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An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.
An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.


== Government Type ==
Government types or playmodes determine the modifiers and special abilities of an empire.


 
=== List of Government Types ===
 
There are 8 playable government types in New Stars and 3 non-playable.
 
{| class="wikitable"
 
!Name/ID
!Ethics
!Description
|- id="Megacorporation"
|{{NameIdentifier|Megacorporation|Megacorporation}}
|{{Icon|double_cooperative}}
Double Cooperative
|The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies.
|- id="Peacekeeping_Pacifist"
|{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}}
|{{Icon|double_pacifist}}
Double Pacifist
|The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans.
|- id="Alliance_Builder"
|{{NameIdentifier|Alliance Builder|Alliance_Builder}}
|{{Icon|pacifist}}
Pacifist{{Icon|cooperative}}
Cooperative
|The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit.
|- id="Cooperative_Militarist"
|{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}}
|{{Icon|militarist}}
Militarist{{Icon|cooperative}}
Cooperative
|Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage.
|- id="Hegemonic_Subjugator"
|{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}}
|{{Icon|double_militarist}}
Double Militarist
|A dark and formidable force rises with the advent of the Hegemonic Subjugator.
|- id="Xeno_Exterminator"
|{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}}
|{{Icon|isolationist}}
Isolationist{{Icon|militarist}}
Militarist
|The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy.
|- id="Extreme_Isolationist"
|{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}}
|{{Icon|double_isolationist}}
Double Isolationist
|In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency.
|- id="Silent_State"
|{{NameIdentifier|Silent State|Silent_State}}
|{{Icon|isolationist}}
Isolationist{{Icon|pacifist}}
Pacifist
|The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics.
|}
----
----



Latest revision as of 17:27, 6 August 2024

An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.

Government Type

Government types or playmodes determine the modifiers and special abilities of an empire.

List of Government Types

There are 8 playable government types in New Stars and 3 non-playable.

Name/ID Ethics Description
Name: Megacorporation

ID: Megacorporation

Double Cooperative

The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies.
Name: Peacekeeping Pacifist

ID: Peacekeeping_Pacifist

Double Pacifist

The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans.
Name: Alliance Builder

ID: Alliance_Builder

Pacifist Cooperative

The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit.
Name: Cooperative Militarist

ID: Cooperative_Militarist

Militarist Cooperative

Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage.
Name: Hegemonic Subjugator

ID: Hegemonic_Subjugator

Double Militarist

A dark and formidable force rises with the advent of the Hegemonic Subjugator.
Name: Xeno Exterminator

ID: Xeno_Exterminator

Isolationist Militarist

The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy.
Name: Extreme Isolationist

ID: Extreme_Isolationist

Double Isolationist

In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency.
Name: Silent State

ID: Silent_State

Isolationist Pacifist

The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics.

Origin

Origins determine the starting bonuses of an empire. There are 8 different playable origins.

Lost Colony

We, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination.

Prerequisite None.
Bonus Bonus: Start with 1 extra population, housing building, and minerals building.

Shattered World

Our Devastated Homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms.

Prerequisite Xeno Exterminator.
Bonus Bonus: Start with a full gunboat fleet.

Forgotten Outpost

The Extreme Isolationist Empire emerges, resilient and self-reliant, embracing self-sufficiency to forge their destiny among the stars.

Prerequisite Extreme Isolationist.
Bonus Bonus: Start with a colonist fleet.

Shadowy Nexus

From the shadows, the enigmatic Silent State wields unknown power, manipulating events to maintain unchallenged dominance.

Prerequisite Silent State.
Bonus Bonus: Start with intel of 3 nearby empire capitals.

Aetheric Sanctifiers

Control a society with a deep spiritual connection to pristine worlds, granting unique psionic abilities and a reverence for Pink Plasma.

Prerequisite None.
Bonus Bonus: Start on a Pristine world.

Stellar Nomarchs

The Stellar Nomarchs were appointed by a long-lost galactic council to govern and maintain peace in their respective star systems. Over the millennia, they've forged unbreakable alliances and have become adept diplomats, commanding respect and loyalty from neighbouring civilizations.

Prerequisite None.
Bonus Bonus: Start allied with a nearby alien empire.

Spice Lords

The Spice Lords hail from a lone desert world, where they have mastered the harvesting and control of the coveted Golden Spice. With the monopoly over this rare resource, they hold immense economic power, attracting traders and forging lucrative trade routes across the galaxy.

Prerequisite None.
Bonus Bonus: Start on an arid world, with +100% empire-wide spice production.

Abyssal Nomads

The Abyssal Nomads traverse the vast cosmic void, searching for new frontiers and rare resources. Their exceptional exploration skills enable them to discover the hidden riches of Antimatter, empowering their journey through the cosmic abyss.

Prerequisite None.
Bonus Bonus: Start on an anti-matter rich void world.