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Events

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Revision as of 06:26, 20 July 2024 by ADAMJR (talk | contribs)
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This page describes events that randomly occur given enough time, but does not include pre-determined discoveries or planet events triggered by science ships, during exploration of star systems.

Colony Discoveries

Whether these events occur are determined based on whether a colonized world has a specific feature, but when they spawn is random and usually occurs within a few years after colonization. These events are not chains, and act as a single event. If a colony world has multiple features, multiple of these events should eventually occur.

Name/ID Description
Name: Exotic Plant Life

ID: Colony_Exotic_Planet_Life

Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind.
Name: Unpredictable Weather Patterns

ID: Colony_Unpredictable_Weather_Patterns

{MetaRTF} has been ravaged by capricious and violent weather anomalies, specific to {WorldRTF}. These erratic and extreme weather events pose an imminent threat to the very foundations of your colony's infrastructure and logistical operations.
Name: Unique Wildlife

ID: Colony_Unique_Wildlife

{MetaRTF} has discovered unique and unusual wildlife that is not found anywhere else in the galaxy. These creatures could provide valuable resources or serve as a tourism attraction for {MetaRTF}.
Name: Dangerous Wildlife

ID: Colony_Dangerous_Wildlife

Your colonists have encountered dangerous wildlife that poses a threat to {MetaRTF}'s security. Your colonists must be vigilant and take measures to protect themselves from these creatures.
Name: Dense Forests

ID: Colony_Dense_Forests

Your colony has discovered dense forests that cover large parts of {WorldRTF}. These forests will provide valuable resources, but they could also pose challenges to {MetaRTF}'s expansion and infrastructure.
Name: Abandoned Alien Colony

ID: Colony_Abandoned_Alien_Colony

Colonists have discovered the ruins of an abandoned alien colony on {WorldRTF}. These ruins could hold valuable technology or resources, but they could also be a source of danger if there are any traps or hazards left behind.
Name: Geothermal Hot Springs

ID: Colony_Geothermal_Hot_Springs

Your colony has discovered geothermal hot springs that could provide a valuable source of energy for {MetaRTF}. These hot springs could also serve as a tourism attraction or a relaxation spot for your colonists.
Name: Abundant Natural Wonders

ID: Colony_Abundant_Natural_Wonders

Your colony has discovered abundant natural wonders that are unique to {WorldRTF}. These wonders could provide a valuable source of inspiration for your colonists and attract tourists to {MetaRTF}.
Name: Widespread Volcanic Regions

ID: Colony_Widespread_Volcanic_Regions

Your colony has discovered that large parts of {WorldRTF} are covered in volcanic regions. These regions could provide valuable resources, but they could also pose dangers to {MetaRTF}'s infrastructure and logistics.
Name: Extreme Polar Regions

ID: Colony_Extreme_Polar_Regions

Your colony has discovered that large parts of {WorldRTF} are covered in extreme polar regions. These regions could provide valuable resources, but they could also pose dangers to your colony's infrastructure and logistics, and require specialized equipment and training for your colonists.

Galactic Natural Disasters

ID Name Probability Description
200 Supernova 1 in 50 years {MetaRTF} has collapsed into a white dwarf and created a supernova cloud. This will cause problems shields and communications in {SubjectRTF}, but the white dwarf may allow us to yield more lucrative resources.
201 Solar Storm 1 in 100 years A solar storm has started on {MetaRTF}. This is affecting visibility within {SubjectRTF}. This storm is estimated to last until {Txt.Date(GameManager.Global.StarSystemStormDuration)}.
203 Hypernova 1 in 100 years {MetaRTF} has collapsed into a black hole. The explosion was on massive scale causing a hypernova to be created. All neighbouring systems to {SubjectRTF} are also experiencing massive solar storms.

Colony Natural Disasters

Global Cooling

ID Name Prerequisite Description
1050 Global Cooling - We have detected much lower temperatures than usual in all regions on {MetaRTF}, over the past few years. It has been snowing in the warmest regions of {MetaRTF}. It has also seemed to harm ecosystems and wildlife, but we are unsure whether these are temporary climate patterns, or something more alarming.
1052 Global Nothing Global Cooling We have been monitoring an asteroid on {MetaRTF} for a while now, however things have returned to normal, and previously damaged ecosystems are flourishing once again.
1053 Global Warming Global Cooling We have succeeded in heating {MetaRTF} back up to stop rapid climate change. However, we have been too successful. Fires are rampant, cities are melting, even more ecosystems are being destroyed.
1054 Global Ice Age Global Cooling We believe that {MetaRTF} is experiencing a global ice age, and has now become an ice world. This will change how the {SpeciesRTF}, and how wildlife adapts to life.

Asteroid Appears

ID Name Prerequisite Description
1100 Asteroid Appears - An asteroid has been detected approaching {MetaRTF}. We have been monitoring this asteroid for some time, and consider it to be a threat. It could cause lots of damage to infrastructure if left unchecked.
1101 Asteroid Disappears Asteroid Appears We have reports that the asteroid broke into small pieces and landed in a wild, unpopulated area of {MetaRTF}. The asteroid that collided has exotic materials that we can extract for our own use.
1102 Asteroid Impact Asteroid Appears Alas, the asteroid has impacted on {MetaRTF}, causing population loss", $"and damage to infrastructure.
1103 Asteroid Does Nothing Asteroid Appears The asteroid impacted on {MetaRTF}, but thankfully it hit an unpopulated location, and the damage to infrastructure is minimal. It's almost as if nothing ever happened, and there is little news coverage of the event.

Midgame Events

ID Name Prerequisite Trigger Description
1500 Cosmic Convergence - Random
File:Celestial-squid-slain.png
1501 Celestial Squid Slain Cosmic Convergence Player defeats the celestial squid.