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		<title>ADAMJR: Created Beginner&#039;s Guide page</title>
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		<updated>2026-05-06T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Created Beginner&amp;#039;s Guide page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Overview.jpg|thumb|400px|A new galaxy awaits — your first empire takes shape among the stars.]]&lt;br /&gt;
&lt;br /&gt;
Welcome to &amp;#039;&amp;#039;&amp;#039;New Stars&amp;#039;&amp;#039;&amp;#039;! This guide walks new commanders through their first hours in the galaxy: setting up an empire, surviving the early game, and building a foundation for galactic dominance. If you have never played a 4X strategy game before, start here.&lt;br /&gt;
&lt;br /&gt;
== The 4X Loop ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Stars&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;4X grand strategy game&amp;#039;&amp;#039;&amp;#039; — every play session revolves around four pillars:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;eXplore&amp;#039;&amp;#039;&amp;#039; — Send Explorer ships through [[Hyperlanes]] to chart unknown [[Star System|star systems]] and discover [[Planet|planets]], anomalies, and rival empires.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;eXpand&amp;#039;&amp;#039;&amp;#039; — Use Builder ships to claim systems and Colonist ships to settle habitable worlds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;eXploit&amp;#039;&amp;#039;&amp;#039; — Develop your [[Colony|colonies]] and [[Starbase|starbases]] to harvest [[Resource|resources]], grow population, and unlock new [[Technology|technologies]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;eXterminate&amp;#039;&amp;#039;&amp;#039; — Build [[Fleet|fleets]] and engage in [[Warfare]] to conquer or eliminate rival empires.&lt;br /&gt;
&lt;br /&gt;
Most early-game decisions affect your ability to do all four well. Balance is key.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Game ==&lt;br /&gt;
&lt;br /&gt;
When starting a new game, you&amp;#039;ll choose:&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Settings ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Setting&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MAP_SMALL.jpg|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Galaxy Size&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Choose between Tiny, Small, Medium, Large, or Huge. &amp;#039;&amp;#039;&amp;#039;Beginners should start with Medium or Small&amp;#039;&amp;#039;&amp;#039; — fewer systems means shorter games and easier-to-track conflicts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Higher difficulty boosts AI bonuses. Start on &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; for your first few games.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AI Players&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|How many rival empires share the galaxy. &amp;#039;&amp;#039;&amp;#039;4–6&amp;#039;&amp;#039;&amp;#039; is a good beginner range.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hyperlane Density&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Denser networks make travel easier but expose you to more neighbours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Choosing an Origin ===&lt;br /&gt;
&lt;br /&gt;
Your &amp;#039;&amp;#039;&amp;#039;Origin&amp;#039;&amp;#039;&amp;#039; shapes the opening hours of your game. There are 8 origins to choose from. A few beginner-friendly picks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Origin&lt;br /&gt;
!Bonus&lt;br /&gt;
!Why It&amp;#039;s Beginner-Friendly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ORIGIN_FORGOTTEN_OUTPOST.jpg|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forgotten Outpost&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Start with a Colonist fleet&lt;br /&gt;
|Lets you settle a second world early — extra economy and breathing room.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lost Colony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Start with extra population, a housing building, and a minerals building&lt;br /&gt;
|A stronger homeworld makes the early economy forgiving of mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ORIGIN_AETHERIC_SANCTIFIERS.jpg|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Aetheric Sanctifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Start on a Pristine world with Pink Plasma access&lt;br /&gt;
|Excellent food/science output without complex setup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Empire#Origin]].&lt;br /&gt;
&lt;br /&gt;
=== Government &amp;amp; Ideology ===&lt;br /&gt;
&lt;br /&gt;
Pick an [[Government|ideology]] (eight available) — each gives unique bonuses and changes the unique buildings your colonies can construct. Beginners benefit from &amp;#039;&amp;#039;&amp;#039;Cooperative Militarist&amp;#039;&amp;#039;&amp;#039; (balanced economy + military) or &amp;#039;&amp;#039;&amp;#039;Megacorporation&amp;#039;&amp;#039;&amp;#039; (strong trade-based income).&lt;br /&gt;
&lt;br /&gt;
== Your First Moves ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet-moving-in-star-system.jpg|thumb|350px|Move ships through hyperlanes to explore new systems.]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll begin with:&lt;br /&gt;
&lt;br /&gt;
* One &amp;#039;&amp;#039;&amp;#039;Homeworld colony&amp;#039;&amp;#039;&amp;#039; on a habitable [[Planet|planet]]&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Capital Starbase&amp;#039;&amp;#039;&amp;#039; in your home system&lt;br /&gt;
* One [[Ship|Explorer]] ship for scouting&lt;br /&gt;
* Some [[Ship|Builder]] and [[Ship|Colonist]] ships, depending on origin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting resources&amp;#039;&amp;#039;&amp;#039;: 100 {{icon|gold}} Gold, 100 {{icon|energy}} Energy, 100 {{icon|minerals}} Minerals, 100 {{icon|metals}} Metals, 100 {{icon|food}} Food, 100 {{icon|power}} Power&lt;br /&gt;
&lt;br /&gt;
=== Recommended First 5 Steps ===&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Send your Explorer outward.&amp;#039;&amp;#039;&amp;#039; Click your Explorer fleet, right-click an adjacent unexplored system. Repeat — Explorers reveal planets and find anomalies.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Queue colony buildings.&amp;#039;&amp;#039;&amp;#039; Open your homeworld and queue an &amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039; building, a &amp;#039;&amp;#039;&amp;#039;Minerals&amp;#039;&amp;#039;&amp;#039; building, and a &amp;#039;&amp;#039;&amp;#039;Housing&amp;#039;&amp;#039;&amp;#039; building. These three are the early backbone of any colony.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Claim nearby systems.&amp;#039;&amp;#039;&amp;#039; Send Builder ships to systems you&amp;#039;ve explored — claiming a system lets you place a Starbase and harvest its star&amp;#039;s resources.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Designate a Starbase.&amp;#039;&amp;#039;&amp;#039; Right-click a claimed Starbase and pick a designation (Outpost / Fort / Hub). Outposts are cheap general-purpose; Forts add defense; Hubs boost trade.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Open the Tech Panel.&amp;#039;&amp;#039;&amp;#039; Pick a research target. Early picks like &amp;#039;&amp;#039;&amp;#039;Heavy Cruisers&amp;#039;&amp;#039;&amp;#039; (military), &amp;#039;&amp;#039;&amp;#039;Starbase Hub&amp;#039;&amp;#039;&amp;#039; (economy), or &amp;#039;&amp;#039;&amp;#039;Repeatable Hull&amp;#039;&amp;#039;&amp;#039; (defense) are reliable openers.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Your empire runs on seven core resources, plus four special resources found on rare planets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Resource&lt;br /&gt;
!Icon&lt;br /&gt;
!Used For&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|gold}}&lt;br /&gt;
|Trade, diplomacy, integration, business deals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|energy}}&lt;br /&gt;
|Powers buildings, fleet upkeep, terraforming, vaporizing systems&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Minerals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|minerals}}&lt;br /&gt;
|Building colony structures&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Metals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|metals}}&lt;br /&gt;
|Building ships and starbases&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|food}}&lt;br /&gt;
|Population growth and upkeep&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|power}}&lt;br /&gt;
|System claims, Starbase upgrades, special actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Science&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{icon|science}}&lt;br /&gt;
|Technology research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Special resources&amp;#039;&amp;#039;  — Antimatter, Crimson Stardust, Golden Spice, and Pink Plasma — unlock advanced buildings and ships. Conquer or trade for them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; Each month, your empire gains a small base income (10 of most resources, 5 Power) plus everything your colonies and starbases produce. Watch the resource bar — going negative on &amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039; causes serious problems.&lt;br /&gt;
&lt;br /&gt;
== Building Your First Colony ==&lt;br /&gt;
&lt;br /&gt;
Each colony has &amp;#039;&amp;#039;&amp;#039;jobs&amp;#039;&amp;#039;&amp;#039; assigned to its population. The basic jobs are:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Politician&amp;#039;&amp;#039;&amp;#039; — runs the capital building&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Miner&amp;#039;&amp;#039;&amp;#039; — produces Minerals&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; — produces Metals&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Entertainer&amp;#039;&amp;#039;&amp;#039; — keeps citizens happy (amenities)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Farmer&amp;#039;&amp;#039;&amp;#039; — produces Food&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scientist&amp;#039;&amp;#039;&amp;#039; — produces Science&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039; — defends the colony in [[Warfare#Colony Siege|sieges]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Investor&amp;#039;&amp;#039;&amp;#039; — produces Gold&lt;br /&gt;
&lt;br /&gt;
Construct buildings on the colony to unlock more job slots. Upgrade your &amp;#039;&amp;#039;&amp;#039;Colony Capital&amp;#039;&amp;#039;&amp;#039; (4 levels: Settlement Center → Metropolis Hub → Stellar Nexus → Cosmic Citadel) to increase population caps and total job slots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colony Focus:&amp;#039;&amp;#039;&amp;#039; Each colony can be assigned a &amp;#039;&amp;#039;&amp;#039;focus&amp;#039;&amp;#039;&amp;#039; (e.g. Industrial, Research, Agricultural) that boosts certain outputs. Match the focus to the planet&amp;#039;s natural strengths.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy Basics ==&lt;br /&gt;
&lt;br /&gt;
When your Explorers meet another empire, you&amp;#039;ll receive a &amp;#039;&amp;#039;&amp;#039;Meet Player&amp;#039;&amp;#039;&amp;#039; event. Open the [[Diplomacy|Diplomacy Panel]] to see relations:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Establish Embassy&amp;#039;&amp;#039;&amp;#039; (free) — opens deeper diplomacy options.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Request Trade&amp;#039;&amp;#039;&amp;#039; — exchange resources monthly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Declare Friendship&amp;#039;&amp;#039;&amp;#039; — boost mutual opinion (lasts 2,160 days).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Form Alliance&amp;#039;&amp;#039;&amp;#039; — military cooperation.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Declare War&amp;#039;&amp;#039;&amp;#039; — see [[Warfare]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; Friendly relations are usually better than war in the early game. Trade resources you have surplus of for resources you&amp;#039;re short on.&lt;br /&gt;
&lt;br /&gt;
== Research and Technology ==&lt;br /&gt;
&lt;br /&gt;
Open the &amp;#039;&amp;#039;&amp;#039;Tech Panel&amp;#039;&amp;#039;&amp;#039; to see your research options. You can pick from three random fields each tier. Priorities for new players:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Heavy Cruisers / Star Cruisers&amp;#039;&amp;#039;&amp;#039; — unlock larger warships.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Starbase Hub / Starbase Fort&amp;#039;&amp;#039;&amp;#039; — unlock starbase designations.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Repeatable Hull / Shields&amp;#039;&amp;#039;&amp;#039; — survivability buffs that stack.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Building Fort&amp;#039;&amp;#039;&amp;#039; — defensive colony buildings.&lt;br /&gt;
&lt;br /&gt;
Some techs are &amp;#039;&amp;#039;&amp;#039;repeatable&amp;#039;&amp;#039;&amp;#039; — they reappear after research and stack indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Winning the Game ==&lt;br /&gt;
&lt;br /&gt;
You can pursue several [[Endgame|victory conditions]]:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039; — Last empire standing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Galactic Union&amp;#039;&amp;#039;&amp;#039; — Form or lead the dominant union.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Score Victory&amp;#039;&amp;#039;&amp;#039; — Highest score when the time limit ends.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cosmic Convergence&amp;#039;&amp;#039;&amp;#039; — Special endgame event involving the Celestial Squid.&lt;br /&gt;
&lt;br /&gt;
You can also lose — protect your &amp;#039;&amp;#039;&amp;#039;capital colony&amp;#039;&amp;#039;&amp;#039;. Losing it can trigger defeat conditions.&lt;br /&gt;
&lt;br /&gt;
== Common Beginner Mistakes ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Over-expanding too fast.&amp;#039;&amp;#039;&amp;#039; New colonies cost upkeep before they pay back. Stabilise 2–3 strong colonies before building a 4th.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ignoring Power.&amp;#039;&amp;#039;&amp;#039; Power is needed for claiming systems and Starbase upgrades. Build Power generation early.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No defense fleet.&amp;#039;&amp;#039;&amp;#039; Even peaceful neighbours can become hostile. Keep a small fleet near your capital.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forgetting to upgrade Starbases.&amp;#039;&amp;#039;&amp;#039; Higher-tier Starbases provide huge defensive and economic bonuses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not assigning jobs.&amp;#039;&amp;#039;&amp;#039; Population without jobs produces nothing. Check the colony screen and fill empty slots.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Going negative on Food or Energy.&amp;#039;&amp;#039;&amp;#039; Penalties stack and snowball — fix it immediately.&lt;br /&gt;
&lt;br /&gt;
== Next Steps ==&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve survived a few games, dive deeper into:&lt;br /&gt;
&lt;br /&gt;
* [[Empire]] — Origin details, government types, and unique mechanics&lt;br /&gt;
* [[Colony]] — Full job, building, and focus reference&lt;br /&gt;
* [[Starbase]] — Designations, upgrades, and roles&lt;br /&gt;
* [[Fleet]] — Ship roles and management&lt;br /&gt;
* [[Warfare]] — Combat, siege, and peace mechanics&lt;br /&gt;
* [[Diplomacy]] — Treaties, opinions, and unions&lt;br /&gt;
* [[Technology]] — Full tech tree&lt;br /&gt;
* [[Saving System]] — Save and load mechanics&lt;br /&gt;
&lt;br /&gt;
Welcome to the galaxy, commander. May your empire stand the test of time.&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
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