More actions
Ships are units of a fleet, and may have civilian roles such as research or have military roles.
Type | Is Civilian? | Base Stats | Base Cost | Unlocked By | Role | |
---|---|---|---|---|---|---|
Gunboat | No | |||||
Frigate | No | |||||
Light Cruiser | No | |||||
Heavy Cruiser | No | |||||
Star Cruiser | No | |||||
Explorer | Yes | |||||
Builder | Yes | |||||
Colonist | Yes |
Turrets
Range
Only when a turret/ship is within range to an enemy, it shoots.
Fire Rate
How often a ship fires. A fire rate of 0.10 means the turret is fired shots every 10 simulated days.
Turret Types
- Gatlings: Rapid fire at a short range, with low damage.
- Lasers: Constant damage at a short range, with a constant fire rate.
- Ballistic: Ballistic turrets have medium range and moderate fire rate.
- Snipers: Railguns have a long range, low fire rate but deal the most damage per hit.
Ideas for Presets
Gunboat: Swarmers
Agile gunboats equipped with gatling guns for rapid, close-range assaults.
+ Quick to strike with significant initial damage.
- Vulnerable to long-range attacks; best used in swarms for effectiveness.
Heavy Cruiser: Snipers
Robust cruisers with railguns, designed to make the first impactful hits.
+ Delivers powerful initial blows with railguns.
- Slower follow-up attacks due to the low fire rate; can be outmanoeuvred by swarmers.