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	<updated>2026-05-06T13:07:33Z</updated>
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		<id>https://wiki.newstarsgame.com/index.php?title=Warfare&amp;diff=584&amp;oldid=prev</id>
		<title>ADAMJR: Created Warfare page</title>
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		<updated>2026-05-06T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Created Warfare page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Fleet-moving-in-star-system.jpg|thumb|400px|Fleets engaging in battle within a star system.]]&lt;br /&gt;
&lt;br /&gt;
Warfare is a core aspect of galactic conquest in &amp;#039;&amp;#039;&amp;#039;New Stars&amp;#039;&amp;#039;&amp;#039;. Empires build [[Fleet|fleets]] to defend their territory, besiege enemy [[Colony|colonies]], and eliminate rival powers. This page covers declaring war, fleet combat, colony sieging, and making peace.&lt;br /&gt;
&lt;br /&gt;
== Declaring War ==&lt;br /&gt;
&lt;br /&gt;
War is declared through the [[Diplomacy|Diplomacy Panel]] by selecting a rival empire and choosing &amp;#039;&amp;#039;&amp;#039;Declare War&amp;#039;&amp;#039;&amp;#039;. War can only be declared when you:&lt;br /&gt;
&lt;br /&gt;
* Are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; already at war with the target.&lt;br /&gt;
* Are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; in a friendship with the target.&lt;br /&gt;
* Are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; bound by an active truce with the target.&lt;br /&gt;
&lt;br /&gt;
When war is declared, all [[Diplomacy|allied]] empires on both sides are automatically pulled into the conflict. Embassies are dissolved, trade agreements cancelled, and a &amp;#039;&amp;#039;&amp;#039;peace cooldown of 360 days&amp;#039;&amp;#039;&amp;#039; is imposed before negotiations become possible.&lt;br /&gt;
&lt;br /&gt;
{{ns-color|DANGER|Warning:}} Declaring war deals major opinion penalties — Trust drops by 100 and a War modifier of −50 is applied to all affected empires.&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are groups of ships that traverse the galaxy through [[Star System|star systems]] via [[Hyperlanes]]. A fleet&amp;#039;s total combat power is the combined sum of all its ships&amp;#039; stats. Fleets can be &amp;#039;&amp;#039;&amp;#039;merged&amp;#039;&amp;#039;&amp;#039; to concentrate firepower, or &amp;#039;&amp;#039;&amp;#039;split&amp;#039;&amp;#039;&amp;#039; to patrol multiple systems simultaneously. Winning a battle rewards the victorious fleet with &amp;#039;&amp;#039;&amp;#039;EXP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Ship Types ===&lt;br /&gt;
&lt;br /&gt;
Military ships come in five combat classes, each suited to different engagement ranges. Non-military ships (Explorers, Colonists, Builders) cannot participate in battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Ship&lt;br /&gt;
!Role&lt;br /&gt;
!Range&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gunboat.png|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Gunboat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Short-Range Skirmisher&lt;br /&gt;
|Short only&lt;br /&gt;
|Gunboats are the smallest military vessels and only carry short-range weapons. Best used in large numbers for early-game warfare.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Destroyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Skirmisher&lt;br /&gt;
|Short &amp;amp; Medium&lt;br /&gt;
|Destroyers are versatile ships effective in both short and medium-range engagements.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Light Cruiser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Medium Fighter&lt;br /&gt;
|Medium&lt;br /&gt;
|Light Cruisers form the backbone of mid-game fleets, specialising in medium-range combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Heavy Cruiser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Ranged Combatant&lt;br /&gt;
|Medium &amp;amp; Long&lt;br /&gt;
|Heavy Cruisers provide heavy firepower at medium and long range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star-cruiser.png|center|thumb|74x74px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Star Cruiser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Long-Range Powerhouse&lt;br /&gt;
|Long&lt;br /&gt;
|Star Cruisers are formidable capital ships built for devastating long-range bombardment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fleet Stats ===&lt;br /&gt;
&lt;br /&gt;
Each fleet&amp;#039;s combat power is the combined sum of its ships&amp;#039; individual stats:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|shields}} &amp;#039;&amp;#039;&amp;#039;Shields&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|The first line of defense. Shields absorb damage before the Hull is hit. Shields regenerate out of combat each month.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|hull}} &amp;#039;&amp;#039;&amp;#039;Hull&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Core structural integrity. A ship at zero Hull is destroyed. Reduced Hull also reduces Damage output — see Critical Damage below.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|damage}} &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Raw offensive output per turret shot. Actual damage in battle depends on turret type and engagement range.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|speed}} &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Movement speed across the galaxy, and the source of &amp;#039;&amp;#039;&amp;#039;Evasion&amp;#039;&amp;#039;&amp;#039; — faster ships dodge up to &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; of incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|regen}} &amp;#039;&amp;#039;&amp;#039;Regen Rate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Monthly rate at which Shields and Hull recover when not in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire Rate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|How often turrets fire. Combined with Damage, determines effective damage per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Ships are equipped with turrets that fire during battles. Different turret types are effective at different ranges:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Turret Type&lt;br /&gt;
!Best Range&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_rocket.png|center|thumb|64x64px]]&lt;br /&gt;
|Rockets&lt;br /&gt;
|Short&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medium_turrets.png|center|thumb|64x64px]]&lt;br /&gt;
|Standard Turrets&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_missiles.png|center|thumb|64x64px]]&lt;br /&gt;
|Missiles&lt;br /&gt;
|Medium–Long&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_plasma.png|center|thumb|64x64px]]&lt;br /&gt;
|Plasma Cannons&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_turret_spice_phaser.png|center|thumb|64x64px]]&lt;br /&gt;
|Spice Phasers&lt;br /&gt;
|Long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combat engagements occur at approximately &amp;#039;&amp;#039;&amp;#039;medium range&amp;#039;&amp;#039;&amp;#039;. Turrets whose minimum effective range matches the engagement distance deal &amp;#039;&amp;#039;&amp;#039;full damage&amp;#039;&amp;#039;&amp;#039;; turrets outside their optimal range deal only &amp;#039;&amp;#039;&amp;#039;50% damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Battles begin automatically when enemy fleets occupy the same star system. Ships target the nearest enemy and exchange fire each combat tick.&lt;br /&gt;
&lt;br /&gt;
=== Damage Resolution ===&lt;br /&gt;
&lt;br /&gt;
Incoming damage is resolved in this order:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Shields&amp;#039;&amp;#039;&amp;#039; absorb damage first. Any excess carries over into Hull.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Hull&amp;#039;&amp;#039;&amp;#039; takes remaining damage. As Hull is reduced, the ship&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Damage output scales down proportionally&amp;#039;&amp;#039;&amp;#039; — a ship near-zero Hull deals only ~50% of its base damage (&amp;#039;&amp;#039;Critical Damage&amp;#039;&amp;#039;).&lt;br /&gt;
# A ship at &amp;#039;&amp;#039;&amp;#039;zero Hull&amp;#039;&amp;#039;&amp;#039; is destroyed and removed from battle.&lt;br /&gt;
&lt;br /&gt;
Ships can also &amp;#039;&amp;#039;&amp;#039;evade&amp;#039;&amp;#039;&amp;#039; an attack entirely. Evasion chance is derived from Speed and is capped at &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
&lt;br /&gt;
A fleet automatically retreats from battle when its combined HP (Shields + Hull) drops below &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; of its maximum value. Retreating fleets immediately leave the star system.&lt;br /&gt;
&lt;br /&gt;
=== Starbases in Battle ===&lt;br /&gt;
&lt;br /&gt;
[[Starbase|Starbases]] participate in combat as fixed defenders, engaging enemy fleets directly. Their stats improve significantly with each upgrade tier. Higher-tier Starbases also grant a &amp;#039;&amp;#039;&amp;#039;damage bonus to all allied ships&amp;#039;&amp;#039;&amp;#039; in the system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!{{icon|shields}} Shields&lt;br /&gt;
!{{icon|hull}} Hull&lt;br /&gt;
!{{icon|damage}} Damage&lt;br /&gt;
!Allied Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1 (Basic Outpost)&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|500&lt;br /&gt;
|50&lt;br /&gt;
|+20% Allied Damage&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|1,000&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|+30% Allied Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Starbase]] for full stats by type and designation.&lt;br /&gt;
&lt;br /&gt;
== Colony Siege ==&lt;br /&gt;
&lt;br /&gt;
[[File:Siege.png|thumb|200px|The red siege icon marks a colony under enemy occupation pressure.]]&lt;br /&gt;
&lt;br /&gt;
Capturing an enemy [[Colony|colony]] requires &amp;#039;&amp;#039;&amp;#039;sieging&amp;#039;&amp;#039;&amp;#039; it — a gradual process driven by sustained fleet presence in the colony&amp;#039;s star system.&lt;br /&gt;
&lt;br /&gt;
=== Siege Progress ===&lt;br /&gt;
&lt;br /&gt;
Every colony has a &amp;#039;&amp;#039;&amp;#039;Siege Progress&amp;#039;&amp;#039;&amp;#039; value from &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; (fully unoccupied) to &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (fully captured). Progress shifts based on which side has fleets in the system:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Condition&lt;br /&gt;
!Effect on Siege Progress&lt;br /&gt;
|-&lt;br /&gt;
|Only &amp;#039;&amp;#039;&amp;#039;occupier fleets&amp;#039;&amp;#039;&amp;#039; present&lt;br /&gt;
|Increases. Occupier fleets exert &amp;#039;&amp;#039;&amp;#039;1.75×&amp;#039;&amp;#039;&amp;#039; effective siege pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Only &amp;#039;&amp;#039;&amp;#039;defender fleets&amp;#039;&amp;#039;&amp;#039; present&lt;br /&gt;
|Decreases (Liberation in progress). Liberation is &amp;#039;&amp;#039;&amp;#039;40% faster&amp;#039;&amp;#039;&amp;#039; than sieging.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Both sides&amp;#039;&amp;#039;&amp;#039; have fleets present (Contested)&lt;br /&gt;
|No change — the siege is contested and stalls.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;No fleets&amp;#039;&amp;#039;&amp;#039; on either side (mid-siege)&lt;br /&gt;
|Slowly deteriorates toward 0 at ¼ of the normal siege rate per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Siege Difficulty ===&lt;br /&gt;
&lt;br /&gt;
How quickly a colony can be sieged depends on its &amp;#039;&amp;#039;&amp;#039;Siege Difficulty&amp;#039;&amp;#039;&amp;#039;, which is the sum of:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Soldiers&amp;#039;&amp;#039;&amp;#039; assigned to the colony × the per-soldier siege difficulty stat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building Siege Difficulty&amp;#039;&amp;#039;&amp;#039; (including Forts and other colony buildings).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Half the colony&amp;#039;s Population.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tile building contributions.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A higher Siege Difficulty means a longer siege. The time is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time to Siege&amp;#039;&amp;#039;&amp;#039; = max(5.1 + SiegeDifficulty × 0.4, 5.1) &amp;#039;&amp;#039;(game days)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time to Liberate&amp;#039;&amp;#039;&amp;#039; = Time to Siege ÷ 1.4&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Occupation Outcome ===&lt;br /&gt;
&lt;br /&gt;
When Siege Progress reaches &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; and the colony was unoccupied, it becomes &amp;#039;&amp;#039;&amp;#039;Occupied&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Colony buildings are damaged.&lt;br /&gt;
* Colony ownership transfers to the occupying empire.&lt;br /&gt;
* Endgame defeat/victory conditions are checked.&lt;br /&gt;
* If the occupier is a &amp;#039;&amp;#039;&amp;#039;Barbaric&amp;#039;&amp;#039;&amp;#039; faction, the colony is permanently &amp;#039;&amp;#039;&amp;#039;razed&amp;#039;&amp;#039;&amp;#039; (destroyed) and the system&amp;#039;s [[Starbase]] is deconstructed.&lt;br /&gt;
&lt;br /&gt;
When Siege Progress returns to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; and the colony was occupied, it is &amp;#039;&amp;#039;&amp;#039;Liberated&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* The colony reverts to its original owner.&lt;br /&gt;
* Siege Progress resets to 0.&lt;br /&gt;
&lt;br /&gt;
=== Colony Defenses ===&lt;br /&gt;
&lt;br /&gt;
Colonies can be fortified with &amp;#039;&amp;#039;&amp;#039;Fort&amp;#039;&amp;#039;&amp;#039; buildings, which substantially raise Siege Difficulty and slow any enemy siege. The &amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039; job also contributes directly to siege resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|1&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Outpost Barricade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Basic colonial fortification. Provides an early line of defense against potential threats.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Armored Garrison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Reinforced walls with trained soldiers and advanced weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|3&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Citadel Fortress&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|State-of-the-art defenses with energy shields and powerful artillery systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_building_fort.png|center|thumb|64x64px]]&lt;br /&gt;
|4&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Celestial Bastion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|The pinnacle of colonial defense — advanced energy weaponry and force fields capable of repelling any assault.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Making Peace ==&lt;br /&gt;
&lt;br /&gt;
Peace is negotiated through the [[Diplomacy]] panel. Both empires must agree, and all of the following conditions must be met:&lt;br /&gt;
&lt;br /&gt;
* Both empires are currently at war with each other.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;peace cooldown (360 days)&amp;#039;&amp;#039;&amp;#039; from the start of the war has elapsed for both sides.&lt;br /&gt;
* Neither empire is &amp;#039;&amp;#039;&amp;#039;Barbaric&amp;#039;&amp;#039;&amp;#039; — Barbaric factions cannot negotiate peace.&lt;br /&gt;
&lt;br /&gt;
Upon peace being made:&lt;br /&gt;
&lt;br /&gt;
* Relations are reset to &amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Truce&amp;#039;&amp;#039;&amp;#039; is imposed for &amp;#039;&amp;#039;&amp;#039;1,080 days&amp;#039;&amp;#039;&amp;#039;, during which war cannot be re-declared.&lt;br /&gt;
* Occupied [[Starbase|Starbases]] in the opposing empire&amp;#039;s territory are either transferred or deoccupied.&lt;br /&gt;
* If an empire is no longer at war with &amp;#039;&amp;#039;&amp;#039;any&amp;#039;&amp;#039;&amp;#039; opponent after peace, all of its occupied colonies are liberated and all siege progress is reset to 0.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Diplomacy]] — Alliances, opinions, and diplomatic options&lt;br /&gt;
* [[Colony]] — Colony buildings, jobs, and management&lt;br /&gt;
* [[Starbase]] — Upgrading and designating starbases&lt;br /&gt;
* [[Technology]] — Fleet and weapon research&lt;br /&gt;
* [[Fleet]] — Fleet management and orders&lt;/div&gt;</summary>
		<author><name>ADAMJR</name></author>
	</entry>
</feed>