More actions
Ships are units of a fleet, and may have civilian roles such as research or have military roles.
Type | Base Stats (Standard Duration) | Base Cost (Standard Duration) | Unlocked By | Description | |
---|---|---|---|---|---|
Gunboat | - | Gunboats are the smallest military ships and only have short-range. | |||
Frigate | Tech: Frigates | Destroyers are useful in short and medium-range combat. | |||
Light Cruiser | Tech: Light Cruisers | Light Cruisers are used for medium-range combat. | |||
Heavy Cruiser | Tech: Heavy Cruisers | Heavy Cruisers are useful for medium and long-range combat. | |||
Star Cruiser | Tech: Star Cruisers | Star Cruisers are formidable for long-range combat. | |||
Explorer | - | Explorers can uncover hidden areas of the galaxy. | |||
Builder | - | Builders can claim explored star systems. | |||
Colonist | - | Colonists can build colonies on habitable worlds. |
Turrets
Range
Only when a turret/ship is within range to an enemy, it shoots.
Fire Rate
How often a ship fires. A fire rate of 0.10 means the turret is fired shots every 10 simulated days.
Turret Types
- Gatlings: Rapid fire at a short range, with low damage.
- Lasers: Constant damage at a short range, with a constant fire rate.
- Ballistic: Ballistic turrets have medium range and moderate fire rate.
- Snipers: Railguns have a long range, low fire rate but deal the most damage per hit.
Ideas for Presets
Gunboat: Swarmers
Agile gunboats equipped with gatling guns for rapid, close-range assaults.
+ Quick to strike with significant initial damage.
- Vulnerable to long-range attacks; best used in swarms for effectiveness.
Heavy Cruiser: Snipers
Robust cruisers with railguns, designed to make the first impactful hits.
+ Delivers powerful initial blows with railguns.
- Slower follow-up attacks due to the low fire rate; can be outmanoeuvred by swarmers.