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{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
!ID | !Name/ID | ||
!Description | !Description | ||
|- | |- | ||
|[[File:Colony-exotic-1.jpg|center|thumb|172x172px]] | |[[File:Colony-exotic-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Exotic Plant Life|Colony_Exotic_Planet_Life}} | ||
| | |Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind. | ||
| | |||
|- | |- | ||
|[[File:Colony-weather-1.jpg|center|thumb|172x172px]] | |[[File:Colony-weather-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Unpredictable Weather Patterns|Colony_Unpredictable_Weather_Patterns}} | ||
| | |{MetaRTF} has been ravaged by capricious and violent weather anomalies, specific to {WorldRTF}. These erratic and extreme weather events pose an imminent threat to the very foundations of your colony's infrastructure and logistical operations. | ||
| | |||
|- | |- | ||
|[[File:Colony-unique-wildlife-1.jpg|center|thumb|172x172px]] | |[[File:Colony-unique-wildlife-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Unique Wildlife|Colony_Unique_Wildlife}} | ||
| | |{MetaRTF} has discovered unique and unusual wildlife that is not found anywhere else in the galaxy. These creatures could provide valuable resources or serve as a tourism attraction for {MetaRTF}. | ||
| | |||
|- | |- | ||
|[[File:Colony-dangerous-wildlife-1.jpg|center|thumb|172x172px]] | |[[File:Colony-dangerous-wildlife-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Dangerous Wildlife|Colony_Dangerous_Wildlife}} | ||
| | |Your colonists have encountered dangerous wildlife that poses a threat to {MetaRTF}'s security. Your colonists must be vigilant and take measures to protect themselves from these creatures. | ||
| | |||
|- | |- | ||
|[[File:Colony-forests-1.jpg|center|thumb|172x172px]] | |[[File:Colony-forests-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Dense Forests|Colony_Dense_Forests}} | ||
| | |Your colony has discovered dense forests that cover large parts of {WorldRTF}. These forests will provide valuable resources, but they could also pose challenges to {MetaRTF}'s expansion and infrastructure. | ||
| | |||
|- | |- | ||
|[[File:Colony-alien-1.jpg|center|thumb|172x172px]] | |[[File:Colony-alien-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Abandoned Alien Colony|Colony_Abandoned_Alien_Colony}} | ||
| | |Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind. | ||
| | |||
|- | |- | ||
|[[File:Colony-geothermal-1.jpg|center|thumb|172x172px]] | |[[File:Colony-geothermal-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Geothermal Hot Springs|Colony_Geothermal_Hot_Springs}} | ||
| | |Your colony has discovered geothermal hot springs that could provide a valuable source of energy for {MetaRTF}. These hot springs could also serve as a tourism attraction or a relaxation spot for your colonists. | ||
| | |||
|- | |- | ||
|[[File:Colony-abundant-natural-wonders-1.jpg|center|thumb|172x172px]] | |[[File:Colony-abundant-natural-wonders-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Abundant Natural Wonders|Colony_Abundant_Natural_Wonders}} | ||
| | |Your colony has discovered abundant natural wonders that are unique to {WorldRTF}. These wonders could provide a valuable source of inspiration for your colonists and attract tourists to {MetaRTF}. | ||
| | |||
|- | |- | ||
|[[File:Colony-volcanic-1.jpg|center|thumb|172x172px]] | |[[File:Colony-volcanic-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Widespread Volcanic Regions|Colony_Widespread_Volcanic_Regions}} | ||
| | |Your colony has discovered that large parts of {WorldRTF} are covered in volcanic regions. These regions could provide valuable resources, but they could also pose dangers to {MetaRTF}'s infrastructure and logistics. | ||
| | |||
|- | |- | ||
|[[File:Colony-polar-1.jpg|center|thumb|172x172px]] | |[[File:Colony-polar-1.jpg|center|thumb|172x172px]] | ||
| | |{{NameIdentifier|Extreme Polar Regions|Colony_Extreme_Polar_Regions}} | ||
| | |Your colony has discovered that large parts of {WorldRTF} are covered in extreme polar regions. These regions could provide valuable resources, but they could also pose dangers to your colony's infrastructure and logistics, and require specialized equipment and training for your colonists. | ||
| | |||
|} | |} | ||
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!ID | !ID | ||
!Name | !Name | ||
! | !Probability | ||
!Description | !Description | ||
|- | |- | ||
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|200 | |200 | ||
|Supernova | |Supernova | ||
| | |1 in 50 years | ||
| | |{MetaRTF} has collapsed into a white dwarf and created a supernova cloud. This will cause problems shields and communications in {SubjectRTF}, but the white dwarf may allow us to yield more lucrative resources. | ||
|- | |- | ||
| | | | ||
|201 | |201 | ||
|Solar Storm | |Solar Storm | ||
| | |1 in 100 years | ||
| | |A solar storm has started on {MetaRTF}. This is affecting visibility within {SubjectRTF}. This storm is estimated to last until {Txt.Date(GameManager.Global.StarSystemStormDuration)}. | ||
|- | |- | ||
| | | | ||
|203 | |203 | ||
|Hypernova | |Hypernova | ||
| | |1 in 100 years | ||
| | |{MetaRTF} has collapsed into a black hole. The explosion was on massive scale causing a hypernova to be created. All neighbouring systems to {SubjectRTF} are also experiencing massive solar storms. | ||
|} | |} | ||
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|Global Cooling | |Global Cooling | ||
| - | | - | ||
| | |We have detected much lower temperatures than usual in all regions on {MetaRTF}, over the past few years. It has been snowing in the warmest regions of {MetaRTF}. It has also seemed to harm ecosystems and wildlife, but we are unsure whether these are temporary climate patterns, or something more alarming. | ||
|- | |- | ||
| | | | ||
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|Global Nothing | |Global Nothing | ||
|Global Cooling | |Global Cooling | ||
| | |We have been monitoring an asteroid on {MetaRTF} for a while now, however things have returned to normal, and previously damaged ecosystems are flourishing once again. | ||
|- | |- | ||
| | | | ||
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|Global Warming | |Global Warming | ||
|Global Cooling | |Global Cooling | ||
| | |We have succeeded in heating {MetaRTF} back up to stop rapid climate change. However, we have been too successful. Fires are rampant, cities are melting, even more ecosystems are being destroyed. | ||
|- | |- | ||
| | | | ||
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|Global Ice Age | |Global Ice Age | ||
|Global Cooling | |Global Cooling | ||
| | |We believe that {MetaRTF} is experiencing a global ice age, and has now become an ice world. This will change how the {SpeciesRTF}, and how wildlife adapts to life. | ||
|} | |} | ||
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!Name | !Name | ||
!Prerequisite | !Prerequisite | ||
!Description | !Description | ||
|- | |- | ||
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|Asteroid Appears | |Asteroid Appears | ||
| - | | - | ||
| | |An asteroid has been detected approaching {MetaRTF}. We have been monitoring this asteroid for some time, and consider it to be a threat. It could cause lots of damage to infrastructure if left unchecked. | ||
|- | |- | ||
| | | | ||
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|Asteroid Disappears | |Asteroid Disappears | ||
|Asteroid Appears | |Asteroid Appears | ||
| | |We have reports that the asteroid broke into small pieces and landed in a wild, unpopulated area of {MetaRTF}. The asteroid that collided has exotic materials that we can extract for our own use. | ||
|- | |- | ||
| | | | ||
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|Asteroid Impact | |Asteroid Impact | ||
|Asteroid Appears | |Asteroid Appears | ||
| | |Alas, the asteroid has impacted on {MetaRTF}, causing population loss", $"and damage to infrastructure. | ||
|- | |- | ||
| | | | ||
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|Asteroid Does Nothing | |Asteroid Does Nothing | ||
|Asteroid Appears | |Asteroid Appears | ||
| | |The asteroid impacted on {MetaRTF}, but thankfully it hit an unpopulated location, and the damage to infrastructure is minimal. It's almost as if nothing ever happened, and there is little news coverage of the event. | ||
|} | |} | ||
Midgame Events | Midgame Events |
Latest revision as of 06:26, 20 July 2024
This page describes events that randomly occur given enough time, but does not include pre-determined discoveries or planet events triggered by science ships, during exploration of star systems.
Colony Discoveries
Whether these events occur are determined based on whether a colonized world has a specific feature, but when they spawn is random and usually occurs within a few years after colonization. These events are not chains, and act as a single event. If a colony world has multiple features, multiple of these events should eventually occur.
Name/ID | Description | |
---|---|---|
Name: Exotic Plant Life ID: |
Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind. | |
Name: Unpredictable Weather Patterns ID: |
{MetaRTF} has been ravaged by capricious and violent weather anomalies, specific to {WorldRTF}. These erratic and extreme weather events pose an imminent threat to the very foundations of your colony's infrastructure and logistical operations. | |
Name: Unique Wildlife ID: |
{MetaRTF} has discovered unique and unusual wildlife that is not found anywhere else in the galaxy. These creatures could provide valuable resources or serve as a tourism attraction for {MetaRTF}. | |
Name: Dangerous Wildlife ID: |
Your colonists have encountered dangerous wildlife that poses a threat to {MetaRTF}'s security. Your colonists must be vigilant and take measures to protect themselves from these creatures. | |
Name: Dense Forests ID: |
Your colony has discovered dense forests that cover large parts of {WorldRTF}. These forests will provide valuable resources, but they could also pose challenges to {MetaRTF}'s expansion and infrastructure. | |
Name: Abandoned Alien Colony ID: |
Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind. | |
Name: Geothermal Hot Springs ID: |
Your colony has discovered geothermal hot springs that could provide a valuable source of energy for {MetaRTF}. These hot springs could also serve as a tourism attraction or a relaxation spot for your colonists. | |
Name: Abundant Natural Wonders ID: |
Your colony has discovered abundant natural wonders that are unique to {WorldRTF}. These wonders could provide a valuable source of inspiration for your colonists and attract tourists to {MetaRTF}. | |
Name: Widespread Volcanic Regions ID: |
Your colony has discovered that large parts of {WorldRTF} are covered in volcanic regions. These regions could provide valuable resources, but they could also pose dangers to {MetaRTF}'s infrastructure and logistics. | |
Name: Extreme Polar Regions ID: |
Your colony has discovered that large parts of {WorldRTF} are covered in extreme polar regions. These regions could provide valuable resources, but they could also pose dangers to your colony's infrastructure and logistics, and require specialized equipment and training for your colonists. |
Galactic Natural Disasters
ID | Name | Probability | Description | |
---|---|---|---|---|
200 | Supernova | 1 in 50 years | {MetaRTF} has collapsed into a white dwarf and created a supernova cloud. This will cause problems shields and communications in {SubjectRTF}, but the white dwarf may allow us to yield more lucrative resources. | |
201 | Solar Storm | 1 in 100 years | A solar storm has started on {MetaRTF}. This is affecting visibility within {SubjectRTF}. This storm is estimated to last until {Txt.Date(GameManager.Global.StarSystemStormDuration)}. | |
203 | Hypernova | 1 in 100 years | {MetaRTF} has collapsed into a black hole. The explosion was on massive scale causing a hypernova to be created. All neighbouring systems to {SubjectRTF} are also experiencing massive solar storms. |
Colony Natural Disasters
Global Cooling
ID | Name | Prerequisite | Description | |
---|---|---|---|---|
1050 | Global Cooling | - | We have detected much lower temperatures than usual in all regions on {MetaRTF}, over the past few years. It has been snowing in the warmest regions of {MetaRTF}. It has also seemed to harm ecosystems and wildlife, but we are unsure whether these are temporary climate patterns, or something more alarming. | |
1052 | Global Nothing | Global Cooling | We have been monitoring an asteroid on {MetaRTF} for a while now, however things have returned to normal, and previously damaged ecosystems are flourishing once again. | |
1053 | Global Warming | Global Cooling | We have succeeded in heating {MetaRTF} back up to stop rapid climate change. However, we have been too successful. Fires are rampant, cities are melting, even more ecosystems are being destroyed. | |
1054 | Global Ice Age | Global Cooling | We believe that {MetaRTF} is experiencing a global ice age, and has now become an ice world. This will change how the {SpeciesRTF}, and how wildlife adapts to life. |
Asteroid Appears
ID | Name | Prerequisite | Description | |
---|---|---|---|---|
1100 | Asteroid Appears | - | An asteroid has been detected approaching {MetaRTF}. We have been monitoring this asteroid for some time, and consider it to be a threat. It could cause lots of damage to infrastructure if left unchecked. | |
1101 | Asteroid Disappears | Asteroid Appears | We have reports that the asteroid broke into small pieces and landed in a wild, unpopulated area of {MetaRTF}. The asteroid that collided has exotic materials that we can extract for our own use. | |
1102 | Asteroid Impact | Asteroid Appears | Alas, the asteroid has impacted on {MetaRTF}, causing population loss", $"and damage to infrastructure. | |
1103 | Asteroid Does Nothing | Asteroid Appears | The asteroid impacted on {MetaRTF}, but thankfully it hit an unpopulated location, and the damage to infrastructure is minimal. It's almost as if nothing ever happened, and there is little news coverage of the event. |
Midgame Events
ID | Name | Prerequisite | Trigger | Description | |
---|---|---|---|---|---|
1500 | Cosmic Convergence | - | Random | ||
1501 | Celestial Squid Slain | Cosmic Convergence | Player defeats the celestial squid. |