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There are 8 playable government types in New Stars and 3 non-playable. | There are 8 playable government types in New Stars and 3 non-playable. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name/ID | !Name/ID | ||
!Ethics | !Ethics | ||
!Description | !Description | ||
|- | |- id="Megacorporation" | ||
|{{NameIdentifier|Megacorporation|Megacorporation}} | |{{NameIdentifier|Megacorporation|Megacorporation}} | ||
|{{Icon|double_cooperative}} | |{{Icon|double_cooperative}} | ||
Double Cooperative | Double Cooperative | ||
|The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | |The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | ||
|- | |- id="Peacekeeping_Pacifist" | ||
|{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}} | |{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}} | ||
|{{Icon|double_pacifist}} | |{{Icon|double_pacifist}} | ||
Double Pacifist | Double Pacifist | ||
|The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | |The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | ||
|- | |- id="Alliance_Builder" | ||
|{{NameIdentifier|Alliance Builder|Alliance_Builder}} | |{{NameIdentifier|Alliance Builder|Alliance_Builder}} | ||
|{{Icon|pacifist}} | |{{Icon|pacifist}} | ||
Line 31: | Line 27: | ||
Cooperative | Cooperative | ||
|The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | |The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | ||
|- | |- id="Cooperative_Militarist" | ||
|{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}} | |{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}} | ||
|{{Icon|militarist}} | |{{Icon|militarist}} | ||
Line 38: | Line 33: | ||
Cooperative | Cooperative | ||
|Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | |Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | ||
|- | |- id="Hegemonic_Subjugator" | ||
|{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}} | |{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}} | ||
|{{Icon|double_militarist}} | |{{Icon|double_militarist}} | ||
Double Militarist | Double Militarist | ||
|A dark and formidable force rises with the advent of the Hegemonic Subjugator. | |A dark and formidable force rises with the advent of the Hegemonic Subjugator. | ||
|- | |- id="Xeno_Exterminator" | ||
|{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}} | |{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}} | ||
|{{Icon|isolationist}} | |{{Icon|isolationist}} | ||
Line 51: | Line 44: | ||
Militarist | Militarist | ||
|The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | |The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | ||
|- | |- id="Extreme_Isolationist" | ||
|{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}} | |{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}} | ||
|{{Icon|double_isolationist}} | |{{Icon|double_isolationist}} | ||
Double Isolationist | Double Isolationist | ||
|In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | |In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | ||
|- | |- id="Silent_State" | ||
|{{NameIdentifier|Silent State|Silent_State}} | |{{NameIdentifier|Silent State|Silent_State}} | ||
|{{Icon|isolationist}} | |{{Icon|isolationist}} |
Latest revision as of 18:27, 6 August 2024

An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.
Government Type
Government types or playmodes determine the modifiers and special abilities of an empire.
List of Government Types
There are 8 playable government types in New Stars and 3 non-playable.
Name/ID | Ethics | Description |
---|---|---|
Name: Megacorporation ID: |
The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | |
Name: Peacekeeping Pacifist ID: |
The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | |
Name: Alliance Builder ID: |
The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | |
Name: Cooperative Militarist ID: |
Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | |
Name: Hegemonic Subjugator ID: |
A dark and formidable force rises with the advent of the Hegemonic Subjugator. | |
Name: Xeno Exterminator ID: |
The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | |
Name: Extreme Isolationist ID: |
In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | |
Name: Silent State ID: |
The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics. |
Origin
Origins determine the starting bonuses of an empire. There are 8 different playable origins.