Save files are YAML-based and are backed-up with Steam cloud. They also work cross-platform on Windows and Linux. Save files typically take up around 1-2MB in space.
Save Locations
Windows
C:\Users\[username]\AppData\LocalLow\NewStars\NewStars\[steam_user_id]\Saves
Linux (Ubuntu)
~/.config/unity3d/NewStars/NewStars/[steam_user_id]/Saves
Save File
Here is what part of an example save file looks like:
GameManager:
PlayerPreset:
EmpireName: Crusaders of Ales
Origin: Stellar_Nomarchs
Ethics:
- Cooperative
- Cooperative
Species:
Name: Ales
ShipIndex: 0
Type: Synthetic
Preference: Arid
_avatarName: Portrait_03_nbg
_iconName: hades-symbol
_primaryColor:
r: 0.8941177
g: 0.6078432
b: 0.05882353
a: 1
_secondaryColor:
r: 0
g: 0
b: 0
a: 0
MapSettings:
AIClanCount: 6
AIPlayerCount: 12
Difficulty: Hard_Renegade
Duration: Comet
Size: Tiny
EnabledVictories:
- Time
- Survival
- Conquest
- Ascension
- Defeat
HyperlaneDensity: 1
WormholeDensity: 1
Seed: -240221925
GalaxyName: Milky Way
MeetAllPlayers: false
RevealAll: false
...
Identifiers
Some fields in save files implicitly contain string values, which represent an integer value behind the scenes (enums). In this example, 'Origin' and 'Ethics' use a specific ID or Identifier to represent a value. All identifiers use underscores where there are spaces (snake case). Saves should also load with numbers instead of IDs, although using listed identifiers is the recommended approach.
...
Origin: Stellar_Nomarchs
Ethics:
- Cooperative
- Cooperative
...
Ship Types
ID
|
Type
|
0
|
Gunboat
|
1
|
Frigate
|
2
|
Light_Cruiser
|
3
|
Heavy_Cruiser
|
4
|
Star_Cruiser
|
25
|
Explorer
|
26
|
Builder
|
27
|
Colonist
|
Game Events
Diplomatic Events
ID
|
Name
|
1
|
Establish_Embassy
|
2
|
Request_Trade
|
3
|
Declare_War
|
5
|
Make_Peace
|
6
|
Denounce
|
7
|
Integrate_Player
|
8
|
Establish_Alliance
|
9
|
Leave_Alliance
|
10
|
Meet_Player
|
11
|
Make_Puppet
|
12
|
Make_Suzerain
|
14
|
Make_Independent
|
16
|
Borders_Closed
|
18
|
Declare_Friendship
|
19
|
Defeat_Player
|
20
|
Join_Wars
|
21
|
Accept_Trade
|
22
|
Game_Event_Occurred
|
23
|
Form_Business_Partnership
|
24
|
End_Business_Partnership
|
25
|
Form_Galactic_Union
|
26
|
Join_Galactic_Union
|
27
|
Leave_Galactic_Union
|
28
|
Invite_Galactic_Union
|
29
|
Request_Galactic_Union
|
30
|
Kick_Galactic_Union
|
31
|
Accept_Galactic_Union
|
Self Events
ID
|
Name
|
50
|
Tech_Complete
|
51
|
Went_Bankrupt
|
52
|
Fleet_Lost
|
53
|
New_Discovery
|
54
|
Old_Stars
|
55
|
Colony_Queue_Complete
|
56
|
StarBase_Queue_Complete
|
57
|
Fleet_Idle
|
58
|
Colony_Founded
|
59
|
Colony_Occupied
|
60
|
Colony_Liberated
|
61
|
StarBase_Lost
|
62
|
Report_Bug_Reminder
|
Galactic Natural Disasters
ID
|
Name
|
200
|
Supernova
|
201
|
Solar_Storm
|
203
|
Hypernova
|
Colony Discoveries
ID
|
Name
|
300
|
Colony_Exotic_Planet_Life
|
301
|
Colony_Unpredictable_Weather_Patterns
|
302
|
Colony_Unique_Wildlife
|
303
|
Colony_Dangerous_Wildlife
|
304
|
Colony_Dense_Forests
|
305
|
Colony_Abandoned_Alien_Colony
|
306
|
Colony_Geothermal_Hot_Springs
|
307
|
Colony_Abundant_Natural_Wonders
|
308
|
Colony_Widespread_Volcanic_Regions
|
309
|
Colony_Extreme_Polar_Regions
|
Colony Natural Disasters
ID
|
Name
|
1050
|
Global_Cooling
|
1052
|
Global_Nothing
|
1053
|
Global_Warming
|
1054
|
Global_Ice_Age
|
1100
|
Asteroid_Appears
|
1101
|
Asteroid_Disappears
|
1102
|
Asteroid_Impact
|
1103
|
Asteroid_Does_Nothing
|
Midgame Events
ID
|
Name
|
1500
|
Cosmic_Convergence
|
1501
|
Celestial_Squid_Slain
|
Technology Identifiers
(unimplemented)
Planet Identifiers
Planet Type
The type of a planet.
ID
|
Type
|
0
|
Barren
|
1
|
Asteroid
|
2
|
Giant
|
3
|
World
|
4
|
Broken
|
Types of Climate
Note that only valid planet and climate combinations, defined on the planet page, will work.
ID
|
Type
|
0
|
Stormy
|
1
|
Calm
|
2
|
Ice
|
3
|
Ocean
|
4
|
Arid
|
5
|
Toxic
|
6
|
Molten
|
7
|
Rocky
|
8
|
Terrestrial
|
9
|
Pristine
|
10
|
Void
|