;
* Endgame defeat/victory conditions are checked.&lt;br /&gt;
* If the occupier is a &#039;&#039;&#039;Barbaric&#039;&#039;&#039; faction, the colony is permanently &#039;&#039;&#039;razed&#039;&#039;&#039; (destroyed) and the system&#039;s [[Starbase]] is deconstructed.&lt;br /&gt;
&lt;br /&gt;
When Siege Progress returns to &#039;&#039;&#039;0&#039;&#039;&#039; and the colony was occupied, it is &#039;&#039;&#039;Liberated&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The colony reverts to its original owner.&lt;br /&gt;
* Siege Progress resets to 0.&lt;br /&gt;
&lt;br /&gt;
=== Colony Defenses ===&lt;br /&gt;
&lt;br /&gt;
Colonies can be fortified with &#039;&#039;&#039;Fort&#039;&#039;&#039; buildings, which substantially raise Siege Difficulty and slow any enemy siege. The &#039;&#039;&#039;Soldier&#039;&#039;&#039; job also contributes directly to siege resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Outpost Barricade&#039;&#039;&#039;&lt;br /&gt;
|Basic colonial fortification. Provides an early line of defense against potential threats.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Armored Garrison&#039;&#039;&#039;&lt;br /&gt;
|Reinforced walls with trained soldiers and advanced weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Citadel Fortress&#039;&#039;&#039;&lt;br /&gt;
|State-of-the-art defenses with energy shields and powerful artillery systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Celestial Bastion&#039;&#039;&#039;&lt;br /&gt;
|The pinnacle of colonial defense — advanced energy weaponry and force fields capable of repelling any assault.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Making Peace ==&lt;br /&gt;
&lt;br /&gt;
Peace is negotiated through the [[Diplomacy]] panel. Both empires must agree, and all of the following conditions must be met:&lt;br /&gt;
&lt;br /&gt;
* Both empires are currently at war with each other.&lt;br /&gt;
* The &#039;&#039;&#039;peace cooldown (360 days)&#039;&#039;&#039; from the start of the war has elapsed for both sides.&lt;br /&gt;
* Neither empire is &#039;&#039;&#039;Barbaric&#039;&#039;&#039; — Barbaric factions cannot negotiate peace.&lt;br /&gt;
&lt;br /&gt;
Upon peace being made:&lt;br /&gt;
&lt;br /&gt;
* Relations are reset to &#039;&#039;&#039;Neutral&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;Truce&#039;&#039;&#039; is imposed for &#039;&#039;&#039;1,080 days&#039;&#039;&#039;, during which war cannot be re-declared.&lt;br /&gt;
* Occupied [[Starbase|Starbases]] in the opposing empire&#039;s territory are either transferred or deoccupied.&lt;br /&gt;
* If an empire is no longer at war with &#039;&#039;&#039;any&#039;&#039;&#039; opponent after peace, all of its occupied colonies are liberated and all siege progress is reset to 0.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Diplomacy]] — Alliances, opinions, and diplomatic options&lt;br /&gt;
* [[Colony]] — Colony buildings, jobs, and management&lt;br /&gt;
* [[Starbase]] — Upgrading and designating starbases&lt;br /&gt;
* [[Technology]] — Fleet and weapon research&lt;br /&gt;
* [[Fleet]] — Fleet management and orders&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=583</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=583"/>
		<updated>2024-09-26T21:10:07Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.10|v1.10.0]]&lt;br /&gt;
|26.09.24&lt;br /&gt;
|Frontier&lt;br /&gt;
|https://store.steampowered.com/news/app/2231270/view/4687773573367962460&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|v1.9.0]]&lt;br /&gt;
|10.08.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|[https://store.steampowered.com/news/app/2231270/view/4362384695870948280 https://store.steampowered.com/news/app/2231270/view/4362384695870948280?]&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.2|v1.8.2]]&lt;br /&gt;
|31.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.1|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.0|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.3&lt;br /&gt;
|07.03.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.2&lt;br /&gt;
|29.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.1&lt;br /&gt;
|26.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.0&lt;br /&gt;
|23.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.1&lt;br /&gt;
|14.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.0&lt;br /&gt;
|09.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.4.0&lt;br /&gt;
|22.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.1&lt;br /&gt;
|17.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.0&lt;br /&gt;
|12.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.4&lt;br /&gt;
|05.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.3&lt;br /&gt;
|05.12.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.2&lt;br /&gt;
|31.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.1&lt;br /&gt;
|29.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.0&lt;br /&gt;
|28.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.1.0&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.6&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.5&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.4&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.3&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.2&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.1&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.0&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Argon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.10&amp;diff=582</id>
		<title>Update 1.10</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.10&amp;diff=582"/>
		<updated>2024-09-26T17:17:37Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: /* 1.10.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.10.0 ==&lt;br /&gt;
Map presets have been added, along with general improvements.&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
* Map presets -&amp;gt; Save map settings, in the main menu, in a similar way to empire presets.&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
* Pause menu -&amp;gt; Map settings text -&amp;gt; now displays all map settings rather than a few.&lt;br /&gt;
* Empire icon -&amp;gt; Added subtle shadow to icons for more visual depth.&lt;br /&gt;
* UI -&amp;gt; Button -&amp;gt; More buttons now have a click SFX in main menu (delete button).&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
* Map seed -&amp;gt; Seed now supports being saved as text instead of just numerical.&lt;br /&gt;
* Starbase -&amp;gt; Damage dealt for each level changed from `16`, `32`, `48` to `16`, `24`, `32`.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
* Ship builder -&amp;gt; Combat mode -&amp;gt; Ships only shoot once after engaging combat mode.&lt;br /&gt;
* Galaxy -&amp;gt; Visual spawns inside ubiquity.&lt;br /&gt;
* Main menu -&amp;gt; UI -&amp;gt; SFX not balanced for some selector inputs.&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
* Music -&amp;gt; total tracks reduced from 68 to 50.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.10&amp;diff=581</id>
		<title>Update 1.10</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.10&amp;diff=581"/>
		<updated>2024-09-26T11:22:14Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created page with &amp;quot;== 1.10.0 == Map presets have been added, along with general improvements.  == Added ==  * Map presets -&amp;gt; Save map settings, in the main menu, in a similar way to empire presets.  == Improved ==  * Pause menu -&amp;gt; Map settings text -&amp;gt; now displays all map settings rather than a few. * Empire icon -&amp;gt; Added subtle shadow to icons for more visual depth. * UI -&amp;gt; Button -&amp;gt; More buttons now have a click SFX in main menu (delete button).  == Changed ==  * Map seed -&amp;gt; Seed now sup...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.10.0 ==&lt;br /&gt;
Map presets have been added, along with general improvements.&lt;br /&gt;
&lt;br /&gt;
== Added ==&lt;br /&gt;
&lt;br /&gt;
* Map presets -&amp;gt; Save map settings, in the main menu, in a similar way to empire presets.&lt;br /&gt;
&lt;br /&gt;
== Improved ==&lt;br /&gt;
&lt;br /&gt;
* Pause menu -&amp;gt; Map settings text -&amp;gt; now displays all map settings rather than a few.&lt;br /&gt;
* Empire icon -&amp;gt; Added subtle shadow to icons for more visual depth.&lt;br /&gt;
* UI -&amp;gt; Button -&amp;gt; More buttons now have a click SFX in main menu (delete button).&lt;br /&gt;
&lt;br /&gt;
== Changed ==&lt;br /&gt;
&lt;br /&gt;
* Map seed -&amp;gt; Seed now supports being saved as text instead of just numerical.&lt;br /&gt;
* Starbase -&amp;gt; Damage dealt for each level changed from `16`, `32`, `48` to `16`, `24`, `32`.&lt;br /&gt;
&lt;br /&gt;
== Fixed ==&lt;br /&gt;
&lt;br /&gt;
* Ship builder -&amp;gt; Combat mode -&amp;gt; Ships only shoot once after engaging combat mode.&lt;br /&gt;
* Galaxy -&amp;gt; Visual spawns inside ubiquity.&lt;br /&gt;
* Main menu -&amp;gt; UI -&amp;gt; SFX not balanced for some selector inputs.&lt;br /&gt;
&lt;br /&gt;
== Removed ==&lt;br /&gt;
&lt;br /&gt;
* Music -&amp;gt; total tracks reduced from 68 to 50.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Modifiers&amp;diff=580</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Modifiers&amp;diff=580"/>
		<updated>2024-08-13T17:02:59Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modifiers are numerical values that multiply calculations. A few modifiers may be classed as modifications, where the value is added in calculations.&lt;br /&gt;
&lt;br /&gt;
== List of Modifiers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name/ID&lt;br /&gt;
!Description&lt;br /&gt;
|- id=&amp;quot;None&amp;quot;&lt;br /&gt;
|{{NameIdentifier|None|None}}&lt;br /&gt;
|No effect&lt;br /&gt;
|- id=&amp;quot;Basic_Resources&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Basic Resources|Basic_Resources}}&lt;br /&gt;
|Modifies basic resource production&lt;br /&gt;
|- id=&amp;quot;Advanced_Resources&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Advanced Resources|Advanced_Resources}}&lt;br /&gt;
|Modifies advanced resource production&lt;br /&gt;
|- id=&amp;quot;Energy&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Energy|Energy}}&lt;br /&gt;
|Modifies energy production&lt;br /&gt;
|- id=&amp;quot;Minerals&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Minerals|Minerals}}&lt;br /&gt;
|Modifies mineral production&lt;br /&gt;
|- id=&amp;quot;Metals&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Metals|Metals}}&lt;br /&gt;
|Modifies metal production&lt;br /&gt;
|- id=&amp;quot;Food&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Food|Food}}&lt;br /&gt;
|Modifies food production&lt;br /&gt;
|- id=&amp;quot;Power&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Power|Power}}&lt;br /&gt;
|Modifies power generation&lt;br /&gt;
|- id=&amp;quot;Science&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Science|Science}}&lt;br /&gt;
|Modifies science research output&lt;br /&gt;
|- id=&amp;quot;Pop_Growth&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Pop Growth|Pop_Growth}}&lt;br /&gt;
|Modifies population growth rate&lt;br /&gt;
|- id=&amp;quot;Trade_Cost&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Trade Cost|Trade_Cost}}&lt;br /&gt;
|Modifies trade costs&lt;br /&gt;
|- id=&amp;quot;Opinion&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Opinion|Opinion}}&lt;br /&gt;
|Modifies diplomatic opinion&lt;br /&gt;
|- id=&amp;quot;Colony_Build_Speed&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Colony Build Speed|Colony_Build_Speed}}&lt;br /&gt;
|Modifies colony building speed&lt;br /&gt;
|- id=&amp;quot;Collection_Value&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Collection Value|Collection_Value}}&lt;br /&gt;
|Modifies collection value&lt;br /&gt;
|- id=&amp;quot;Food_Consumption&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Food Consumption|Food_Consumption}}&lt;br /&gt;
|Modifies food consumption rate&lt;br /&gt;
|- id=&amp;quot;Occupation_Cost&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Occupation Cost|Occupation_Cost}}&lt;br /&gt;
|Modifies occupation cost&lt;br /&gt;
|- id=&amp;quot;Special_Resources&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Special Resources|Special_Resources}}&lt;br /&gt;
|Modifies special resource production&lt;br /&gt;
|- id=&amp;quot;Amenities&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Amenities|Amenities}}&lt;br /&gt;
|Modifies amenities available&lt;br /&gt;
|- id=&amp;quot;Golden_Spice&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Golden Spice|Golden_Spice}}&lt;br /&gt;
|Modifies golden spice production&lt;br /&gt;
|- id=&amp;quot;Crimson_Stardust&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Crimson Stardust|Crimson_Stardust}}&lt;br /&gt;
|Modifies crimson stardust production&lt;br /&gt;
|- id=&amp;quot;Antimatter&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Antimatter|Antimatter}}&lt;br /&gt;
|Modifies antimatter production&lt;br /&gt;
|- id=&amp;quot;Pink_Plasma&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Pink Plasma|Pink_Plasma}}&lt;br /&gt;
|Modifies pink plasma production&lt;br /&gt;
|- id=&amp;quot;Gold&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Gold|Gold}}&lt;br /&gt;
|Modifies gold production&lt;br /&gt;
|- id=&amp;quot;Damage&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Damage|Damage}}&lt;br /&gt;
|Modifies ship damage output&lt;br /&gt;
|- id=&amp;quot;Hull&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Hull|Hull}}&lt;br /&gt;
|Modifies ship hull strength&lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Shields|Shields}}&lt;br /&gt;
|Modifies ship shield strength&lt;br /&gt;
|- id=&amp;quot;Starbase_Upkeep&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Starbase Upkeep|Starbase_Upkeep}}&lt;br /&gt;
|Modifies starbase upkeep cost&lt;br /&gt;
|- id=&amp;quot;Ship_Upkeep&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Ship Upkeep|Ship_Upkeep}}&lt;br /&gt;
|Modifies ship upkeep cost&lt;br /&gt;
|- id=&amp;quot;Ship_Regen_Rate&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Ship Regen Rate|Ship_Regen_Rate}}&lt;br /&gt;
|Modifies ship regeneration rate&lt;br /&gt;
|- id=&amp;quot;Speed&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Speed|Speed}}&lt;br /&gt;
|Modifies ship speed&lt;br /&gt;
|- id=&amp;quot;Ship_Build_Speed&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Ship Build Speed|Ship_Build_Speed}}&lt;br /&gt;
|Modifies ship build speed&lt;br /&gt;
|- id=&amp;quot;Starbase_Defence&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Starbase Defence|Starbase_Defence}}&lt;br /&gt;
|Modifies starbase defence capabilities&lt;br /&gt;
|- id=&amp;quot;Exploration_Speed&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Exploration Speed|Exploration_Speed}}&lt;br /&gt;
|Modifies exploration speed&lt;br /&gt;
|- id=&amp;quot;Fleet_Capacity&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Fleet Capacity|Fleet_Capacity}}&lt;br /&gt;
|Modifies fleet capacity&lt;br /&gt;
|- id=&amp;quot;Ship_Fire_Rate&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Ship Fire Rate|Ship_Fire_Rate}}&lt;br /&gt;
|Modifies ship fire rate&lt;br /&gt;
|- id=&amp;quot;Naval_Capacity&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Naval Capacity|Naval_Capacity}}&lt;br /&gt;
|Modifies naval capacity&lt;br /&gt;
|- id=&amp;quot;Ship_Turret_Range&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Ship Turret Range|Ship_Turret_Range}}&lt;br /&gt;
|Modifies ship turret range&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=579</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=579"/>
		<updated>2024-08-10T22:39:56Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|v1.9.0]]&lt;br /&gt;
|10.08.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|https://store.steampowered.com/news/app/2231270/view/4362384695870948280?l=english&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.2|v1.8.2]]&lt;br /&gt;
|31.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.1|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.0|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.3&lt;br /&gt;
|07.03.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.2&lt;br /&gt;
|29.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.1&lt;br /&gt;
|26.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.0&lt;br /&gt;
|23.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.1&lt;br /&gt;
|14.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.0&lt;br /&gt;
|09.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.4.0&lt;br /&gt;
|22.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.1&lt;br /&gt;
|17.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.0&lt;br /&gt;
|12.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.4&lt;br /&gt;
|05.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.3&lt;br /&gt;
|05.12.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.2&lt;br /&gt;
|31.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.1&lt;br /&gt;
|29.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.0&lt;br /&gt;
|28.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.1.0&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.6&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.5&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.4&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.3&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.2&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.1&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.0&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Argon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.9&amp;diff=578</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.9&amp;diff=578"/>
		<updated>2024-08-10T22:38:29Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: /* Improved */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.9.0 ==&lt;br /&gt;
Update improving empire customization and stability.&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Add: Create Game -&amp;gt; Saveable and loadable empire presets.&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Create Game -&amp;gt; Empire -&amp;gt; Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64.&lt;br /&gt;
* Ubiquity -&amp;gt; Starbases -&amp;gt; Replace old turret prefabs with new turrets.&lt;br /&gt;
* Create Game -&amp;gt; Allow empire presets a chance to spawn in (if enabled by player).&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Create Game -&amp;gt; Map size setting not initially synced with actual value (i.e. appeared as &#039;duel&#039; when map size was actually &#039;small&#039;).&lt;br /&gt;
* Fix: Create Game -&amp;gt; Clicking &#039;Main&#039; to exit origin selection and &#039;Play&#039; randomizes the empire being customized, resulting in lost customization.&lt;br /&gt;
* Fix: Fleet panel -&amp;gt; Esc key cancels fleet orders, when it used to close panel.&lt;br /&gt;
* Fix: Create Game -&amp;gt; After starting game, galaxy visual sometimes does not match customized visual type.&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
* Hyperlanes -&amp;gt; Base hyperlane density from 0.4 to 0.5.&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Remove: Create Game -&amp;gt; Map -&amp;gt; Cached/saved values -&amp;gt; Conflicts with network synced value leading to unexpected map generations.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.9&amp;diff=577</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.9&amp;diff=577"/>
		<updated>2024-08-10T22:30:58Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.9.0 ==&lt;br /&gt;
Update improving empire customization and stability.&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Add: Create Game -&amp;gt; Saveable and loadable empire presets.&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Create Game -&amp;gt; Empire -&amp;gt; Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64.&lt;br /&gt;
* Ubiquity -&amp;gt; Starbases -&amp;gt; Replace old turret prefabs with new turrets.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Create Game -&amp;gt; Map size setting not initially synced with actual value (i.e. appeared as &#039;duel&#039; when map size was actually &#039;small&#039;).&lt;br /&gt;
* Fix: Create Game -&amp;gt; Clicking &#039;Main&#039; to exit origin selection and &#039;Play&#039; randomizes the empire being customized, resulting in lost customization.&lt;br /&gt;
* Fix: Fleet panel -&amp;gt; Esc key cancels fleet orders, when it used to close panel.&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
* Hyperlanes -&amp;gt; Base hyperlane density from 0.4 to 0.5.&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Remove: Create Game -&amp;gt; Map -&amp;gt; Cached/saved values -&amp;gt; Conflicts with network synced value leading to unexpected map generations.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.9&amp;diff=576</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.9&amp;diff=576"/>
		<updated>2024-08-10T22:30:43Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.0 ==&lt;br /&gt;
Update improving empire customization and stability.&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Add: Create Game -&amp;gt; Saveable and loadable empire presets.&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Create Game -&amp;gt; Empire -&amp;gt; Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64.&lt;br /&gt;
* Ubiquity -&amp;gt; Starbases -&amp;gt; Replace old turret prefabs with new turrets.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Create Game -&amp;gt; Map size setting not initially synced with actual value (i.e. appeared as &#039;duel&#039; when map size was actually &#039;small&#039;).&lt;br /&gt;
* Fix: Create Game -&amp;gt; Clicking &#039;Main&#039; to exit origin selection and &#039;Play&#039; randomizes the empire being customized, resulting in lost customization.&lt;br /&gt;
* Fix: Fleet panel -&amp;gt; Esc key cancels fleet orders, when it used to close panel.&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
* Hyperlanes -&amp;gt; Base hyperlane density from 0.4 to 0.5.&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Remove: Create Game -&amp;gt; Map -&amp;gt; Cached/saved values -&amp;gt; Conflicts with network synced value leading to unexpected map generations.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=575</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=575"/>
		<updated>2024-08-10T22:21:28Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|v1.9.0]]&lt;br /&gt;
|10.08.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.2|v1.8.2]]&lt;br /&gt;
|31.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.1|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.0|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.3&lt;br /&gt;
|07.03.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.2&lt;br /&gt;
|29.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.1&lt;br /&gt;
|26.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.0&lt;br /&gt;
|23.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.1&lt;br /&gt;
|14.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.0&lt;br /&gt;
|09.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.4.0&lt;br /&gt;
|22.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.1&lt;br /&gt;
|17.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.0&lt;br /&gt;
|12.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.4&lt;br /&gt;
|05.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.3&lt;br /&gt;
|05.12.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.2&lt;br /&gt;
|31.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.1&lt;br /&gt;
|29.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.0&lt;br /&gt;
|28.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.1.0&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.6&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.5&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.4&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.3&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.2&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.1&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.0&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Argon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=574</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=574"/>
		<updated>2024-08-10T13:37:38Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Fixed typo: No restart button was actually added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Combat -&amp;gt; Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].&lt;br /&gt;
* Fix: Combat -&amp;gt; All projectiles are not visible in combat (outside ship builder).&lt;br /&gt;
* Fix: Saving system -&amp;gt; Saving sometimes corrupts for the yearly auto save (race condition).&lt;br /&gt;
&lt;br /&gt;
=== Improve ===&lt;br /&gt;
&lt;br /&gt;
* Combat -&amp;gt; When a turret exceeds min range, its damage is halved, instead of 0.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Laser turrets visuals don&#039;t currently work, but all other turret projectiles should now appear as expected.&lt;br /&gt;
&lt;br /&gt;
== 1.8.1 ==&lt;br /&gt;
[[Technology#List of Technologies|Techs]] and [[Colony#List of Buildings|building costs]] are now in-line with the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
* Fix: Colony -&amp;gt; Building base costs are very inconsistent and unpredictable.&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.7.X&amp;diff=573</id>
		<title>Update 1.7.X</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.7.X&amp;diff=573"/>
		<updated>2024-08-10T13:18:19Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: ADAMJR moved page Update 1.7.X to Update 1.7: Simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Update 1.7]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.7&amp;diff=572</id>
		<title>Update 1.7</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.7&amp;diff=572"/>
		<updated>2024-08-10T13:18:19Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: ADAMJR moved page Update 1.7.X to Update 1.7: Simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1.7.1 ===&lt;br /&gt;
&lt;br /&gt;
==== Added ====&lt;br /&gt;
&lt;br /&gt;
* Add: Scroll Camera -&amp;gt; You can now move by hovering to corner of screen&lt;br /&gt;
&lt;br /&gt;
==== Improved ====&lt;br /&gt;
&lt;br /&gt;
* Ubiquity -&amp;gt; Planet HUD -&amp;gt; World indicator shows colour of planet, rather than suitability for clarity&lt;br /&gt;
* System Name Text -&amp;gt; Planet HUD -&amp;gt; World indicator shows colour of planet, rather than suitability for clarity&lt;br /&gt;
&lt;br /&gt;
==== Optimized ====&lt;br /&gt;
&lt;br /&gt;
* Events -&amp;gt; New event batching system that supposedly makes events run more efficiently&lt;br /&gt;
&lt;br /&gt;
==== Fixed ====&lt;br /&gt;
&lt;br /&gt;
* Fix: Planet HUD -&amp;gt; Name text becomes grey in system that is being explored, making it hard to see&lt;br /&gt;
* Fix: Planet HUD -&amp;gt; World indicator is not shown until planet is fully explored&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1.7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== Improved ====&lt;br /&gt;
&lt;br /&gt;
* Improve: Colony -&amp;gt; Add info to tooltip about migration for clarity.&lt;br /&gt;
&lt;br /&gt;
==== Optimized ====&lt;br /&gt;
&lt;br /&gt;
* Optimize: Starbase Label HUD -&amp;gt; Should only update when siege progress changed, colony created, or month passed.&lt;br /&gt;
&lt;br /&gt;
=== Note: &#039;GATEWAY&#039; Update ===&lt;br /&gt;
&lt;br /&gt;
* The &#039;Meta&#039; update mostly focused on multithreading monthly updates, and post early-access support.&lt;br /&gt;
* This update will continue this, but may largely focus on reducing daily lag spikes.&lt;br /&gt;
* Development may be a lot slower during this period, due to external events, so it may take a few months longer to complete NS to a full release standard.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8.X&amp;diff=571</id>
		<title>Update 1.8.X</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8.X&amp;diff=571"/>
		<updated>2024-08-10T13:16:38Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: ADAMJR moved page Update 1.8.X to Update 1.8: Simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Update 1.8]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=570</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=570"/>
		<updated>2024-08-10T13:16:38Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: ADAMJR moved page Update 1.8.X to Update 1.8: Simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Combat -&amp;gt; Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].&lt;br /&gt;
* Fix: Combat -&amp;gt; All projectiles are not visible in combat (outside ship builder).&lt;br /&gt;
* Fix: Saving system -&amp;gt; Saving sometimes corrupts for the yearly auto save (race condition).&lt;br /&gt;
&lt;br /&gt;
=== Improve ===&lt;br /&gt;
&lt;br /&gt;
* Combat -&amp;gt; When a turret exceeds min range, its damage is halved, instead of 0.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Laser turrets visuals don&#039;t currently work, but all other turret projectiles should now appear as expected.&lt;br /&gt;
&lt;br /&gt;
== 1.8.1 ==&lt;br /&gt;
[[Technology#List of Technologies|Techs]] and [[Colony#List of Buildings|building costs]] are now in-line with the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
* Fix: Colony -&amp;gt; Building base costs are very inconsistent and unpredictable.&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
* Pause Menu -&amp;gt; Restart button to pause menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=569</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=569"/>
		<updated>2024-08-09T22:35:24Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.2|v1.8.2]]&lt;br /&gt;
|31.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.1|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.0|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.3&lt;br /&gt;
|07.03.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.2&lt;br /&gt;
|29.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.1&lt;br /&gt;
|26.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.0&lt;br /&gt;
|23.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.1&lt;br /&gt;
|14.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.0&lt;br /&gt;
|09.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.4.0&lt;br /&gt;
|22.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.1&lt;br /&gt;
|17.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.0&lt;br /&gt;
|12.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.4&lt;br /&gt;
|05.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.3&lt;br /&gt;
|05.12.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.2&lt;br /&gt;
|31.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.1&lt;br /&gt;
|29.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.0&lt;br /&gt;
|28.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.1.0&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.6&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.5&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.4&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.3&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.2&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.1&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.0&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Argon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=568</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=568"/>
		<updated>2024-08-09T22:33:01Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9.X#1.9.0|v1.9.0]]&lt;br /&gt;
|09.08.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.2|v1.8.2]]&lt;br /&gt;
|31.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.1|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.0|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.3&lt;br /&gt;
|07.03.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.2&lt;br /&gt;
|29.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.1&lt;br /&gt;
|26.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.6.0&lt;br /&gt;
|23.02.24&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.1&lt;br /&gt;
|14.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.5.0&lt;br /&gt;
|09.02.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.4.0&lt;br /&gt;
|22.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.1&lt;br /&gt;
|17.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.3.0&lt;br /&gt;
|12.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.4&lt;br /&gt;
|05.01.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.3&lt;br /&gt;
|05.12.2024&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.2&lt;br /&gt;
|31.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.1&lt;br /&gt;
|29.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.2.0&lt;br /&gt;
|28.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.1.0&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.6&lt;br /&gt;
|23.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.5&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.4&lt;br /&gt;
|22.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.3&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.2&lt;br /&gt;
|21.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.1&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Meta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1.0.0&lt;br /&gt;
|20.12.2023&lt;br /&gt;
|Argon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Template:GovernmentIcon&amp;diff=567</id>
		<title>Template:GovernmentIcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Template:GovernmentIcon&amp;diff=567"/>
		<updated>2024-08-06T18:19:50Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| silent_state = {{Icon|isolationist|16px}}{{Icon|pacifist|16px} [[Empire#Silent_State|Silent State]] &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Subtemplate info}}{{icon subinfo}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Template:GovernmentIcon&amp;diff=566</id>
		<title>Template:GovernmentIcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Template:GovernmentIcon&amp;diff=566"/>
		<updated>2024-08-06T17:29:46Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| silent_state = [[Empire#Silent_State|Silent State]] {{Icon|isolationist|16px}}{{Icon|pacifist|16px}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Subtemplate info}}{{icon subinfo}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Hotkeys&amp;diff=565</id>
		<title>Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Hotkeys&amp;diff=565"/>
		<updated>2024-08-06T17:28:40Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are both global and local types of hotkeys in [[New Stars]]. Global hotkeys are customizable in settings and can usually be used almost anywhere in game. Local hotkeys are not customizable and are specific to panels such as the fleet panel, so only run conditionally.&lt;br /&gt;
&lt;br /&gt;
== Global Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
=== List of Global Hotkeys ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Key (Default)&lt;br /&gt;
!Action&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|Decrease Speed (Time)&lt;br /&gt;
|-&lt;br /&gt;
|=&lt;br /&gt;
|Increase Speed (Time)&lt;br /&gt;
|-&lt;br /&gt;
|Esc&lt;br /&gt;
|Open Pause Menu&lt;br /&gt;
|-&lt;br /&gt;
|Space&lt;br /&gt;
|Pause (Time)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|OpenShipBuilderKeybind&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|ToggleSystemViewKeybind&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Find System&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Go to Selection&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Go to Capital&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|Open Quest Panel&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|Open Galaxy View &lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Open Music Menu&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Reset Camera Rotation&lt;br /&gt;
|-&lt;br /&gt;
|U&lt;br /&gt;
|Toggle UI&lt;br /&gt;
|-&lt;br /&gt;
|F5&lt;br /&gt;
|Save (Quick)&lt;br /&gt;
|-&lt;br /&gt;
|F8&lt;br /&gt;
|Load Last Save (Quick)&lt;br /&gt;
|-&lt;br /&gt;
|(None)&lt;br /&gt;
|Open Leaderboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
=== List of Fleet Panel Hotkeys ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Action&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Cancel orders&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Merge fleet&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Automate fleet&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Travel through wormhole/whitehole&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|Split fleet&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|Toggle stealth mode ({{GovernmentIcon|silent_state}})&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Template:GovernmentIcon&amp;diff=564</id>
		<title>Template:GovernmentIcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Template:GovernmentIcon&amp;diff=564"/>
		<updated>2024-08-06T17:28:22Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}} | silent_state = Silent State {{Icon|isolationist}}{{Icon|pacifist}} Pacifist }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Subtemplate info}}{{icon subinfo}}&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| silent_state = [[Empire#Silent_State|Silent State]] {{Icon|isolationist}}{{Icon|pacifist}}&lt;br /&gt;
Pacifist&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Subtemplate info}}{{icon subinfo}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Empire&amp;diff=563</id>
		<title>Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Empire&amp;diff=563"/>
		<updated>2024-08-06T17:27:38Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Overview.jpg|thumb|420x420px]]&lt;br /&gt;
An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.&lt;br /&gt;
&lt;br /&gt;
== Government Type ==&lt;br /&gt;
Government types or playmodes determine the modifiers and special abilities of an empire.&lt;br /&gt;
&lt;br /&gt;
=== List of Government Types ===&lt;br /&gt;
There are 8 playable government types in New Stars and 3 non-playable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name/ID&lt;br /&gt;
!Ethics&lt;br /&gt;
!Description&lt;br /&gt;
|- id=&amp;quot;Megacorporation&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Megacorporation|Megacorporation}}&lt;br /&gt;
|{{Icon|double_cooperative}}&lt;br /&gt;
Double Cooperative&lt;br /&gt;
|The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies.&lt;br /&gt;
|- id=&amp;quot;Peacekeeping_Pacifist&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}}&lt;br /&gt;
|{{Icon|double_pacifist}}&lt;br /&gt;
Double Pacifist&lt;br /&gt;
|The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans.&lt;br /&gt;
|- id=&amp;quot;Alliance_Builder&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Alliance Builder|Alliance_Builder}}&lt;br /&gt;
|{{Icon|pacifist}}&lt;br /&gt;
Pacifist{{Icon|cooperative}}&lt;br /&gt;
Cooperative&lt;br /&gt;
|The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit.&lt;br /&gt;
|- id=&amp;quot;Cooperative_Militarist&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}}&lt;br /&gt;
|{{Icon|militarist}}&lt;br /&gt;
Militarist{{Icon|cooperative}}&lt;br /&gt;
Cooperative&lt;br /&gt;
|Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage.&lt;br /&gt;
|- id=&amp;quot;Hegemonic_Subjugator&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}}&lt;br /&gt;
|{{Icon|double_militarist}}&lt;br /&gt;
Double Militarist&lt;br /&gt;
|A dark and formidable force rises with the advent of the Hegemonic Subjugator.&lt;br /&gt;
|- id=&amp;quot;Xeno_Exterminator&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}}&lt;br /&gt;
|{{Icon|isolationist}}&lt;br /&gt;
Isolationist{{Icon|militarist}}&lt;br /&gt;
Militarist&lt;br /&gt;
|The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy.&lt;br /&gt;
|- id=&amp;quot;Extreme_Isolationist&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}}&lt;br /&gt;
|{{Icon|double_isolationist}}&lt;br /&gt;
Double Isolationist&lt;br /&gt;
|In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency.&lt;br /&gt;
|- id=&amp;quot;Silent_State&amp;quot;&lt;br /&gt;
|{{NameIdentifier|Silent State|Silent_State}}&lt;br /&gt;
|{{Icon|isolationist}}&lt;br /&gt;
Isolationist{{Icon|pacifist}}&lt;br /&gt;
Pacifist&lt;br /&gt;
|The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
Origins determine the starting bonuses of an empire. There are 8 different playable origins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Origin-lost-colony.jpg|thumb|center|196x196px]]&lt;br /&gt;
|&lt;br /&gt;
=== Lost Colony ===&lt;br /&gt;
We, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|None.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start with 1 extra population, housing building, and minerals building.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-shattered-world.jpg|center|thumb|196x196px]]&lt;br /&gt;
|&lt;br /&gt;
=== Shattered World ===&lt;br /&gt;
Our Devastated Homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|Xeno Exterminator.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start with a full gunboat fleet.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-forgotten-outpost.jpg|center|thumb|196x196px]]&lt;br /&gt;
|&lt;br /&gt;
=== Forgotten Outpost ===&lt;br /&gt;
The Extreme Isolationist Empire emerges, resilient and self-reliant, embracing self-sufficiency to forge their destiny among the stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|Extreme Isolationist.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start with a colonist fleet.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-shadowy-nexus.jpg|thumb|196x196px|center]]&lt;br /&gt;
|&lt;br /&gt;
=== Shadowy Nexus ===&lt;br /&gt;
From the shadows, the enigmatic Silent State wields unknown power, manipulating events to maintain unchallenged dominance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|Silent State.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start with intel of 3 nearby empire capitals.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-aetheric-sanctifiers.png|thumb|148x148px|center]]&lt;br /&gt;
|&lt;br /&gt;
=== Aetheric Sanctifiers ===&lt;br /&gt;
Control a society with a deep spiritual connection to pristine worlds, granting unique psionic abilities and a reverence for Pink Plasma.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|None.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start on a Pristine world.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-stellar-nomarchs.png|thumb|148x148px|center]]&lt;br /&gt;
|&lt;br /&gt;
=== Stellar Nomarchs ===&lt;br /&gt;
The Stellar Nomarchs were appointed by a long-lost galactic council to govern and maintain peace in their respective star systems. Over the millennia, they&#039;ve forged unbreakable alliances and have become adept diplomats, commanding respect and loyalty from neighbouring civilizations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|None.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start allied with a nearby alien empire.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-spice-lords.png|thumb|148x148px|center]]&lt;br /&gt;
|&lt;br /&gt;
=== Spice Lords ===&lt;br /&gt;
The Spice Lords hail from a lone desert world, where they have mastered the harvesting and control of the coveted Golden Spice. With the monopoly over this rare resource, they hold immense economic power, attracting traders and forging lucrative trade routes across the galaxy.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|None.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start on an arid world, with +100% empire-wide spice production.}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Origin-abyssal-nomads.png|thumb|148x148px|center]]&lt;br /&gt;
|&lt;br /&gt;
=== Abyssal Nomads ===&lt;br /&gt;
The Abyssal Nomads traverse the vast cosmic void, searching for new frontiers and rare resources. Their exceptional exploration skills enable them to discover the hidden riches of Antimatter, empowering their journey through the cosmic abyss.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prerequisite&lt;br /&gt;
|{{ColorText|SECONDARY|None.}}&lt;br /&gt;
|-&lt;br /&gt;
!Bonus&lt;br /&gt;
|{{ColorText|YELLOW|Bonus: Start on an anti-matter rich void world.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=New_Stars:About&amp;diff=562</id>
		<title>New Stars:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=New_Stars:About&amp;diff=562"/>
		<updated>2024-08-06T17:02:46Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: ADAMJR moved page New Stars:About to New Stars: Simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[New Stars]]&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=New_Stars&amp;diff=561</id>
		<title>New Stars</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=New_Stars&amp;diff=561"/>
		<updated>2024-08-06T17:02:46Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: ADAMJR moved page New Stars:About to New Stars: Simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;New Stars&#039;&#039;&#039; is a 4X strategy game on a galactic scale. Explore new worlds, build mega-structures, and found prosperous interstellar [[Colony|colonies]]. Engage with [[Empire|alien empires]] and strive to build the greatest empire to stand the test of time or be the last remaining force in the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Features ===&lt;br /&gt;
&lt;br /&gt;
==== Customization ====&lt;br /&gt;
&lt;br /&gt;
* Customize your empire with [[world]] preferences, eight different [[Government Type|ideologies]] with unique bonuses, and hundreds of empire icons.&lt;br /&gt;
* Create a unique galaxy based on your preferences, with five different galaxy sizes to choose from.&lt;br /&gt;
&lt;br /&gt;
==== Unique Empires and Exploration ====&lt;br /&gt;
&lt;br /&gt;
* Experience unique empires, species, and clans within a customizable, procedurally generated galaxy.&lt;br /&gt;
* Explore [[Star System|star systems]] to uncover the secrets of the galaxy, including [[White Dwarf|white dwarfs]], ancient ruins, and lost ships.&lt;br /&gt;
&lt;br /&gt;
==== Expansion and Economy ====&lt;br /&gt;
&lt;br /&gt;
* Expand your empire to new stars and build strong colonies to power your galactic economy.&lt;br /&gt;
* Collect natural resources from planets and stars using starhubs and defend against space pirates.&lt;br /&gt;
&lt;br /&gt;
==== Military Strategy ====&lt;br /&gt;
&lt;br /&gt;
* Merge ships into [[Fleet|fleets]] and combine forces against adversaries.&lt;br /&gt;
* Defend your empire by upgrading starbases and fortifying colonies.&lt;br /&gt;
* Research new [[ship]] types and advanced military capabilities for an edge in interstellar warfare.&lt;br /&gt;
&lt;br /&gt;
==== [[Diplomacy]] and Warfare ====&lt;br /&gt;
&lt;br /&gt;
* Declare wars, trade [[Resource|resources]], make agreements, declare friendships, share intel, and form [[Galactic Union|galactic unions]].&lt;br /&gt;
* Construct military starship presets with unique turrets and unlock larger ships and more powerful turrets.&lt;br /&gt;
&lt;br /&gt;
=== Early Access Game ===&lt;br /&gt;
Get instant access and start playing; get involved with this game as it develops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. [[https://store.steampowered.com/news/app/2231270/view/3824179810337651248 Learn more]]&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
No public roadmap is planned, mainly because it does not benefit development of the game. This is because feature ideas and the direction of the game is dynamic and may change often.&lt;br /&gt;
&lt;br /&gt;
=== What the [[ADAMJR|Developer]] Has to Say ===&lt;br /&gt;
&lt;br /&gt;
==== Why Early Access? ====&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; is a passion project, primarily developed by a [[ADAMJR|solo developer]] over two years with a limited budget. The game aims to improve in stability and polish over time, with frequent bug fixes and updates based on player feedback. The community&#039;s satisfaction will guide the development of additional features, including hopefully full multiplayer support.&lt;br /&gt;
&lt;br /&gt;
==== Duration in Early Access ====&lt;br /&gt;
The game may remain in Early Access for several months, depending on player feedback and the game&#039;s overall state. The goal is to ensure a polished and refined experience before the full release.&lt;br /&gt;
&lt;br /&gt;
===== Planned Differences for the Full Version =====&lt;br /&gt;
The full version of &#039;&#039;&#039;New Stars&#039;&#039;&#039; will feature refined mechanics, improved gameplay, and a greater variety of content. During Early Access, the focus will be on addressing player feedback, fixing bugs, and implementing additional features based on community suggestions. The game will evolve iteratively to achieve a truly special experience.&lt;br /&gt;
&lt;br /&gt;
==== Current State of the Early Access Version ====&lt;br /&gt;
The game is playable to the end but expect numerous bugs. A new [[Saving System|saving system]] enhances robustness, allowing players to save and reload progress. While the game may initially be confusing for newcomers to the genre, experienced players should find it easier to learn.&lt;br /&gt;
&lt;br /&gt;
For more detailed information about the future scope of the game, refer to the second Early Access post on Steam.&lt;br /&gt;
&lt;br /&gt;
==== Pricing During and After Early Access ====&lt;br /&gt;
The base game will be priced 10-15% lower during Early Access to reflect its current state with less content, stability, and gameplay refinement. Pricing may be adjusted as new features and improvements are added, but a full release is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
==== Community Involvement in Development ====&lt;br /&gt;
Community involvement is crucial to the development of &#039;&#039;&#039;New Stars&#039;&#039;&#039;. Despite being a solo developer, the creator plans to actively engage with the community through Steam discussions, [https://adamjr.xyz/ Discord], and playtesting opportunities. Player suggestions will be prioritized, though there may be delays due to the extensive TODO list.&lt;br /&gt;
&lt;br /&gt;
=== Future Developments ===&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; is still in development, with more features and improvements yet to come. The game is designed to provide a rich and varied experience, with players choosing their own path to galactic domination. Engage with the community and help shape the future of &#039;&#039;&#039;New Stars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Join the journey now and be part of the evolution of &#039;&#039;&#039;New Stars&#039;&#039;&#039;!&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Welcome&amp;diff=560</id>
		<title>Welcome</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Welcome&amp;diff=560"/>
		<updated>2024-08-01T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;ℹ️ This wiki is very new, and a work in progress, so will likely contain many incomplete pages.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Overview.jpg|thumb|467x467px|Screenshot of gameplay shown on Steam page.]]&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; invites you to expand your [[Empire|galactic empire]] across the cosmos, research cutting-edge [[Technology|technologies]], and challenge formidable alien powers in this immersive 4X grand strategy game. Build interstellar [[Colony|colonies]], establish [[Starbase|starbases]] to gather [[Resource|resources]], and explore a unique galaxy filled with secrets, great perils, and limitless possibilities.&lt;br /&gt;
&lt;br /&gt;
==== Early Access Game ====&lt;br /&gt;
&#039;&#039;&#039;New Stars&#039;&#039;&#039; is still in development, with more features and improvements yet to come. The game is designed to provide a rich and varied experience, with players choosing their own path to galactic domination. Feel free to engage with the community and help shape the future of &#039;&#039;&#039;New Stars. [&amp;lt;nowiki/&amp;gt;[[New Stars:About|Learn more]]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Quick Links ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== Getting Started ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Beginner&#039;s Guide]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotkeys]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Game]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;plore ====&lt;br /&gt;
{| style=&amp;quot;border: none&amp;quot; |&lt;br /&gt;
|[[Planet]]&lt;br /&gt;
|[[Entity|Space Fauna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Events]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;pand ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Colony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Empire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Starbase]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;ternal ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Saving System]]&lt;br /&gt;
|[https://adamjr.xyz Community Discord]&lt;br /&gt;
|-&lt;br /&gt;
|[[Achievements]]&lt;br /&gt;
|[https://store.steampowered.com/app/2231270/New_Stars/ Steam Page]&lt;br /&gt;
|-&lt;br /&gt;
|[[Changelog]]&lt;br /&gt;
|[https://newstarsgame.com/ Home Page]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;ploit ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Technology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Modifiers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 33.33%; width: calc(100% / 3);&amp;quot; |&lt;br /&gt;
==== E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;terminate (&amp;amp; E&amp;lt;u&amp;gt;x&amp;lt;/u&amp;gt;tra) ====&lt;br /&gt;
{|&lt;br /&gt;
|[[Warfare]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ship]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Diplomacy]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=559</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=559"/>
		<updated>2024-07-31T02:28:24Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Combat -&amp;gt; Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].&lt;br /&gt;
* Fix: Combat -&amp;gt; All projectiles are not visible in combat (outside ship builder).&lt;br /&gt;
* Fix: Saving system -&amp;gt; Saving sometimes corrupts for the yearly auto save (race condition).&lt;br /&gt;
&lt;br /&gt;
=== Improve ===&lt;br /&gt;
&lt;br /&gt;
* Combat -&amp;gt; When a turret exceeds min range, its damage is halved, instead of 0.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Laser turrets visuals don&#039;t currently work, but all other turret projectiles should now appear as expected.&lt;br /&gt;
&lt;br /&gt;
== 1.8.1 ==&lt;br /&gt;
[[Technology#List of Technologies|Techs]] and [[Colony#List of Buildings|building costs]] are now in-line with the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
* Fix: Colony -&amp;gt; Building base costs are very inconsistent and unpredictable.&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
* Pause Menu -&amp;gt; Restart button to pause menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=558</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=558"/>
		<updated>2024-07-31T02:27:57Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Combat -&amp;gt; Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].&lt;br /&gt;
* Fix: Combat -&amp;gt; All projectiles are not visible in combat (outside ship builder).&lt;br /&gt;
* Fix: Saving system -&amp;gt; Saving sometimes corrupts for the yearly auto save (race condition).&lt;br /&gt;
&lt;br /&gt;
=== Improve ===&lt;br /&gt;
&lt;br /&gt;
* Combat -&amp;gt; When a turret exceeds min range, its damage is halved, instead of 0.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Lasers turrets visuals don&#039;t currently work, but all other turret projectiles should now appear as expected.&lt;br /&gt;
&lt;br /&gt;
== 1.8.1 ==&lt;br /&gt;
[[Technology#List of Technologies|Techs]] and [[Colony#List of Buildings|building costs]] are now in-line with the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
* Fix: Colony -&amp;gt; Building base costs are very inconsistent and unpredictable.&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
* Pause Menu -&amp;gt; Restart button to pause menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=557</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=557"/>
		<updated>2024-07-31T02:26:20Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Combat -&amp;gt; Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].&lt;br /&gt;
* Fix: Combat -&amp;gt; All projectiles are not visible in combat (outside ship builder).&lt;br /&gt;
* Fix: Saving system -&amp;gt; Saving sometimes corrupts for the yearly auto save (race condition).&lt;br /&gt;
&lt;br /&gt;
=== Improve ===&lt;br /&gt;
&lt;br /&gt;
* Combat -&amp;gt; When a turret exceeds min range, its damage is halved, instead of 0.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
Lasers turrets remain broken, but all other turret projectiles should now appear as expected. &lt;br /&gt;
&lt;br /&gt;
== 1.8.1 ==&lt;br /&gt;
[[Technology#List of Technologies|Techs]] and [[Colony#List of Buildings|building costs]] are now in-line with the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
* Fix: Colony -&amp;gt; Building base costs are very inconsistent and unpredictable.&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
* Pause Menu -&amp;gt; Restart button to pause menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=556</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=556"/>
		<updated>2024-07-31T02:26:13Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.2|v1.8.2]]&lt;br /&gt;
|31.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.1|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X#1.8.0|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=555</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Changelog&amp;diff=555"/>
		<updated>2024-07-26T17:45:47Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and patches for New Stars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Version&lt;br /&gt;
!Date&lt;br /&gt;
!Label&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X|v1.8.1]]&lt;br /&gt;
|25.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8.X|v1.8.0]]&lt;br /&gt;
|18.07.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.1|v1.7.1]]&lt;br /&gt;
|26.06.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7.X#1.7.0|v1.7.0]]&lt;br /&gt;
|22.03.24&lt;br /&gt;
|Gateway&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=554</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=554"/>
		<updated>2024-07-25T16:41:39Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.1 ==&lt;br /&gt;
[[Technology#List of Technologies|Techs]] and [[Colony#List of Buildings|building costs]] are now in-line with the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
* Fix: Colony -&amp;gt; Building base costs are very inconsistent and unpredictable.&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
* Pause Menu -&amp;gt; Restart button to pause menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
	<entry>
		<id>https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=553</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://wiki.newstarsgame.com/index.php?title=Update_1.8&amp;diff=553"/>
		<updated>2024-07-25T16:32:09Z</updated>

		<summary type="html">&lt;p&gt;ADAMJR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.8.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
* Fix: Tech -&amp;gt; Base cost ignores prerequisites for non-repeatable technologies&lt;br /&gt;
* Fix: Graphics -&amp;gt; VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
* Colony -&amp;gt; building base cost should be -&amp;gt; level * base cost (level 1)&lt;br /&gt;
&lt;br /&gt;
== 1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
* Wiki -&amp;gt; wiki.newstarsgame.com&lt;br /&gt;
* Main Menu -&amp;gt; Galaxy visual selectable from main menu&lt;br /&gt;
* Pause Menu -&amp;gt; Restart button to pause menu&lt;br /&gt;
&lt;br /&gt;
=== Improved ===&lt;br /&gt;
&lt;br /&gt;
* Galaxy -&amp;gt; Hyperlanes are now coloured to match galaxy&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
* Empire -&amp;gt; Naval capacity (not union naval capacity) -&amp;gt; Arbitrary bottleneck to expansion&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.&lt;br /&gt;
* There is still a bug preventing some settings such as &#039;Galaxy Visual&#039; from syncing after exiting to main menu and starting a game, although this is not new.&lt;br /&gt;
* The new wiki is being developed, so this update was heavily delayed.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
</feed>