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Saving System

From New Stars Wiki

Save files are YAML-based and are backed-up with Steam cloud. They also work cross-platform on Windows and Linux. Save files typically take up around 1-2MB in space.

Save Locations

Windows

C:\Users\[username]\AppData\LocalLow\NewStars\NewStars\[steam_user_id]\Saves

Linux (Ubuntu)

~/.config/unity3d/NewStars/NewStars/[steam_user_id]/Saves

Save File

Here is what part of an example save file looks like:

GameManager:
  PlayerPreset:
    EmpireName: Crusaders of Ales
    Origin: Stellar_Nomarchs
    Ethics:
    - Cooperative
    - Cooperative
    Species:
      Name: Ales
      ShipIndex: 0
      Type: Synthetic
      Preference: Arid
      _avatarName: Portrait_03_nbg
    _iconName: hades-symbol
    _primaryColor:
      r: 0.8941177
      g: 0.6078432
      b: 0.05882353
      a: 1
    _secondaryColor:
      r: 0
      g: 0
      b: 0
      a: 0
  MapSettings:
    AIClanCount: 6
    AIPlayerCount: 12
    Difficulty: Hard_Renegade
    Duration: Comet
    Size: Tiny
    EnabledVictories:
    - Time
    - Survival
    - Conquest
    - Ascension
    - Defeat
    HyperlaneDensity: 1
    WormholeDensity: 1
    Seed: -240221925
    GalaxyName: Milky Way
    MeetAllPlayers: false
    RevealAll: false
    ...

Identifiers

Some fields in save files implicitly contain string values, which represent an integer value behind the scenes (enums). In this example, 'Origin' and 'Ethics' use a specific ID or Identifier to represent a value. All identifiers use underscores where there are spaces (snake case). Saves should also load with numbers instead of IDs, although using listed identifiers is the recommended approach.

...
Origin: Stellar_Nomarchs
Ethics:
- Cooperative
- Cooperative
...

Ship Types

ID Type
0 Gunboat
1 Frigate
2 Light_Cruiser
3 Heavy_Cruiser
4 Star_Cruiser
25 Explorer
26 Builder
27 Colonist

Game Events

Diplomatic Events

ID Name
1 Establish_Embassy
2 Request_Trade
3 Declare_War
5 Make_Peace
6 Denounce
7 Integrate_Player
8 Establish_Alliance
9 Leave_Alliance
10 Meet_Player
11 Make_Puppet
12 Make_Suzerain
14 Make_Independent
16 Borders_Closed
18 Declare_Friendship
19 Defeat_Player
20 Join_Wars
21 Accept_Trade
22 Game_Event_Occurred
23 Form_Business_Partnership
24 End_Business_Partnership
25 Form_Galactic_Union
26 Join_Galactic_Union
27 Leave_Galactic_Union
28 Invite_Galactic_Union
29 Request_Galactic_Union
30 Kick_Galactic_Union
31 Accept_Galactic_Union

Self Events

ID Name
50 Tech_Complete
51 Went_Bankrupt
52 Fleet_Lost
53 New_Discovery
54 Old_Stars
55 Colony_Queue_Complete
56 StarBase_Queue_Complete
57 Fleet_Idle
58 Colony_Founded
59 Colony_Occupied
60 Colony_Liberated
61 StarBase_Lost
62 Report_Bug_Reminder

Galactic Natural Disasters

ID Name
200 Supernova
201 Solar_Storm
203 Hypernova

Colony Discoveries

ID Name
300 Colony_Exotic_Planet_Life
301 Colony_Unpredictable_Weather_Patterns
302 Colony_Unique_Wildlife
303 Colony_Dangerous_Wildlife
304 Colony_Dense_Forests
305 Colony_Abandoned_Alien_Colony
306 Colony_Geothermal_Hot_Springs
307 Colony_Abundant_Natural_Wonders
308 Colony_Widespread_Volcanic_Regions
309 Colony_Extreme_Polar_Regions

Colony Natural Disasters

ID Name
1050 Global_Cooling
1052 Global_Nothing
1053 Global_Warming
1054 Global_Ice_Age
1100 Asteroid_Appears
1101 Asteroid_Disappears
1102 Asteroid_Impact
1103 Asteroid_Does_Nothing

Midgame Events

ID Name
1500 Cosmic_Convergence
1501 Celestial_Squid_Slain

Technology Identifiers

(unimplemented)

Planet Identifiers

Planet Type

The type of a planet.

ID Type
0 Barren
1 Asteroid
2 Giant
3 World
4 Broken

Types of Climate

Note that only valid planet and climate combinations, defined on the planet page, will work.

ID Type
0 Stormy
1 Calm
2 Ice
3 Ocean
4 Arid
5 Toxic
6 Molten
7 Rocky
8 Terrestrial
9 Pristine
10 Void