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A technology is researched in the research panel and usually unlocks an ability or modifier.
A technology is researched in the research panel and usually unlocks an ability or modifier.
{| class="wikitable"
 
|+
== Research ==
!ID
Technologies are randomly rolled and the tech tree is non-linear, therefore techs are not predetermined.
!Name
 
!Repeatable
== Attributes ==
 
=== Base Cost ===
Base cost is the minimum possible cost, on standard [[Game#Duration|duration]]. Base cost increases by '''25''' for every technology that is researched, and also increases by 300 per technology level, starting from 300 (i.e. technologies start from 300)
 
Repeatable technologies do not have levels, and instead increase by 300 every time they are researched (i.e. 300, 600, 900...).
 
=== Weight ===
Roll weight is the likelihood of rolling a technology. When techs are rolled, all other unlocked tech weights are also considered. For example, a tech with a weight of 50% does not mean it has an absolute 50% chance of appearing, but rather is 5x more likely to appear than a technology that has 10% weight.
 
=== Repeatable ===
Repeatable technologies can be researched more than once, and their [[Modifiers|modifiers]] stack additively. For example, researching Repeatable Hull twice gives '''+20%''' hull, not +21%. Unless stated otherwise, there is no limit to how many times they can be researched.
 
=== Required Government ===
Unique building technologies can only be rolled by an empire with the matching [[Empire#Government Type|government type]].
 
== Categories ==
 
=== Ships ===
Ship technologies unlock a new [[Ship|ship]] type that can be built at a Dock, and increase fleet capacity, which is the number of ships that can fit in a single military fleet.
 
=== Buildings ===
Building technologies unlock a type of [[Colony#Buildings|building]], including all of its levels. A building can only be upgraded to a level that its colony has reached (see [[#Colony|Colony]]).
 
=== Colony ===
A colony's level is the level of its capital building. Colony technologies allow the capital to be upgraded to the next level, which in turn allows the colony's other buildings to be upgraded to that level. Higher level capitals also have a higher siege difficulty.
 
=== Starbases ===
A [[Starbase|starbase]] starts undesignated, and can be designated as a Hub, Dock or Fort once the technology for that type is researched. An empire's capital starbase acts as all three types.
* '''Hub''': Collects resources from star systems within its collection range, which is '''1''' starlane jump per Hub level.
* '''Dock''': Builds ships. Each Dock level above 1 increases its ship build speed by '''50%'''.
* '''Fort''': Has '''3x''' hull and shields. Allied ships fighting in its star system deal '''+10%''' damage per Fort level.
 
Starbase capacity is the number of starbases that can be designated, starting from '''1'''. Each starbase type technology increases starbase capacity by '''1'''.
 
Starbase level technologies allow starbases to be upgraded. Each level doubles a starbase's hull and shields and increases the effect of its designation, but also increases its {{icon|energy}} upkeep and designation cost. Upgrading a starbase fully heals it.
 
=== Unique Buildings ===
Unique building technologies unlock a [[Colony#Buildings|unique building]] for a specific [[Empire#Government Type|government type]]. Unique buildings take 12 months to build and have a special effect, as well as providing jobs.
 
=== Fleet ===
Fleet technologies unlock new ways for fleets to move around the galaxy.
 
=== Ship Builder ===
Ship builder technologies unlock larger [[Ship#Turrets|turrets]] for ship presets in the [[Ship#Ship Builder|ship builder]].
 
== List of Technologies ==
There are 40 technologies in New Stars.
{| class="wikitable sortable"
!
!
!
!Name/ID
|-
![[Technology#Base Cost|Base Cost]]
|1
![[Technology#Weight|Weight]]
|'''Frigates'''
!Unlocks/Modifiers
|No
!Prerequisite
|
|- id="Frigates"
|
|[[File:Hs-imperial-holdings.png|center|thumb|64x64px]]
|{{NameIdentifier|Frigates|Frigates}}
|{{Icon|science}} 300
|50%
|Unlocks [[Ship#Frigate|Frigate (Ship)]]<br />{{Modifier|Fleet_Capacity|5}}
| -
|-
|-
|2
|- id="Light_Cruisers"
|'''Light_Cruisers'''
|[[File:Tech light cruisers.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Light Cruisers|Light_Cruisers}}
|
|{{Icon|science}} 600
|
|25%
|Unlocks [[Ship#Light Cruiser|Light Cruiser (Ship)]]<br />{{Modifier|Fleet_Capacity|10}}
|[[#Frigates|Frigates]]
|-
|-
|3
|- id="Heavy_Cruisers"
|'''Heavy_Cruisers'''
|[[File:Tech heavy cruisers.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Heavy Cruisers|Heavy_Cruisers}}
|
|{{Icon|science}} 900
|
|25%
|Unlocks [[Ship#Heavy Cruiser|Heavy Cruiser (Ship)]]<br />{{Modifier|Fleet_Capacity|15}}
|[[#Light_Cruisers|Light Cruisers]]
|-
|-
|4
|- id="Star_Cruisers"
|'''Star_Cruisers'''
|[[File:Tech star cruisers.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Star Cruisers|Star_Cruisers}}
|
|{{Icon|science}} 1200
|
|15%
|Unlocks [[Ship#Star Cruiser|Star Cruiser (Ship)]]<br />{{Modifier|Fleet_Capacity|20}}
|[[#Heavy_Cruisers|Heavy Cruisers]]
|-
|-
|25
|- id="Building_Fort"
|Building_Fort
|[[File:Tech building fort.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Planetary Defence|Building_Fort}}
|
|{{Icon|science}} 900
|
|100%
|Unlocks Fort Buildings (Outpost Barricade and its upgrades), which increase a colony's siege difficulty, making it harder to invade.
|[[#Building_Amenities|Focused Entertainment]]
|-
|-
|27
|- id="Building_Science"
|'''Building_Science'''
|[[File:Agenda ahead of the curve.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Scientific Advancement|Building_Science}}
|
|{{Icon|science}} 300
|
|100%
|Unlocks Science Buildings (Research Lab and its upgrades), which provide jobs that produce {{Icon|science}} science.
| -
|-
|-
|28
|- id="Building_Amenities"
|Building_Amenities
|[[File:Tech building amenities.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Focused Entertainment|Building_Amenities}}
|
|{{Icon|science}} 600
|
|100%
|Unlocks Amenity Buildings (Community Plaza and its upgrades), which provide amenities. A colony with enough amenities produces up to '''50%''' more, while a colony lacking amenities produces up to '''50%''' less.
|[[#Building_Science|Scientific Advancement]]
|-
|-
|40
|- id="Colony_Level_2"
|'''Colony_Level_2'''
|[[File:Tech colony level 2.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Cosmopolitan Cities|Colony_Level_2}}
|
|{{Icon|science}} 300
|
|25%
|Unlocks Colony: Level 2 Capital (Metropolis Hub), which allows colony buildings to be upgraded to level 2.
| -
|-
|-
|41
|- id="Colony_Level_3"
|Colony_Level_3
|[[File:Tech colony level 3.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Interplanetary Cities|Colony_Level_3}}
|
|{{Icon|science}} 600
|
|25%
|Unlocks Colony: Level 3 Capital (Stellar Nexus), which allows colony buildings to be upgraded to level 3.
|[[#Colony_Level_2|Cosmopolitan Cities]]
|-
|-
|42
|- id="Colony_Level_4"
|'''Colony_Level_4'''
|[[File:Tech colony level 4.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Interstellar Cities|Colony_Level_4}}
|
|{{Icon|science}} 900
|
|25%
|Unlocks Colony: Level 4 Capital (Cosmic Citadel), which allows colony buildings to be upgraded to level 4.
|[[#Colony_Level_3|Interplanetary Cities]]
|-
|-
|52
|- id="StarBase_Dock"
|'''StarBase_Dock'''
|[[File:Tech starbase dock.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|StarBase Dock|StarBase_Dock}}
|
|{{Icon|science}} 600
|
|100%
|Unlocks Starbase: [[#Starbases|Dock]], which builds ships.<br />{{Green|+1}} Starbase Capacity
|[[#StarBase_Hub|StarBase Hub]]
|-
|-
|53
|- id="StarBase_Fort"
|'''StarBase_Fort'''
|[[File:Tech starbase fort.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|StarBase Fort|StarBase_Fort}}
|
|{{Icon|science}} 900
|
|100%
|Unlocks Starbase: [[#Starbases|Fort]], which has '''3x''' hull and shields and increases the damage of allied ships in its star system.<br />{{Green|+1}} Starbase Capacity
|[[#StarBase_Dock|StarBase Dock]]
|-
|-
|54
|- id="StarBase_Hub"
|'''StarBase_Hub'''
|[[File:Tech starbase hub.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|StarBase Hub|StarBase_Hub}}
|
|{{Icon|science}} 300
|
|100%
|Unlocks Starbase: [[#Starbases|Hub]], which collects resources from nearby star systems.<br />{{Green|+1}} Starbase Capacity
| -
|-
|-
|60
|- id="StarBase_Level_2"
|'''StarBase_Level_2'''
|[[File:Tech repeatable starbases.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|StarBase Level 2|StarBase_Level_2}}
|
|{{Icon|science}} 300
|
|100%
|Unlocks StarBase: Level 2 upgrade, which doubles a starbase's hull and shields and increases the effect of its [[#Starbases|designation]].
| -
|-
|-
|61
|- id="StarBase_Level_3"
|'''StarBase_Level_3'''
|[[File:Tech repeatable starbases.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|StarBase Level 3|StarBase_Level_3}}
|
|{{Icon|science}} 600
|
|50%
|Unlocks StarBase: Level 3 upgrade, which doubles a starbase's hull and shields again and increases the effect of its [[#Starbases|designation]].
|[[#StarBase_Level_2|StarBase Level 2]]
|-
|-
|104
|- id="Repeatable_Science"
|Repeatable_Science
|[[File:Agenda ahead of the curve.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Repeatable Science|Repeatable_Science}}
|
|{{Icon|science}} 300
|
|25%
|{{Modifier|Science|1.05}}<br />Increases {{Icon|science}} science produced by the empire.
| -
|-
|-
|152
|- id="Repeatable_Shields"
|'''Repeatable_Shields'''
|[[File:Tech repeatable shields.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Repeatable Shields|Repeatable_Shields}}
|
|{{Icon|science}} 300
|
|10%
|{{Modifier|Shields|1.1}}<br />Increases the shields of all ships and starbases.
| -
|-
|-
|153
|- id="Repeatable_Hull"
|'''Repeatable_Hull'''
|[[File:Tech repeatable hull.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Repeatable Hull|Repeatable_Hull}}
|
|{{Icon|science}} 300
|
|10%
|{{Modifier|Hull|1.1}}<br />Increases the hull of all ships and starbases.
| -
|-
|-
|154
|- id="Repeatable_Speed"
|Repeatable_Speed
|[[File:Tech repeatable speed.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Repeatable Speed|Repeatable_Speed}}
|
|{{Icon|science}} 300
|
|10%
|{{Modifier|Speed|1.1}}<br />Increases the speed of all ships.
| -
|-
|-
|155
|- id="Repeatable_StarBases"
|Repeatable_StarBases
|[[File:Tech repeatable starbases.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Repeatable StarBases|Repeatable_StarBases}}
|
|{{Icon|science}} 300
|
|10%
|{{Modifier|Starbase_Defence|1.15}}<br />Increases the hull and shields of all starbases.
| -
|-
|-
|156
|- id="Repeatable_Colony_Build_Speed"
|Repeatable_Colony_Build_Speed
|[[File:Tech repeatable colony build speed.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Efficient Planetary Infrastructure|Repeatable_Colony_Build_Speed}}
|
|{{Icon|science}} 300
|
|2%
|{{Modifier|Colony_Build_Speed|1.05}}<br />Buildings are built and upgraded faster on colonies.
| -
|-
|-
|157
|- id="Repeatable_Ship_Build_Speed"
|Repeatable_Ship_Build_Speed
|[[File:Tech repeatable ship build speed.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Streamlined Ship Production|Repeatable_Ship_Build_Speed}}
|
|{{Icon|science}} 300
|
|5%
|{{Modifier|Ship_Build_Speed|1.1}}<br />Ships are built faster at Docks.
| -
|-
|-
|158
|- id="Repeatable_Pop_Growth"
|'''Repeatable_Pop_Growth'''
|[[File:Tech repeatable pop growth.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Increased Population Growth|Repeatable_Pop_Growth}}
|
|{{Icon|science}} 300
|
|1%
|{{Modifier|Pop_Growth|1.05}}<br />Colonies grow population faster. Can only be researched '''5''' times.
| -
|-
|-
|159
|- id="Repeatable_Trade_Value"
|Repeatable_Trade_Value
|[[File:Tech repeatable trade value.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Improved Collection|Repeatable_Trade_Value}}
|
|{{Icon|science}} 300
|
|5%
|{{Modifier|Collection_Value|1.05}}<br />Increases the resources collected by [[#Starbases|Hubs]].
| -
|-
|-
|160
|- id="Repeatable_Occupation_Cost"
|Repeatable_Occupation_Cost
|[[File:Tech repeatable occupation cost.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Streamlined Occupation|Repeatable_Occupation_Cost}}
|
|{{Icon|science}} 300
|
|10%
|{{Modifier|Occupation_Cost|0.9}}<br />Reduces the {{icon|power}} upkeep of occupied enemy starbases.
| -
|-
|-
|161
|- id="Repeatable_Fleet_Capacity"
|Repeatable_Fleet_Capacity
|[[File:Tech repeatable fleet capacity.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Efficient Admirality|Repeatable_Fleet_Capacity}}
|
|{{Icon|science}} 300
|
|35%
|{{Modifier|Fleet_Capacity|5}}<br />Increases the number of ships that can fit in a military [[Ship#Fleet Capacity|fleet]].
| -
|-
|-
|162
|- id="Repeatable_StarBase_Capacity"
|'''Repeatable_StarBase_Capacity'''
|[[File:Tech repeatable starbase capacity.png|center|thumb|64x64px]]
|Yes
|{{NameIdentifier|Starbase Capacity|Repeatable_StarBase_Capacity}}
|
|{{Icon|science}} 300
|
|25%
|{{Green|+2}} Starbase Capacity<br />Allows more starbases to be [[#Starbases|designated]].
| -
|-
|-
|250
|- id="UB_Logistics_Office"
|UB_Logistics_Office
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Logistics Office|UB_Logistics_Office}}
|
|{{Icon|science}} 1200
|
|100%
|Unlocks Unique Building: Logistics Office. When built on another empire's colony, it produces that star system's collection value for you.<br />Requires [[Empire#Megacorporation|Megacorporation]].
|[[#Building_Fort|Planetary Defence]]
|-
|-
|251
|- id="UB_Unity_Council_Chambers"
|'''UB_Unity_Council_Chambers'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Unity Council Chambers|UB_Unity_Council_Chambers}}
|
|{{Icon|science}} 900
|
|100%
|Unlocks Unique Building: Unity Council Chambers. Allies gain '''+50''' alliance opinion of you.<br />Requires [[Empire#Alliance_Builder|Alliance Builder]].
|[[#Building_Amenities|Focused Entertainment]]
|-
|-
|252
|- id="UB_Peacekeeper_Academy"
|'''UB_Peacekeeper_Academy'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Peacekeeper Academy|UB_Peacekeeper_Academy}}
|
|{{Icon|science}} 600
|
|100%
|Unlocks Unique Building: Peacekeeper Academy. Border friction with neighbouring empires becomes a positive opinion instead of negative.<br />Requires [[Empire#Peacekeeping_Pacifist|Peacekeeping Pacifist]].
|[[#Building_Science|Scientific Advancement]]
|-
|-
|253
|- id="UB_Stealth_Operations_Center"
|'''UB_Stealth_Operations_Center'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Stealth Operations Center|UB_Stealth_Operations_Center}}
|
|{{Icon|science}} 1200
|
|100%
|Unlocks Unique Building: Stealth Operations Center. Conceals the colony from other empires.<br />Requires [[Empire#Silent_State|Silent State]].
|[[#Building_Fort|Planetary Defence]]
|-
|-
|254
|- id="UB_Forge_Matrix"
|'''UB_Forge_Matrix'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Forge Matrix|UB_Forge_Matrix}}
|
|{{Icon|science}} 1200
|
|100%
|Unlocks Unique Building: Forge Matrix. A Dock in the same star system builds ships '''50%''' faster.<br />Requires [[Empire#Cooperative_Militarist|Cooperative Militarist]].
|[[#Building_Fort|Planetary Defence]]
|-
|-
|255
|- id="UB_Imperial_Citadel"
|'''UB_Imperial_Citadel'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Imperial Citadel|UB_Imperial_Citadel}}
|
|{{Icon|science}} 1200
|
|100%
|Unlocks Unique Building: Indoctrination Temple. Produces {{icon|power}} 1 when built on a capital, and a subject with one on its capital gains '''+25''' obedience opinion.<br />Requires [[Empire#Hegemonic_Subjugator|Hegemonic Subjugator]].
|[[#Building_Fort|Planetary Defence]]
|-
|-
|256
|- id="UB_Seclusion_Nexus"
|'''UB_Seclusion_Nexus'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Seclusion Nexus|UB_Seclusion_Nexus}}
|
|{{Icon|science}} 900
|
|100%
|Unlocks Unique Building: Seclusion Nexus. Doubles the effect of the colony's amenities, and produces {{icon|power}} 1 when in or neighbouring the capital star system.<br />Requires [[Empire#Extreme_Isolationist|Extreme Isolationist]].
|[[#Building_Amenities|Focused Entertainment]]
|-
|-
|257
|- id="UB_Gene_Cleansing_Facility"
|'''UB_Gene_Cleansing_Facility'''
|[[File:Tech unique building.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|UB Gene Cleansing Facility|UB_Gene_Cleansing_Facility}}
|
|{{Icon|science}} 1200
|
|100%
|Unlocks Unique Building: Gene Cleansing Facility. The colony's population grows '''15%''' faster, but non-isolationist empires lose '''5''' opinion of you for each occupied colony with one.<br />Requires [[Empire#Xeno_Exterminator|Xeno Exterminator]].
|[[#Building_Fort|Planetary Defence]]
|-
|-
|500
|- id="Terraformation"
|'''Terraformation'''
|[[File:Tech terraformation.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Terraformation|Terraformation}}
|
|{{Icon|science}} 900
|
|10%
|Unlocks the ability to [[Planet#Terraformation|terraform]] barren Ice or Rocky planets in your star systems into worlds of your species' preferred climate, so they can be colonized.
|[[#Building_Amenities|Focused Entertainment]]
|-
|-
|600
|- id="Fleet_Distort"
|'''Fleet_Distort'''
|[[File:Tech fleet distort.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Fleet Distort|Fleet_Distort}}
|
|{{Icon|science}} 1200
|
|10%
|Unlocks Fleet: Distort To, which moves a fleet through subspace to a nearby star system, ignoring known interstellar routes.
|[[#Heavy_Cruisers|Heavy Cruisers]]
|-
|-
|601
|- id="Fleet_Wormhole_Travel"
|'''Fleet_Wormhole_Travel'''
|[[File:St-galactic-stealth-initiative.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Fleet Wormhole Travel|Fleet_Wormhole_Travel}}
|
|{{Icon|science}} 900
|
|75%
|Unlocks Fleet: Wormhole Travel, which allows fleets to move through wormholes, and fleet routes to use them.
|[[#Frigates|Frigates]]
|-
|-
|1500
|- id="Ship_Turrets_Medium"
|Ship_Turrets_Medium
|[[File:Medium turrets.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Ship Turrets Medium|Ship_Turrets_Medium}}
|
|{{Icon|science}} 600
|
|50%
|Unlocks Ship Builder: Medium Turrets (Quantum Impulse, Aurora Gatling, Ion Flux and Massdriver Railgun).
|[[#Frigates|Frigates]]
|-
|-
|1501
|- id="Ship_Turrets_Heavy"
|Ship_Turrets_Heavy
|[[File:Starfall.png|center|thumb|64x64px]]
|No
|{{NameIdentifier|Ship Turrets Heavy|Ship_Turrets_Heavy}}
|
|{{Icon|science}} 1200
|
|50%
|Unlocks Ship Builder: Heavy Turrets (Dual Fusion Impulse, Quad Fusion Impulse, Spice Phaser, Tempest Ray and Starfall Railgun).
|[[#Heavy_Cruisers|Heavy Cruisers]]
|}
|}

Latest revision as of 22:03, 14 September 2026

A technology is researched in the research panel and usually unlocks an ability or modifier.

Research

Technologies are randomly rolled and the tech tree is non-linear, therefore techs are not predetermined.

Attributes

Base Cost

Base cost is the minimum possible cost, on standard duration. Base cost increases by 25 for every technology that is researched, and also increases by 300 per technology level, starting from 300 (i.e. technologies start from 300)

Repeatable technologies do not have levels, and instead increase by 300 every time they are researched (i.e. 300, 600, 900...).

Weight

Roll weight is the likelihood of rolling a technology. When techs are rolled, all other unlocked tech weights are also considered. For example, a tech with a weight of 50% does not mean it has an absolute 50% chance of appearing, but rather is 5x more likely to appear than a technology that has 10% weight.

Repeatable

Repeatable technologies can be researched more than once, and their modifiers stack additively. For example, researching Repeatable Hull twice gives +20% hull, not +21%. Unless stated otherwise, there is no limit to how many times they can be researched.

Required Government

Unique building technologies can only be rolled by an empire with the matching government type.

Categories

Ships

Ship technologies unlock a new ship type that can be built at a Dock, and increase fleet capacity, which is the number of ships that can fit in a single military fleet.

Buildings

Building technologies unlock a type of building, including all of its levels. A building can only be upgraded to a level that its colony has reached (see Colony).

Colony

A colony's level is the level of its capital building. Colony technologies allow the capital to be upgraded to the next level, which in turn allows the colony's other buildings to be upgraded to that level. Higher level capitals also have a higher siege difficulty.

Starbases

A starbase starts undesignated, and can be designated as a Hub, Dock or Fort once the technology for that type is researched. An empire's capital starbase acts as all three types.

  • Hub: Collects resources from star systems within its collection range, which is 1 starlane jump per Hub level.
  • Dock: Builds ships. Each Dock level above 1 increases its ship build speed by 50%.
  • Fort: Has 3x hull and shields. Allied ships fighting in its star system deal +10% damage per Fort level.

Starbase capacity is the number of starbases that can be designated, starting from 1. Each starbase type technology increases starbase capacity by 1.

Starbase level technologies allow starbases to be upgraded. Each level doubles a starbase's hull and shields and increases the effect of its designation, but also increases its upkeep and designation cost. Upgrading a starbase fully heals it.

Unique Buildings

Unique building technologies unlock a unique building for a specific government type. Unique buildings take 12 months to build and have a special effect, as well as providing jobs.

Fleet

Fleet technologies unlock new ways for fleets to move around the galaxy.

Ship Builder

Ship builder technologies unlock larger turrets for ship presets in the ship builder.

List of Technologies

There are 40 technologies in New Stars.

Name/ID Base Cost Weight Unlocks/Modifiers Prerequisite
Name: Frigates

ID: Frigates

300

50% Unlocks Frigate (Ship)

+5 Fleet Capacity

-
Name: Light Cruisers

ID: Light_Cruisers

600

25% Unlocks Light Cruiser (Ship)

+10 Fleet Capacity

Frigates
Name: Heavy Cruisers

ID: Heavy_Cruisers

900

25% Unlocks Heavy Cruiser (Ship)

+15 Fleet Capacity

Light Cruisers
Name: Star Cruisers

ID: Star_Cruisers

1200

15% Unlocks Star Cruiser (Ship)

+20 Fleet Capacity

Heavy Cruisers
Name: Planetary Defence

ID: Building_Fort

900

100% Unlocks Fort Buildings (Outpost Barricade and its upgrades), which increase a colony's siege difficulty, making it harder to invade. Focused Entertainment
Name: Scientific Advancement

ID: Building_Science

300

100% Unlocks Science Buildings (Research Lab and its upgrades), which provide jobs that produce

science.

-
Name: Focused Entertainment

ID: Building_Amenities

600

100% Unlocks Amenity Buildings (Community Plaza and its upgrades), which provide amenities. A colony with enough amenities produces up to 50% more, while a colony lacking amenities produces up to 50% less. Scientific Advancement
Name: Cosmopolitan Cities

ID: Colony_Level_2

300

25% Unlocks Colony: Level 2 Capital (Metropolis Hub), which allows colony buildings to be upgraded to level 2. -
Name: Interplanetary Cities

ID: Colony_Level_3

600

25% Unlocks Colony: Level 3 Capital (Stellar Nexus), which allows colony buildings to be upgraded to level 3. Cosmopolitan Cities
Name: Interstellar Cities

ID: Colony_Level_4

900

25% Unlocks Colony: Level 4 Capital (Cosmic Citadel), which allows colony buildings to be upgraded to level 4. Interplanetary Cities
Name: StarBase Dock

ID: StarBase_Dock

600

100% Unlocks Starbase: Dock, which builds ships.

+1 Starbase Capacity

StarBase Hub
Name: StarBase Fort

ID: StarBase_Fort

900

100% Unlocks Starbase: Fort, which has 3x hull and shields and increases the damage of allied ships in its star system.

+1 Starbase Capacity

StarBase Dock
Name: StarBase Hub

ID: StarBase_Hub

300

100% Unlocks Starbase: Hub, which collects resources from nearby star systems.

+1 Starbase Capacity

-
Name: StarBase Level 2

ID: StarBase_Level_2

300

100% Unlocks StarBase: Level 2 upgrade, which doubles a starbase's hull and shields and increases the effect of its designation. -
Name: StarBase Level 3

ID: StarBase_Level_3

600

50% Unlocks StarBase: Level 3 upgrade, which doubles a starbase's hull and shields again and increases the effect of its designation. StarBase Level 2
Name: Repeatable Science

ID: Repeatable_Science

300

25%

+5% Science
Increases science produced by the empire.

-
Name: Repeatable Shields

ID: Repeatable_Shields

300

10%

+10% Shields
Increases the shields of all ships and starbases.

-
Name: Repeatable Hull

ID: Repeatable_Hull

300

10%

+10% Hull
Increases the hull of all ships and starbases.

-
Name: Repeatable Speed

ID: Repeatable_Speed

300

10%

+10% Speed
Increases the speed of all ships.

-
Name: Repeatable StarBases

ID: Repeatable_StarBases

300

10%

+15% Starbase Defence
Increases the hull and shields of all starbases.

-
Name: Efficient Planetary Infrastructure

ID: Repeatable_Colony_Build_Speed

300

2%

+5% Colony Build Speed
Buildings are built and upgraded faster on colonies.

-
Name: Streamlined Ship Production

ID: Repeatable_Ship_Build_Speed

300

5%

+10% Ship Build Speed
Ships are built faster at Docks.

-
Name: Increased Population Growth

ID: Repeatable_Pop_Growth

300

1%

+5% Population Growth
Colonies grow population faster. Can only be researched 5 times.

-
Name: Improved Collection

ID: Repeatable_Trade_Value

300

5%

+5% Collection Value
Increases the resources collected by Hubs.

-
Name: Streamlined Occupation

ID: Repeatable_Occupation_Cost

300

10%

-10% Occupation Cost
Reduces the upkeep of occupied enemy starbases.

-
Name: Efficient Admirality

ID: Repeatable_Fleet_Capacity

300

35%

+5 Fleet Capacity
Increases the number of ships that can fit in a military fleet.

-
Name: Starbase Capacity

ID: Repeatable_StarBase_Capacity

300

25%

+2 Starbase Capacity
Allows more starbases to be designated.

-
Name: UB Logistics Office

ID: UB_Logistics_Office

1200

100% Unlocks Unique Building: Logistics Office. When built on another empire's colony, it produces that star system's collection value for you.
Requires Megacorporation.
Planetary Defence
Name: UB Unity Council Chambers

ID: UB_Unity_Council_Chambers

900

100% Unlocks Unique Building: Unity Council Chambers. Allies gain +50 alliance opinion of you.
Requires Alliance Builder.
Focused Entertainment
Name: UB Peacekeeper Academy

ID: UB_Peacekeeper_Academy

600

100% Unlocks Unique Building: Peacekeeper Academy. Border friction with neighbouring empires becomes a positive opinion instead of negative.
Requires Peacekeeping Pacifist.
Scientific Advancement
Name: UB Stealth Operations Center

ID: UB_Stealth_Operations_Center

1200

100% Unlocks Unique Building: Stealth Operations Center. Conceals the colony from other empires.
Requires Silent State.
Planetary Defence
Name: UB Forge Matrix

ID: UB_Forge_Matrix

1200

100% Unlocks Unique Building: Forge Matrix. A Dock in the same star system builds ships 50% faster.
Requires Cooperative Militarist.
Planetary Defence
Name: UB Imperial Citadel

ID: UB_Imperial_Citadel

1200

100% Unlocks Unique Building: Indoctrination Temple. Produces

1 when built on a capital, and a subject with one on its capital gains +25 obedience opinion.
Requires Hegemonic Subjugator.

Planetary Defence
Name: UB Seclusion Nexus

ID: UB_Seclusion_Nexus

900

100% Unlocks Unique Building: Seclusion Nexus. Doubles the effect of the colony's amenities, and produces

1 when in or neighbouring the capital star system.
Requires Extreme Isolationist.

Focused Entertainment
Name: UB Gene Cleansing Facility

ID: UB_Gene_Cleansing_Facility

1200

100% Unlocks Unique Building: Gene Cleansing Facility. The colony's population grows 15% faster, but non-isolationist empires lose 5 opinion of you for each occupied colony with one.
Requires Xeno Exterminator.
Planetary Defence
Name: Terraformation

ID: Terraformation

900

10% Unlocks the ability to terraform barren Ice or Rocky planets in your star systems into worlds of your species' preferred climate, so they can be colonized. Focused Entertainment
Name: Fleet Distort

ID: Fleet_Distort

1200

10% Unlocks Fleet: Distort To, which moves a fleet through subspace to a nearby star system, ignoring known interstellar routes. Heavy Cruisers
Name: Fleet Wormhole Travel

ID: Fleet_Wormhole_Travel

900

75% Unlocks Fleet: Wormhole Travel, which allows fleets to move through wormholes, and fleet routes to use them. Frigates
Name: Ship Turrets Medium

ID: Ship_Turrets_Medium

600

50% Unlocks Ship Builder: Medium Turrets (Quantum Impulse, Aurora Gatling, Ion Flux and Massdriver Railgun). Frigates
Name: Ship Turrets Heavy

ID: Ship_Turrets_Heavy

1200

50% Unlocks Ship Builder: Heavy Turrets (Dual Fusion Impulse, Quad Fusion Impulse, Spice Phaser, Tempest Ray and Starfall Railgun). Heavy Cruisers