Ship

Ships are units of a fleet, and may have civilian roles such as research or have military roles.
| Type | Base Stats (Standard Duration) | Base Cost (Standard Duration) | Unlocked By | Description | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gunboat |
{{#switch:hull |
heavy_cruiser = |
hull = }}100 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}100 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }} 140 |
{{#switch:metals |
metals = |
minerals = |
militarist = }} 75 |
- | Gunboats are the smallest military ships and only have short-range. | |
| Frigate |
{{#switch:hull |
heavy_cruiser = |
hull = }}200 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}200 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}120 |
{{#switch:metals |
metals = |
minerals = |
militarist = }}150 |
Tech: Frigates | Destroyers are useful in short and medium-range combat. | |
| Light Cruiser |
{{#switch:hull |
heavy_cruiser = |
hull = }}300 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}300 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}100 |
{{#switch:metals |
metals = |
minerals = |
militarist = }}250 |
Tech: Light Cruisers | Light Cruisers are used for medium-range combat. | |
| Heavy Cruiser |
{{#switch:hull |
heavy_cruiser = |
hull = }}400 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}400 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}80 |
{{#switch:metals |
metals = |
minerals = |
militarist = }}400 |
Tech: Heavy Cruisers | Heavy Cruisers are useful for medium and long-range combat. | |
| Star Cruiser |
{{#switch:hull |
heavy_cruiser = |
hull = }}1000 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}1000 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}60 |
{{#switch:metals |
metals = |
minerals = |
militarist = }}800 |
Tech: Star Cruisers | Star Cruisers are formidable for long-range combat. | |
| Explorer |
{{#switch:hull |
heavy_cruiser = |
hull = }}100 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}100 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }} 140 |
{{#switch:metals |
metals = |
minerals = |
militarist = }} 75 |
- | Explorers can uncover hidden areas of the galaxy. | |
| Builder |
{{#switch:hull |
heavy_cruiser = |
hull = }}100 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}100 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }} 140 |
{{#switch:metals |
metals = |
minerals = |
militarist = }} 75 |
- | Builders can claim explored star systems. | |
| Colonist |
{{#switch:hull |
heavy_cruiser = |
hull = }}100 {{#switch:shields |
science = |
shields = |
siege = |
speed = |
star_cruiser = }}100 {{#switch:speed |
science = |
shields = |
siege = |
speed = |
star_cruiser = }} 140 |
{{#switch:metals |
metals = |
minerals = |
militarist = }} 75 |
- | Colonists can build colonies on habitable worlds. |
Turrets
Range
Only when a turret/ship is within range to an enemy, it shoots.
Fire Rate
How often a ship fires. A fire rate of 0.10 means the turret is fired shots every 10 simulated days.
Turret Types
- Gatlings: Rapid fire at a short range, with low damage.
- Lasers: Constant damage at a short range, with a constant fire rate.
- Ballistic: Ballistic turrets have medium range and moderate fire rate.
- Snipers: Railguns have a long range, low fire rate but deal the most damage per hit.
Ideas for Presets
Gunboat: Swarmers
Agile gunboats equipped with gatling guns for rapid, close-range assaults.
+ Quick to strike with significant initial damage.
- Vulnerable to long-range attacks; best used in swarms for effectiveness.

Heavy Cruiser: Snipers
Robust cruisers with railguns, designed to make the first impactful hits.
+ Delivers powerful initial blows with railguns.
- Slower follow-up attacks due to the low fire rate; can be outmanoeuvred by swarmers.







