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== Jobs == | == Jobs == | ||
{| class="wikitable" | {| class="wikitable" | ||
!ID | !Name/ID | ||
! | !Production | ||
! | !Upkeep | ||
|- | |- | ||
| | |{{NameIdentifier|Leader|Leader}} | ||
| | |{{Icon|amenities|12}} | ||
16 | |||
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|- | |- | ||
| | |{{NameIdentifier|Electrician|Electrician}} | ||
| | |{{Icon|energy|}}{{Green|4}} | ||
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| | |{{NameIdentifier|Miner|Miner}} | ||
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| | |{{NameIdentifier|Engineer|Engineer}} | ||
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| | |{{NameIdentifier|Entertainer|Entertainer}} | ||
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| | |{{NameIdentifier|Farmer|Farmer}} | ||
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| | |{{NameIdentifier|Scientist|Scientist}} | ||
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| | |{{NameIdentifier|Soldier|Soldier}} | ||
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| | |{{NameIdentifier|Investor|Investor}} | ||
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| | |{{NameIdentifier|Logistics Officer|Logistics_Officer}} | ||
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| | |{{NameIdentifier|Peacekeeper|Peacekeeper}} | ||
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| | |{{NameIdentifier|Diplomat|Diplomat}} | ||
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| | |{{NameIdentifier|Forge Technician|Forge_Technician}} | ||
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| | |{{NameIdentifier|Propagandist|Propagandist}} | ||
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| | |{{NameIdentifier|Genetic Engineer|Genetic_Engineer}} | ||
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| | |{{NameIdentifier|Seclusionist|Seclusionist}} | ||
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| | |{{NameIdentifier|Stealth Operative|Stealth_Operative}} | ||
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|} | |} |
Revision as of 18:21, 22 July 2024
A colony is a colonized world within a star system.
Jobs
Name/ID | Production | Upkeep |
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Name: Leader ID: |
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Name: Electrician ID: |
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Name: Miner ID: |
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Name: Engineer ID: |
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Name: Entertainer ID: |
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Name: Farmer ID: |
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Name: Scientist ID: |
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Name: Soldier ID: |
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Name: Investor ID: |
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Name: Logistics Officer ID: |
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Name: Peacekeeper ID: |
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Name: Diplomat ID: |
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Name: Forge Technician ID: |
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Name: Propagandist ID: |
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Name: Genetic Engineer ID: |
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Name: Seclusionist ID: |
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Name: Stealth Operative ID: |
Buildings
This is a list of buildable buildings in New Stars.
ID | Name | Jobs | Build Cost (Base) | Upkeep (Base) | Required Tech | Condition | Description | |
---|---|---|---|---|---|---|---|---|
0 | Level 1 Colony Capital - Settlement Center | 1x Leader | - | The Settlement Center is the heart of the budding colony, providing essential infrastructure for its early development. | ||||
1 | Level 2 Colony Capital - Metropolis Hub | 2x Leader | The Metropolis Hub is the bustling center of commerce and administration, driving the colony's expansion and fostering cultural exchange. | |||||
2 | Level 3 Colony Capital - Stellar Nexus | 3x Leader | The Stellar Nexus represents the forefront of scientific and technological advancement, propelling the colony towards greatness. | |||||
3 | Level 4 Colony Capital - Cosmic Citadel | 4x Leader | The Cosmic Citadel embodies the colony's military might and strategic command, signifying its supremacy. | |||||
Level 1 Energy Generation - Solar Farms | Solar Farms capture a stars energy to provide clean and sustainable power for the colony. | |||||||
Level 2 Energy Generation - Fusion Reactors | Fusion Reactors generate massive amounts of energy through advanced nuclear fusion technology, driving the colony's industrial and technological progress. | |||||||
Level 3 Energy Generation - Matter Annihilators | Matter Annihilators utilize matter and antimatter annihilation to generate colossal amounts of energy, propelling the colony into a new era of power generation. | |||||||
Level 4 Energy Generation - Stellar Harvesters | Stellar Harvesters extract energy from stars on an unprecedented scale, fueling the colony's grandest ambitions. | |||||||
Level 1 Mineral Extraction - Ore Mines | Ore Mines provide the colony with essential resources by extracting valuable minerals from the planet's crust. | |||||||
Level 2 Mineral Extraction - Automated Extractors | Automated Extractors revolutionize mineral extraction with advanced robotics and machinery, meeting the colony's growing resource demands. | |||||||
Level 3 Mineral Extraction - Deep Core Mines | Deep Core Mines venture into the planet's depths to access rich mineral deposits, pushing the boundaries of mining technology. | |||||||
Level 4 Mineral Extraction - Stellar Refineries | Stellar Refineries utilize the power of nearby stars to extract and refine minerals on an unprecedented scale, driving the colony's expansion and dominance. | |||||||
Level 1 Metals Production - Foundry | Raw ores refined into usable metals for basic colony needs. | |||||||
Level 2 Metals Production - Steel Mills | Specialized production of versatile and durable steel for advanced applications. | |||||||
Level 3 Metals Production - Alloy Foundries | Advanced facilities creating specialized alloys for cutting-edge applications. | |||||||
Level 4 Metals Production - Nanoforge Facilities | Revolutionary nanotechnology-driven production of ultra-high-performance materials. | |||||||
Level 1 Food Production - Hydroponic Farms | Controlled environment cultivation for steady fresh food supply. | |||||||
Level 2 Food Production - Genetic Farms | Genetic engineering for enhanced crop yields and resilience. | |||||||
Level 3 Food Production - Aquaculture Centers | Cultivation of aquatic organisms for protein and nutrients. | |||||||
Level 4 Food Production - Biosynthesis Labs | Advanced biotechnological production of synthetic food. | |||||||
Level 1 Science - Research Lab | The Research Lab serves as the foundation for scientific exploration and discovery within the colony. | |||||||
Level 2 Science - Technological Institute | The Technological Institute harnesses cutting-edge technologies and expertise to propel the colony's scientific and technological advancements. | |||||||
Level 3 Science - Stellar Observatory | The Stellar Observatory is a marvel of astronomical exploration, enabling the colony to study celestial phenomena and unlock the secrets of the universe. | |||||||
Level 4 Science - Quantum Research Center | The Quantum Research Center delves into the realm of quantum physics, unlocking the extraordinary possibilities of quantum technology and phenomena. | |||||||
Level 1 Housing - Residential Quarters | Basic housing accommodations fostering a sense of community. | |||||||
Level 2 Housing - Modular Apartments | Spacious and versatile living spaces for enhanced privacy and comfort. | |||||||
Level 3 Housing - Arcology Complex | Self-contained megastructures integrating housing, workspaces, and recreation. | |||||||
Level 4 Housing - Floating Habitat | Exclusive waterfront living with breathtaking views and luxury amenities. | |||||||
Level 1 Amenities - Community Plaza | The Community Plaza provides a gathering space for the colony's residents, fostering social interaction and a sense of community. | |||||||
Level 2 Amenities - Entertainment Center | The Entertainment Center offers a variety of recreational activities and venues, providing entertainment and relaxation for the colony's inhabitants. | |||||||
Level 3 Amenities - Cultural Enclave | The Cultural Enclave celebrates diversity and artistic expression, fostering creativity and cross-cultural exchange within the colony. | |||||||
Level 4 Amenities - Grand Oasis | The Grand Oasis is a luxurious retreat that offers unparalleled relaxation and rejuvenation for the colony's residents. | |||||||
Level 1 Fort - Outpost Barricade | The Outpost Barricade provides a basic defensive structure to protect the colony's borders from potential threats. | |||||||
Level 2 Fort - Armored Garrison | The Armored Garrison enhances the colony's defensive capabilities with reinforced walls, advanced weaponry, and trained soldiers. | |||||||
Level 3 Fort - Citadel Fortress | The Citadel Fortress stands as a formidable bastion of defense, fortified with advanced technologies and capable of withstanding even the most determined assaults. | |||||||
Level 4 Fort - Celestial Bastion | The Celestial Bastion represents the pinnacle of defensive capabilities, harnessing advanced energy weaponry and force fields to safeguard the colony against any threat. | |||||||
Level 1 Financial Hub - Commerce Exchange | The Commerce Exchange initiates the colony's foray into interstellar trade, offering a centralized space for basic economic activities and preliminary commerce ventures. | |||||||
Level 2 Financial Hub - Prosperity Nexus | The Prosperity Nexus advances the colony's financial infrastructure, incorporating more sophisticated trading mechanisms and establishing a broader network for resource exchange. | |||||||
Level 3 Financial Hub - Galactic Emporium | The Galactic Emporium elevates the colony's financial prowess, evolving into a sprawling hub for cross-galactic commerce and economic transactions. | |||||||
Level 4 Financial Hub - Sovereign Treasury Citadel | The Sovereign Treasury Citadel embodies the pinnacle of economic might, solidifying the colony's economic sovereignty with unmatched financial infrastructure and unparalleled trading capabilities. | |||||||
Logistics Office (Unique) | The Logistics Office is a bustling center of organization and coordination, ensuring the smooth flow of resources and trade within the colony. | |||||||
Peacekeeper Academy (Unique) | The Peacekeeper Academy is a prestigious institution dedicated to training diplomats, mediators, and peacekeepers, promoting harmony and conflict resolution. | |||||||
Unity Council Chambers (Unique) | The Unity Council Halls serve as a gathering place for representatives from different factions, fostering collaboration and unity among diverse groups. | |||||||
Stealth Operations Center (Unique) | The Stealth Operations Center is a clandestine facility dedicated to covert intelligence gathering and espionage activities. | |||||||
Forge Matrix (Unique) | The Forge Matrix is an advanced facility that combines industrial might and military technology to produce cutting-edge weaponry and equipment. | |||||||
Indoctrination Temple (Unique) | The Indoctrination Temple is a place of ideological indoctrination and submission, enforcing the hegemonic rule of the imperium. | |||||||
Seclusion Nexus (Unique) | The Seclusion Nexus is a secluded and heavily fortified complex, serving as a retreat and refuge for the Extreme Isolationist government. | |||||||
Gene Cleansing Facility (Unique) | The Gene Cleaning Facility is a sinister installation dedicated to the eradication of alien species and the preservation of genetic purity. |