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This page describes events that randomly occur given enough time, but does not include pre-determined discoveries or planet events triggered by science ships, during exploration of star systems.
Colony Discoveries
Whether these events occur are determined based on whether a colonized world has a specific feature, but when they spawn is random and usually occurs within a few years after colonization. These events are not chains, and act as a single event. If a colony world has multiple features, multiple of these events should eventually occur.
Name/ID | Description | |
---|---|---|
Name: Exotic Plant Life ID: |
Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind. | |
Name: Unpredictable Weather Patterns ID: |
{MetaRTF} has been ravaged by capricious and violent weather anomalies, specific to {WorldRTF}. These erratic and extreme weather events pose an imminent threat to the very foundations of your colony's infrastructure and logistical operations. | |
Name: Unique Wildlife ID: |
{MetaRTF} has discovered unique and unusual wildlife that is not found anywhere else in the galaxy. These creatures could provide valuable resources or serve as a tourism attraction for {MetaRTF}. | |
Name: Dangerous Wildlife ID: |
Your colonists have encountered dangerous wildlife that poses a threat to {MetaRTF}'s security. Your colonists must be vigilant and take measures to protect themselves from these creatures. | |
Name: Dense Forests ID: |
Your colony has discovered dense forests that cover large parts of {WorldRTF}. These forests will provide valuable resources, but they could also pose challenges to {MetaRTF}'s expansion and infrastructure. | |
Name: Abandoned Alien Colony ID: |
Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind. | |
Name: Geothermal Hot Springs ID: |
Your colony has discovered geothermal hot springs that could provide a valuable source of energy for {MetaRTF}. These hot springs could also serve as a tourism attraction or a relaxation spot for your colonists. | |
Name: Abundant Natural Wonders ID: |
Your colony has discovered abundant natural wonders that are unique to {WorldRTF}. These wonders could provide a valuable source of inspiration for your colonists and attract tourists to {MetaRTF}. | |
Name: Widespread Volcanic Regions ID: |
Your colony has discovered that large parts of {WorldRTF} are covered in volcanic regions. These regions could provide valuable resources, but they could also pose dangers to {MetaRTF}'s infrastructure and logistics. | |
Name: Extreme Polar Regions ID: |
Your colony has discovered that large parts of {WorldRTF} are covered in extreme polar regions. These regions could provide valuable resources, but they could also pose dangers to your colony's infrastructure and logistics, and require specialized equipment and training for your colonists. |
Galactic Natural Disasters
ID | Name | Trigger | Description | |
---|---|---|---|---|
200 | Supernova | |||
201 | Solar Storm | |||
203 | Hypernova |
Colony Natural Disasters
Global Cooling
ID | Name | Prerequisite | Description | |
---|---|---|---|---|
1050 | Global Cooling | - | ||
1052 | Global Nothing | Global Cooling | ||
1053 | Global Warming | Global Cooling | ||
1054 | Global Ice Age | Global Cooling |
Asteroid Appears
ID | Name | Prerequisite | Trigger | Description | |
---|---|---|---|---|---|
1100 | Asteroid Appears | - | Random | ||
1101 | Asteroid Disappears | Asteroid Appears | |||
1102 | Asteroid Impact | Asteroid Appears | |||
1103 | Asteroid Does Nothing | Asteroid Appears |
Midgame Events
ID | Name | Prerequisite | Trigger | Description | |
---|---|---|---|---|---|
1500 | Cosmic Convergence | - | Random | ||
1501 | Celestial Squid Slain | Cosmic Convergence | Player defeats the celestial squid. |