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[[File:Overview.jpg|thumb| | [[File:Overview.jpg|thumb|420x420px]] | ||
An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity. | An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity. | ||
== Government Type == | |||
Government types or playmodes determine the modifiers and special abilities of an empire. | |||
=== List of Government Types === | |||
There are 8 playable government types in New Stars and 3 non-playable. | |||
{| class="wikitable" | |||
!Name/ID | |||
!Ethics | |||
!Description | |||
|- id="Megacorporation" | |||
|{{NameIdentifier|Megacorporation|Megacorporation}} | |||
|{{Icon|double_cooperative}} | |||
Double Cooperative | |||
|The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | |||
|- id="Peacekeeping_Pacifist" | |||
|{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}} | |||
|{{Icon|double_pacifist}} | |||
Double Pacifist | |||
|The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | |||
|- id="Alliance_Builder" | |||
|{{NameIdentifier|Alliance Builder|Alliance_Builder}} | |||
|{{Icon|pacifist}} | |||
Pacifist{{Icon|cooperative}} | |||
Cooperative | |||
|The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | |||
|- id="Cooperative_Militarist" | |||
|{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}} | |||
|{{Icon|militarist}} | |||
Militarist{{Icon|cooperative}} | |||
Cooperative | |||
|Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | |||
|- id="Hegemonic_Subjugator" | |||
|{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}} | |||
|{{Icon|double_militarist}} | |||
Double Militarist | |||
|A dark and formidable force rises with the advent of the Hegemonic Subjugator. | |||
|- id="Xeno_Exterminator" | |||
|{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}} | |||
|{{Icon|isolationist}} | |||
Isolationist{{Icon|militarist}} | |||
Militarist | |||
|The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | |||
|- id="Extreme_Isolationist" | |||
|{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}} | |||
|{{Icon|double_isolationist}} | |||
Double Isolationist | |||
|In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | |||
|- id="Silent_State" | |||
|{{NameIdentifier|Silent State|Silent_State}} | |||
|{{Icon|isolationist}} | |||
Isolationist{{Icon|pacifist}} | |||
Pacifist | |||
|The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics. | |||
|} | |||
---- | ---- | ||
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Origins determine the starting bonuses of an empire. There are 8 different playable origins. | Origins determine the starting bonuses of an empire. There are 8 different playable origins. | ||
{| class="wikitable" | {| class="wikitable" | ||
|[[File:Origin-lost-colony.jpg|thumb|center| | |[[File:Origin-lost-colony.jpg|thumb|center|196x196px]] | ||
| | | | ||
=== Lost Colony === | === Lost Colony === | ||
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|} | |} | ||
|- | |- | ||
|[[File:Origin-shattered-world.jpg|center|thumb| | |[[File:Origin-shattered-world.jpg|center|thumb|196x196px]] | ||
| | | | ||
=== Shattered World === | === Shattered World === | ||
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|} | |} | ||
|- | |- | ||
|[[File:Origin-forgotten-outpost.jpg|center|thumb| | |[[File:Origin-forgotten-outpost.jpg|center|thumb|196x196px]] | ||
| | | | ||
=== Forgotten Outpost === | === Forgotten Outpost === | ||
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|} | |} | ||
|- | |- | ||
|[[File:Origin-shadowy-nexus.jpg|thumb| | |[[File:Origin-shadowy-nexus.jpg|thumb|196x196px|center]] | ||
| | | | ||
=== Shadowy Nexus === | === Shadowy Nexus === |
Latest revision as of 18:27, 6 August 2024

An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.
Government Type
Government types or playmodes determine the modifiers and special abilities of an empire.
List of Government Types
There are 8 playable government types in New Stars and 3 non-playable.
Name/ID | Ethics | Description |
---|---|---|
Name: Megacorporation ID: |
The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | |
Name: Peacekeeping Pacifist ID: |
The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | |
Name: Alliance Builder ID: |
The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | |
Name: Cooperative Militarist ID: |
Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | |
Name: Hegemonic Subjugator ID: |
A dark and formidable force rises with the advent of the Hegemonic Subjugator. | |
Name: Xeno Exterminator ID: |
The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | |
Name: Extreme Isolationist ID: |
In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | |
Name: Silent State ID: |
The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics. |
Origin
Origins determine the starting bonuses of an empire. There are 8 different playable origins.