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Rebalance technology base costs table |
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Technologies are randomly rolled and the tech tree is non-linear, therefore techs are not predetermined. | Technologies are randomly rolled and the tech tree is non-linear, therefore techs are not predetermined. | ||
==== Weight | == Attributes == | ||
Roll weight is the likelihood of rolling a technology. When techs are rolled, all other unlocked tech weights are also considered. | |||
=== Base Cost === | |||
Base cost is the minimum possible cost, on standard [[Game#Duration|duration]]. Base cost increases by '''50''' for every technology that is researched, and also increases by 300 per technology level, starting from 300 (i.e. technologies start from 300) | |||
=== Weight === | |||
Roll weight is the likelihood of rolling a technology. When techs are rolled, all other unlocked tech weights are also considered. For example, a tech with a weight of 50% does not mean it has an absolute 50% chance of appearing, but rather is 5x more likely to appear than a technology that has 10% weight. | |||
== List of Technologies == | == List of Technologies == | ||
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! | ! | ||
!Name/ID | !Name/ID | ||
!Base Cost | ![[Technology#Base Cost|Base Cost]] | ||
!Weight | ![[Technology#Weight|Weight]] | ||
!Unlocks/Modifiers | !Unlocks/Modifiers | ||
!Prerequisite | !Prerequisite | ||
Line 131: | Line 136: | ||
|[[File:Tech repeatable starbases.png|center|thumb|64x64px]] | |[[File:Tech repeatable starbases.png|center|thumb|64x64px]] | ||
|{{NameIdentifier|StarBase Level 3|StarBase_Level_3}} | |{{NameIdentifier|StarBase Level 3|StarBase_Level_3}} | ||
|{{Icon|science}} | |{{Icon|science}} 600 | ||
|50% | |50% | ||
| | | | ||
Line 185: | Line 190: | ||
|- | |- | ||
|- id="Repeatable_Ship_Build_Speed" | |- id="Repeatable_Ship_Build_Speed" | ||
|[[File:Tech repeatable build speed.png|center|thumb|64x64px]] | |[[File:Tech repeatable ship build speed.png|center|thumb|64x64px]] | ||
|{{NameIdentifier|Streamlined Ship Production|Repeatable_Ship_Build_Speed}} | |{{NameIdentifier|Streamlined Ship Production|Repeatable_Ship_Build_Speed}} | ||
|{{Icon|science}} 300 | |{{Icon|science}} 300 |
Latest revision as of 23:09, 24 July 2024
A technology is researched in the research panel and usually unlocks an ability or modifier.
Research
Technologies are randomly rolled and the tech tree is non-linear, therefore techs are not predetermined.
Attributes
Base Cost
Base cost is the minimum possible cost, on standard duration. Base cost increases by 50 for every technology that is researched, and also increases by 300 per technology level, starting from 300 (i.e. technologies start from 300)
Weight
Roll weight is the likelihood of rolling a technology. When techs are rolled, all other unlocked tech weights are also considered. For example, a tech with a weight of 50% does not mean it has an absolute 50% chance of appearing, but rather is 5x more likely to appear than a technology that has 10% weight.
List of Technologies
There are 40 technologies in New Stars.
Name/ID | Base Cost | Weight | Unlocks/Modifiers | Prerequisite | |
---|---|---|---|---|---|
Name: Frigates ID: |
50% | Unlocks Frigate (Ship) | - | ||
Name: Light Cruisers ID: |
25% | Unlocks Light Cruiser (Ship) | Frigates | ||
Name: Heavy Cruisers ID: |
25% | Unlocks Heavy Cruiser (Ship) | Light Cruisers | ||
Name: Star Cruisers ID: |
15% | Unlocks Star Cruiser (Ship) | Heavy Cruisers | ||
Name: Planetary Defence ID: |
100% | Unlocks Fort Buildings | Focused Entertainment | ||
Name: Scientific Advancement ID: |
100% | Unlocks Science Buildings | - | ||
Name: Focused Entertainment ID: |
100% | Unlocks Amenity Buildings | Scientific Advancement | ||
Name: Cosmopolitan Cities ID: |
25% | Unlocks Colony: Level 2 Capital | - | ||
Name: Interplanetary Cities ID: |
25% | Unlocks Colony: Level 3 Capital | Cosmopolitan Cities | ||
Name: Interstellar Cities ID: |
25% | Unlocks Colony: Level 4 Capital | Interplanetary Cities | ||
Name: StarBase Dock ID: |
100% | StarBase Hub | |||
Name: StarBase Fort ID: |
100% | StarBase Dock | |||
Name: StarBase Hub ID: |
100% | - | |||
Name: StarBase Level 2 ID: |
100% | - | |||
Name: StarBase Level 3 ID: |
50% | StarBase Level 2 | |||
Name: Repeatable Science ID: |
25% | - | |||
Name: Repeatable Shields ID: |
10% | - | |||
Name: Repeatable Hull ID: |
10% | - | |||
Name: Repeatable Speed ID: |
10% | - | |||
Name: Repeatable StarBases ID: |
10% | - | |||
Name: Efficient Planetary Infrastructure ID: |
2% |
+5% Colony Build Speed |
- | ||
Name: Streamlined Ship Production ID: |
5% |
+10% Ship Build Speed |
- | ||
Name: Increased Population Growth ID: |
1% |
+5% Population Growth |
- | ||
Name: Improved Collection ID: |
5% |
+5% Collection Value |
- | ||
Name: Streamlined Occupation ID: |
10% |
-10% Occupation Cost |
- | ||
Name: Efficient Admirality ID: |
35% |
+5 Fleet Capacity |
- | ||
Name: Starbase Capacity ID: |
25% |
+100% |
- | ||
Name: UB Logistics Office ID: |
100% | Planetary Defence | |||
Name: UB Unity Council Chambers ID: |
100% | Focused Entertainment | |||
Name: UB Peacekeeper Academy ID: |
100% | Scientific Advancement | |||
Name: UB Stealth Operations Center ID: |
100% | Planetary Defence | |||
Name: UB Forge Matrix ID: |
100% | Planetary Defence | |||
Name: UB Imperial Citadel ID: |
100% | Planetary Defence | |||
Name: UB Seclusion Nexus ID: |
100% | Focused Entertainment | |||
Name: UB Gene Cleansing Facility ID: |
100% | Planetary Defence | |||
Name: Terraformation ID: |
10% | Focused Entertainment | |||
Name: Fleet Distort ID: |
10% | # Heavy Cruisers | Heavy Cruisers | ||
Name: Fleet Wormhole Travel ID: |
50% | # Light Cruisers | Light Cruisers | ||
Name: Ship Turrets Medium ID: |
50% | Frigates | |||
Name: Ship Turrets Heavy ID: |
50% | # Heavy Cruisers | Heavy Cruisers |