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Game

From New Stars Wiki

This page explains the nature of New Stars gameplay, core mechanics, and how it compares to other games. For the ease of comparison, this game visually appears like Stellaris in many ways, however there are some core mechanical differences, not to mention the vast difference in scope of both games. A lot of mechanical inspiration is drawn from games such as Civilization VI, as you may find out on this page.

Duration

This determines the logistical modifier which affects things like base monthly resources, costs, upkeep, and the general pace of the game. It does not affect ship speed though, because having ships move incredibly fast or slow in star systems would be odd.

Logistical Modifiers

A ⅓ logistical modifier here would mean that resources, costs etc. are ~33.33% of normal speed. This is intended to allow the game to be completed in a quicker period of time.

Duration Logistical Modifier
Meteoroid
Comet
Nebula 1
Constellation 1⅓
Galactic Eon 1⅔

Difficulty

These are the difficulty modifiers and bonuses for each game difficulty.

Player Starting Presets

The player starts with the following presets, regardless of difficulty.

Starting Fleets Base Starter Resources Base Monthly Resources

100 100 100 100 100 100

10 10 10 10 10 5 10

Player Modifiers

Difficulty Modifiers
I Trainee

+25% Basic Resources


+25% Advanced Resources


+50% Damage

II Explorer

+10% Basic Resources


+10% Advanced Resources


+25% Damage

III Nomad -
IV Renegade

−10% Basic Resources


−10% Advanced Resources


−10% Damage

V Castaway

−25% Basic Resources


−25% Advanced Resources


−25% Damage

AI Modifiers

Unlike a player, AI starting presets differ based on difficulty to add extra challenge and give them a head start where necessary.

Difficulty Starting Fleets (AI) Modifiers
I Trainee

−25% Basic Resources


−25% Advanced Resources


−25% Damage

II Explorer

−10% Basic Resources


−10% Advanced Resources


−10% Damage

III Nomad

-
IV Renegade

+50% Basic Resources


+25% Advanced Resources


+50% Metals


+25% Damage


+100% Naval Capacity

V Castaway

+100% Basic Resources


+50% Advanced Resources


+100% Metals


+50% Damage


+400% Naval Capacity