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Origins determine the starting bonuses of an empire. There are 8 different playable origins. | Origins determine the starting bonuses of an empire. There are 8 different playable origins. | ||
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|[[File:Origin-lost-colony.jpg|thumb|center|148x148px]] | |||
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=== Lost Colony === | === Lost Colony === | ||
We, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination. | |||
We, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination. | |||
{{ColorText|SECONDARY|Prerequisite: None.}} | {{ColorText|YELLOW|Bonus: Start with 1 extra population, housing building, and minerals building.}} | |||
|- | |||
|[[File:Origin-shattered-world.jpg|center|thumb|148x148px]] | |||
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=== Shattered World === | === Shattered World === | ||
Our Devastated Homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms. | Our Devastated Homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms. | ||
{{ColorText|SECONDARY|Prerequisite: Xeno Exterminator.}} | {{ColorText|YELLOW|Bonus: Start with a full gunboat fleet.}} | |||
|- | |||
|[[File:Origin-forgotten-outpost.jpg|center|thumb|148x148px]] | |||
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=== Forgotten Outpost === | === Forgotten Outpost === | ||
The Extreme Isolationist Empire emerges, resilient and self-reliant, embracing self-sufficiency to forge their destiny among the stars. | The Extreme Isolationist Empire emerges, resilient and self-reliant, embracing self-sufficiency to forge their destiny among the stars. | ||
{{ColorText|SECONDARY|Prerequisite: Extreme Isolationist.}} | {{ColorText|YELLOW|Bonus: Start with a colonist fleet.}} | |||
|} | |||
[[File:Origin-shadowy-nexus.jpg|left|thumb|148x148px]] | |||
=== Shadowy Nexus === | === Shadowy Nexus === | ||
From the shadows, the enigmatic Silent State wields unknown power, manipulating events to maintain unchallenged dominance. | From the shadows, the enigmatic Silent State wields unknown power, manipulating events to maintain unchallenged dominance. | ||
{{ColorText|SECONDARY|Prerequisite: Silent State.}} | {{ColorText|YELLOW|Bonus: Start with intel of 3 nearby empire capitals.}} | |||
[[File:Origin-aetheric-sanctifiers.png|left|thumb|148x148px]] | |||
=== Aetheric Sanctifiers === | === Aetheric Sanctifiers === | ||
Control a society with a deep spiritual connection to pristine worlds, granting unique psionic abilities and a reverence for Pink Plasma. | Control a society with a deep spiritual connection to pristine worlds, granting unique psionic abilities and a reverence for Pink Plasma. | ||
{{ColorText|SECONDARY|Prerequisite: None.}} | {{ColorText|YELLOW|Bonus: Start on a Pristine world.}} | |||
[[File:Origin-stellar-nomarchs.png|left|thumb|148x148px]] | |||
=== Stellar Nomarchs === | === Stellar Nomarchs === | ||
The Stellar Nomarchs were appointed by a long-lost galactic council to govern and maintain peace in their respective star systems. Over the millennia, they've forged unbreakable alliances and have become adept diplomats, commanding respect and loyalty from | The Stellar Nomarchs were appointed by a long-lost galactic council to govern and maintain peace in their respective star systems. Over the millennia, they've forged unbreakable alliances and have become adept diplomats, commanding respect and loyalty from neighbouring civilizations. | ||
{{ColorText|YELLOW|Bonus: Start allied with a nearby alien empire.}} | {{ColorText|SECONDARY|Prerequisite: None.}} | {{ColorText|YELLOW|Bonus: Start allied with a nearby alien empire.}} | ||
[[File:Origin-spice-lords.png|left|thumb|148x148px]] | |||
=== Spice Lords === | |||
The Spice Lords hail from a lone desert world, where they have mastered the harvesting and control of the coveted Golden Spice. With the monopoly over this rare resource, they hold immense economic power, attracting traders and forging lucrative trade routes across the galaxy. | |||
{{ColorText|SECONDARY|Prerequisite: None.}} | {{ColorText|YELLOW|Bonus: Start on an arid world, with +100% empire-wide spice production.}} | |||
[[File:Origin-abyssal-nomads.png|left|thumb|148x148px]] | |||
The Abyssal Nomads traverse the vast cosmic void, searching for new frontiers and rare resources. Their exceptional exploration skills enable them to discover the hidden riches of Antimatter, empowering their journey through the cosmic abyss. | === Abyssal Nomads === | ||
The Abyssal Nomads traverse the vast cosmic void, searching for new frontiers and rare resources. Their exceptional exploration skills enable them to discover the hidden riches of Antimatter, empowering their journey through the cosmic abyss. | |||
{{ColorText|SECONDARY|Prerequisite: None.}} | {{ColorText|YELLOW|Bonus: Start on an anti-matter rich void world.}} |
Revision as of 22:45, 17 July 2024
An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.
Origin
Origins determine the starting bonuses of an empire. There are 8 different playable origins.
Lost ColonyWe, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination. Prerequisite: None. | Bonus: Start with 1 extra population, housing building, and minerals building. | |
Shattered WorldOur Devastated Homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms. Prerequisite: Xeno Exterminator. | Bonus: Start with a full gunboat fleet. | |
Forgotten OutpostThe Extreme Isolationist Empire emerges, resilient and self-reliant, embracing self-sufficiency to forge their destiny among the stars. Prerequisite: Extreme Isolationist. | Bonus: Start with a colonist fleet. |
Shadowy Nexus
From the shadows, the enigmatic Silent State wields unknown power, manipulating events to maintain unchallenged dominance.
Prerequisite: Silent State. | Bonus: Start with intel of 3 nearby empire capitals.
Aetheric Sanctifiers
Control a society with a deep spiritual connection to pristine worlds, granting unique psionic abilities and a reverence for Pink Plasma.
Prerequisite: None. | Bonus: Start on a Pristine world.
Stellar Nomarchs
The Stellar Nomarchs were appointed by a long-lost galactic council to govern and maintain peace in their respective star systems. Over the millennia, they've forged unbreakable alliances and have become adept diplomats, commanding respect and loyalty from neighbouring civilizations.
Prerequisite: None. | Bonus: Start allied with a nearby alien empire.
Spice Lords
The Spice Lords hail from a lone desert world, where they have mastered the harvesting and control of the coveted Golden Spice. With the monopoly over this rare resource, they hold immense economic power, attracting traders and forging lucrative trade routes across the galaxy.
Prerequisite: None. | Bonus: Start on an arid world, with +100% empire-wide spice production.
Abyssal Nomads
The Abyssal Nomads traverse the vast cosmic void, searching for new frontiers and rare resources. Their exceptional exploration skills enable them to discover the hidden riches of Antimatter, empowering their journey through the cosmic abyss.
Prerequisite: None. | Bonus: Start on an anti-matter rich void world.