More actions
Fix typo |
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* Create Game -> Empire -> Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64. | * Create Game -> Empire -> Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64. | ||
* Ubiquity -> Starbases -> Replace old turret prefabs with new turrets. | * Ubiquity -> Starbases -> Replace old turret prefabs with new turrets. | ||
* Create Game -> Allow empire presets a chance to spawn in (if enabled by player). | |||
=== Fixed === | === Fixed === | ||
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* Fix: Create Game -> Clicking 'Main' to exit origin selection and 'Play' randomizes the empire being customized, resulting in lost customization. | * Fix: Create Game -> Clicking 'Main' to exit origin selection and 'Play' randomizes the empire being customized, resulting in lost customization. | ||
* Fix: Fleet panel -> Esc key cancels fleet orders, when it used to close panel. | * Fix: Fleet panel -> Esc key cancels fleet orders, when it used to close panel. | ||
* Fix: Create Game -> After starting game, galaxy visual sometimes does not match customized visual type. | |||
=== Changed === | === Changed === |
Latest revision as of 22:38, 10 August 2024
1.9.0
Update improving empire customization and stability.
Added
- Add: Create Game -> Saveable and loadable empire presets.
Improved
- Create Game -> Empire -> Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64.
- Ubiquity -> Starbases -> Replace old turret prefabs with new turrets.
- Create Game -> Allow empire presets a chance to spawn in (if enabled by player).
Fixed
- Fix: Create Game -> Map size setting not initially synced with actual value (i.e. appeared as 'duel' when map size was actually 'small').
- Fix: Create Game -> Clicking 'Main' to exit origin selection and 'Play' randomizes the empire being customized, resulting in lost customization.
- Fix: Fleet panel -> Esc key cancels fleet orders, when it used to close panel.
- Fix: Create Game -> After starting game, galaxy visual sometimes does not match customized visual type.
Changed
- Hyperlanes -> Base hyperlane density from 0.4 to 0.5.
Removed
- Remove: Create Game -> Map -> Cached/saved values -> Conflicts with network synced value leading to unexpected map generations.