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There are 8 playable government types in New Stars and 3 non-playable. | There are 8 playable government types in New Stars and 3 non-playable. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name/ID | !Name/ID | ||
!Ethics | !Ethics | ||
!Description | !Description | ||
|- | |- id="Megacorporation" | ||
|{{NameIdentifier|Megacorporation|Megacorporation}} | |{{NameIdentifier|Megacorporation|Megacorporation}} | ||
|{{Icon|double_cooperative}} | |{{Icon|double_cooperative}} | ||
Double Cooperative | Double Cooperative | ||
|The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | |The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | ||
|- | |- id="Peacekeeping_Pacifist" | ||
|{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}} | |{{NameIdentifier|Peacekeeping Pacifist|Peacekeeping_Pacifist}} | ||
|{{Icon|double_pacifist}} | |{{Icon|double_pacifist}} | ||
Double Pacifist | Double Pacifist | ||
|The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | |The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | ||
|- | |- id="Alliance_Builder" | ||
|{{NameIdentifier|Alliance Builder|Alliance_Builder}} | |{{NameIdentifier|Alliance Builder|Alliance_Builder}} | ||
|{{Icon|pacifist}} | |{{Icon|pacifist}} | ||
Line 31: | Line 27: | ||
Cooperative | Cooperative | ||
|The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | |The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | ||
|- | |- id="Cooperative_Militarist" | ||
|{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}} | |{{NameIdentifier|Cooperative Militarist|Cooperative_Militarist}} | ||
|{{Icon|militarist}} | |{{Icon|militarist}} | ||
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Cooperative | Cooperative | ||
|Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | |Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | ||
|- | |- id="Hegemonic_Subjugator" | ||
|{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}} | |{{NameIdentifier|Hegemonic Subjugator|Hegemonic_Subjugator}} | ||
|{{Icon|double_militarist}} | |{{Icon|double_militarist}} | ||
Double Militarist | Double Militarist | ||
|A dark and formidable force rises with the advent of the Hegemonic Subjugator. | |A dark and formidable force rises with the advent of the Hegemonic Subjugator. | ||
|- | |- id="Xeno_Exterminator" | ||
|{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}} | |{{NameIdentifier|Xeno Exterminator|Xeno_Exterminator}} | ||
|{{Icon|isolationist}} | |{{Icon|isolationist}} | ||
Line 51: | Line 44: | ||
Militarist | Militarist | ||
|The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | |The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | ||
|- | |- id="Extreme_Isolationist" | ||
|{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}} | |{{NameIdentifier|Extreme Isolationist|Extreme_Isolationist}} | ||
|{{Icon|double_isolationist}} | |{{Icon|double_isolationist}} | ||
Double Isolationist | Double Isolationist | ||
|In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | |In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | ||
|- | |- id="Silent_State" | ||
|{{NameIdentifier|Silent State|Silent_State}} | |{{NameIdentifier|Silent State|Silent_State}} | ||
|{{Icon|isolationist}} | |{{Icon|isolationist}} |
Latest revision as of 17:27, 6 August 2024
An empire is a collection of interstellar colonies in the galaxy, that is owned by a single entity.
Government Type
Government types or playmodes determine the modifiers and special abilities of an empire.
List of Government Types
There are 8 playable government types in New Stars and 3 non-playable.
Name/ID | Ethics | Description |
---|---|---|
Name: Megacorporation ID: |
The power of a megacorporation lies not only in economic might but also in their ability to manipulate politics, negotiate lucrative deals, and establish monopolies. | |
Name: Peacekeeping Pacifist ID: |
The peacekeeping pacifist wields their influence to maintain peace, intervening in conflicts with their peacekeeping fleets to protect star systems and enforce their peace plans. | |
Name: Alliance Builder ID: |
The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit. | |
Name: Cooperative Militarist ID: |
Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage. | |
Name: Hegemonic Subjugator ID: |
A dark and formidable force rises with the advent of the Hegemonic Subjugator. | |
Name: Xeno Exterminator ID: |
The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy. | |
Name: Extreme Isolationist ID: |
In the far reaches of the galaxy, the Extreme Isolationist emerges as a testament to the power of seclusion and self-sufficiency. | |
Name: Silent State ID: |
The Silent State wields influence in the galaxy through covert operations and manipulation of behind-the-scenes politics. |
Origin
Origins determine the starting bonuses of an empire. There are 8 different playable origins.
Lost ColonyWe, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination.
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Shattered WorldOur Devastated Homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms.
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Forgotten OutpostThe Extreme Isolationist Empire emerges, resilient and self-reliant, embracing self-sufficiency to forge their destiny among the stars.
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Shadowy NexusFrom the shadows, the enigmatic Silent State wields unknown power, manipulating events to maintain unchallenged dominance.
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Aetheric SanctifiersControl a society with a deep spiritual connection to pristine worlds, granting unique psionic abilities and a reverence for Pink Plasma.
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Stellar NomarchsThe Stellar Nomarchs were appointed by a long-lost galactic council to govern and maintain peace in their respective star systems. Over the millennia, they've forged unbreakable alliances and have become adept diplomats, commanding respect and loyalty from neighbouring civilizations.
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Spice LordsThe Spice Lords hail from a lone desert world, where they have mastered the harvesting and control of the coveted Golden Spice. With the monopoly over this rare resource, they hold immense economic power, attracting traders and forging lucrative trade routes across the galaxy.
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Abyssal NomadsThe Abyssal Nomads traverse the vast cosmic void, searching for new frontiers and rare resources. Their exceptional exploration skills enable them to discover the hidden riches of Antimatter, empowering their journey through the cosmic abyss.
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