Colony: Difference between revisions

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== Defence ==
== Defence ==
Colonies can be  
Colonies can be{{Icon|siege}} sieged.
{{Icon|siege}}


== Buildings ==
== Buildings ==
Line 91: Line 90:
!Jobs
!Jobs
!Build Cost (Base)
!Build Cost (Base)
!Build Time (Base)
!Upkeep (Base)
!Upkeep (Base)
!Required Tech
!Required Tech
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|{{LineChain|1x Leader}}
|{{LineChain|1x Leader}}
| -
| -
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|{{NameIdentifier|Metropolis Hub|Capital_2}}
|{{NameIdentifier|Metropolis Hub|Capital_2}}
|{{LineChain|2x Leader}}
|{{LineChain|2x Leader}}
|{{icon|minerals}} 200 {{icon|power}} 30
|{{icon|minerals}}180{{icon|power}} 30
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|{{NameIdentifier|Stellar Nexus|Capital_3}}
|{{NameIdentifier|Stellar Nexus|Capital_3}}
|{{LineChain|3x Leader}}
|{{LineChain|3x Leader}}
|{{icon|minerals}} 400 {{icon|power}} 60
|{{icon|minerals}}270{{icon|power}}
|
45
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|{{NameIdentifier|Cosmic Citadel|Capital_4}}
|{{NameIdentifier|Cosmic Citadel|Capital_4}}
|{{LineChain|4x Leader}}
|{{LineChain|4x Leader}}
|{{icon|minerals}} 600 {{icon|power}} 90
|{{icon|minerals}} 400 {{icon|power}}
|
60
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Solar Farms|Energy_1}}
|{{NameIdentifier|Solar Farms|Energy_1}}
|
|1x Electrician
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Fusion Reactors|Energy_2}}
|{{NameIdentifier|Fusion Reactors|Energy_2}}
|
|2x Electrician
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Matter Annihilators|Energy_3}}
|{{NameIdentifier|Matter Annihilators|Energy_3}}
|
|3x Electrician
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Stellar Harvesters|Energy_4}}
|{{NameIdentifier|Stellar Harvesters|Energy_4}}
|
|4x Electrician
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
Line 179: Line 197:
|1
|1
|{{NameIdentifier|Ore Mines|Minerals_1}}
|{{NameIdentifier|Ore Mines|Minerals_1}}
|
|1x Miner
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Automated Extractors|Minerals_2}}
|{{NameIdentifier|Automated Extractors|Minerals_2}}
|
|2x Miner
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Deep Core Mines|Minerals_3}}
|{{NameIdentifier|Deep Core Mines|Minerals_3}}
|
|3x Miner
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Stellar Refineries|Minerals_4}}
|{{NameIdentifier|Stellar Refineries|Minerals_4}}
|
|4x Miner
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Foundry|Metals_1}}
|{{NameIdentifier|Foundry|Metals_1}}
|
|1x Engineer
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Steel Mills|Metals_2}}
|{{NameIdentifier|Steel Mills|Metals_2}}
|
|2x Engineer
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Alloy Foundries|Metals_3}}
|{{NameIdentifier|Alloy Foundries|Metals_3}}
|
|3x Engineer
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Nanoforge Facilities|Metals_4}}
|{{NameIdentifier|Nanoforge Facilities|Metals_4}}
|
|4x Engineer
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Hydroponic Farms|Food_1}}
|{{NameIdentifier|Hydroponic Farms|Food_1}}
|
|1x Farmer
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Genetic Farms|Food_2}}
|{{NameIdentifier|Genetic Farms|Food_2}}
|
|2x Farmer
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Aquaculture Centers|Food_3}}
|{{NameIdentifier|Aquaculture Centers|Food_3}}
|
|3x Farmer
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Biosynthesis Labs|Food_4}}
|{{NameIdentifier|Biosynthesis Labs|Food_4}}
|
|4x Farmer
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Research Lab|Science_1}}
|{{NameIdentifier|Research Lab|Science_1}}
|
|1x Scientist
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Technological Institute|Science_2}}
|{{NameIdentifier|Technological Institute|Science_2}}
|
|2x Scientist
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Stellar Observatory|Science_3}}
|{{NameIdentifier|Stellar Observatory|Science_3}}
|
|3x Scientist
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Quantum Research Center|Science_4}}
|{{NameIdentifier|Quantum Research Center|Science_4}}
|
|4x Scientist
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Residential Quarters|Housing_1}}
|{{NameIdentifier|Residential Quarters|Housing_1}}
|
| -
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Modular Apartments|Housing_2}}
|{{NameIdentifier|Modular Apartments|Housing_2}}
|
| -
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Arcology Complex|Housing_3}}
|{{NameIdentifier|Arcology Complex|Housing_3}}
|
| -
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Floating Habitat|Housing_4}}
|{{NameIdentifier|Floating Habitat|Housing_4}}
|
| -
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Community Plaza|Amenities_1}}
|{{NameIdentifier|Community Plaza|Amenities_1}}
|
|1x Entertainer
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Entertainment Center|Amenities_2}}
|{{NameIdentifier|Entertainment Center|Amenities_2}}
|
|2x Entertainer
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Cultural Enclave|Amenities_3}}
|{{NameIdentifier|Cultural Enclave|Amenities_3}}
|
|3x Entertainer
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Grand Oasis|Amenities_4}}
|{{NameIdentifier|Grand Oasis|Amenities_4}}
|
|4x Entertainer
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Outpost Barricade|Fortress_1}}
|{{NameIdentifier|Outpost Barricade|Fortress_1}}
|
|1x Soldier
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Armored Garrison|Fortress_2}}
|{{NameIdentifier|Armored Garrison|Fortress_2}}
|
|2x Soldier
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Citadel Fortress|Fortress_3}}
|{{NameIdentifier|Citadel Fortress|Fortress_3}}
|
|3x Soldier
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Celestial Bastion|Fortress_4}}
|{{NameIdentifier|Celestial Bastion|Fortress_4}}
|
|4x Soldier
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Commerce Exchange|Financial_Hub_1}}
|{{NameIdentifier|Commerce Exchange|Financial_Hub_1}}
|
|1x Investor
|{{icon|minerals}} 90
|{{icon|minerals}} 90
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|2
|2
|{{NameIdentifier|Prosperity Nexus|Financial_Hub_2}}
|{{NameIdentifier|Prosperity Nexus|Financial_Hub_2}}
|
|2x Investor
|{{icon|minerals}} 180
|{{icon|minerals}} 180
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–2}}
|
|
|
|
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|3
|3
|{{NameIdentifier|Galactic Emporium|Financial_Hub_3}}
|{{NameIdentifier|Galactic Emporium|Financial_Hub_3}}
|
|3x Investor
|{{icon|minerals}} 270
|{{icon|minerals}} 270
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–3}}
|
|
|
|
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|4
|4
|{{NameIdentifier|Sovereign Treasury Citadel|Financial_Hub_4}}
|{{NameIdentifier|Sovereign Treasury Citadel|Financial_Hub_4}}
|
|4x Investor
|{{icon|minerals}} 360
|{{icon|minerals}} 360
|
|{{Icon|time}}
120
|{{icon|gold}}{{Red|–4}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Logistics Office|Logistics_Office_1}}
|{{NameIdentifier|Logistics Office|Logistics_Office_1}}
|
|1x Logistics Officer
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Peacekeeper Academy|Peacekeeper_Academy_1}}
|{{NameIdentifier|Peacekeeper Academy|Peacekeeper_Academy_1}}
|
|1x Peacekeeper
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Unity Council Chambers|Unity_Council_Chambers_1}}
|{{NameIdentifier|Unity Council Chambers|Unity_Council_Chambers_1}}
|
|1x Diplomat
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Stealth Operations Center|Stealth_Operations_Center_1}}
|{{NameIdentifier|Stealth Operations Center|Stealth_Operations_Center_1}}
|
|1x Stealth Operative
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Forge Matrix|Forge_Matrix_1}}
|{{NameIdentifier|Forge Matrix|Forge_Matrix_1}}
|
|1x Forge Technician
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Indoctrination Temple|Imperial_Citadel_1}}
|{{NameIdentifier|Indoctrination Temple|Imperial_Citadel_1}}
|
|1x Propagandist
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Seclusion Nexus|Seclusion_Nexus_1}}
|{{NameIdentifier|Seclusion Nexus|Seclusion_Nexus_1}}
|
|1x Seclusionist
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
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|1
|1
|{{NameIdentifier|Gene Cleansing Facility|Gene_Cleansing_Facility_1}}
|{{NameIdentifier|Gene Cleansing Facility|Gene_Cleansing_Facility_1}}
|
|1x Genetic Engineer
|
|{{icon|minerals}} 180
|
|{{Icon|time}}
360
|{{icon|gold}}{{Red|–1}}
|
|
|
|
|The Gene Cleaning Facility is a sinister installation dedicated to the eradication of alien species and the preservation of genetic purity.
|The Gene Cleaning Facility is a sinister installation dedicated to the eradication of alien species and the preservation of genetic purity.
|}
|}

Revision as of 03:17, 23 July 2024

A colony is a colonized world within a star system.

Jobs

Jobs, created by buildings, produce resources for a colony.

Name/ID Production Upkeep
Name: Leader

ID: Leader

{{#switch:amenities

antimatter = amenities =

}} {{#switch: +

1}} 1}} #default = +12
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Electrician

ID: Electrician

{{#switch:energy

energy = explorer =

}} {{#switch: +

1}} 1}} #default = +4
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Miner

ID: Miner

{{#switch:minerals

metals = minerals = militarist =

}} {{#switch: +

1}} 1}} #default = +4
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Engineer

ID: Engineer

{{#switch:metals

metals = minerals = militarist =

}} {{#switch: +

1}} 1}} #default = +3
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}} {{#switch:minerals

metals = minerals = militarist =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Entertainer

ID: Entertainer

{{#switch:amenities

antimatter = amenities =

}} {{#switch: +

1}} 1}} #default = +4
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Farmer

ID: Farmer

{{#switch:food

food = frigate =

}} {{#switch: +

1}} 1}} #default = +4
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Scientist

ID: Scientist

{{#switch:science

science = shields = siege = speed = star_cruiser =

}} {{#switch: +

1}} 1}} #default = +3
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}} {{#switch:energy

energy = explorer =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Soldier

ID: Soldier

{{#switch:siege

science = shields = siege = speed = star_cruiser =

}} {{#switch: +

1}} 1}} #default = +10
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Investor

ID: Investor

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#switch: +

1}} 1}} #default = +6
            }}
-
Name: Logistics Officer

ID: Logistics_Office_1

{{#switch:energy

energy = explorer =

}} {{#switch: +

1}} 1}} #default = +4
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Peacekeeper

ID: Peacekeeper_Academy_1

{{#switch:science

science = shields = siege = speed = star_cruiser =

}} {{#switch: +

1}} 1}} #default = +4
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Diplomat

ID: Unity_Council_Chambers_1

{{#switch:power

pacifist = pink_plasma = power =

}} {{#switch: +

1}} 1}} #default = +1
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Forge Technician

ID: Forge_Matrix_1

{{#switch:metals

metals = minerals = militarist =

}} {{#switch: +

1}} 1}} #default = +6
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}} {{#switch:energy

energy = explorer =

}} {{#ifeq:–2|-–2|−–2|–2}}

Name: Propagandist

ID: Imperial_Citadel_1

{{#switch:amenities

antimatter = amenities =

}} {{#switch: +

1}} 1}} #default = +6
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Genetic Engineer

ID: Gene_Cleansing_Facility_1

{{#switch:food

food = frigate =

}} {{#switch: +

1}} 1}} #default = +6
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}} {{#switch:energy

energy = explorer =

}} {{#ifeq:–2|-–2|−–2|–2}}

Name: Seclusionist

ID: Seclusion_Nexus_1

{{#switch:energy

energy = explorer =

}} {{#switch: +

1}} 1}} #default = +1
            }}

{{#switch:minerals

metals = minerals = militarist =

}} {{#switch: +

1}} 1}} #default = +1
            }}

{{#switch:metals

metals = minerals = militarist =

}} {{#switch: +

1}} 1}} #default = +1
            }}

{{#switch:food

food = frigate =

}} {{#switch: +

1}} 1}} #default = +1
            }}

{{#switch:power

pacifist = pink_plasma = power =

}} {{#switch: +

1}} 1}} #default = +1
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Name: Stealth Operative

ID: Stealth_Operations_Center_1

{{#switch:science

science = shields = siege = speed = star_cruiser =

}} {{#switch: +

1}} 1}} #default = +3
            }}

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}} {{#switch:energy

energy = explorer =

}} {{#ifeq:–2|-–2|−–2|–2}}

Defence

Colonies can be {{#switch:siege | science = | shields = | siege = | speed = | star_cruiser = }} sieged.

Buildings

Buildings provide jobs, and generally the building level corresponds with the number of jobs provided.

List of Buildings

Level Name/Identifier Jobs Build Cost (Base) Build Time (Base) Upkeep (Base) Required Tech Condition Description
1 Name: Settlement Center

ID: Capital_1

1x Leader -

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Settlement Center is the heart of the budding colony, providing essential infrastructure for its early development.
2 Name: Metropolis Hub

ID: Capital_2

2x Leader

{{#switch:minerals

metals = minerals = militarist =

}}180 {{#switch:power

pacifist = pink_plasma = power =

}} 30

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

The Metropolis Hub is the bustling center of commerce and administration, driving the colony's expansion and fostering cultural exchange.
3 Name: Stellar Nexus

ID: Capital_3

3x Leader

{{#switch:minerals

metals = minerals = militarist =

}}270 {{#switch:power

pacifist = pink_plasma = power =

}} 45

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

The Stellar Nexus represents the forefront of scientific and technological advancement, propelling the colony towards greatness.
4 Name: Cosmic Citadel

ID: Capital_4

4x Leader

{{#switch:minerals

metals = minerals = militarist =

}} 400 {{#switch:power

pacifist = pink_plasma = power =

}} 60

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

The Cosmic Citadel embodies the colony's military might and strategic command, signifying its supremacy.
1 Name: Solar Farms

ID: Energy_1

1x Electrician

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Solar Farms capture a stars energy to provide clean and sustainable power for the colony.
2 Name: Fusion Reactors

ID: Energy_2

2x Electrician

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

Fusion Reactors generate massive amounts of energy through advanced nuclear fusion technology, driving the colony's industrial and technological progress.
3 Name: Matter Annihilators

ID: Energy_3

3x Electrician

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

Matter Annihilators utilize matter and antimatter annihilation to generate colossal amounts of energy, propelling the colony into a new era of power generation.
4 Name: Stellar Harvesters

ID: Energy_4

4x Electrician

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

Stellar Harvesters extract energy from stars on an unprecedented scale, fueling the colony's grandest ambitions.
1 Name: Ore Mines

ID: Minerals_1

1x Miner

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Ore Mines provide the colony with essential resources by extracting valuable minerals from the planet's crust.
2 Name: Automated Extractors

ID: Minerals_2

2x Miner

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

Automated Extractors revolutionize mineral extraction with advanced robotics and machinery, meeting the colony's growing resource demands.
3 Name: Deep Core Mines

ID: Minerals_3

3x Miner

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

Deep Core Mines venture into the planet's depths to access rich mineral deposits, pushing the boundaries of mining technology.
4 Name: Stellar Refineries

ID: Minerals_4

4x Miner

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

Stellar Refineries utilize the power of nearby stars to extract and refine minerals on an unprecedented scale, driving the colony's expansion and dominance.
1 Name: Foundry

ID: Metals_1

1x Engineer

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Raw ores refined into usable metals for basic colony needs.
2 Name: Steel Mills

ID: Metals_2

2x Engineer

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

Specialized production of versatile and durable steel for advanced applications.
3 Name: Alloy Foundries

ID: Metals_3

3x Engineer

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

Advanced facilities creating specialized alloys for cutting-edge applications.
4 Name: Nanoforge Facilities

ID: Metals_4

4x Engineer

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

Revolutionary nanotechnology-driven production of ultra-high-performance materials.
1 Name: Hydroponic Farms

ID: Food_1

1x Farmer

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Controlled environment cultivation for steady fresh food supply.
2 Name: Genetic Farms

ID: Food_2

2x Farmer

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

Genetic engineering for enhanced crop yields and resilience.
3 Name: Aquaculture Centers

ID: Food_3

3x Farmer

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

Cultivation of aquatic organisms for protein and nutrients.
4 Name: Biosynthesis Labs

ID: Food_4

4x Farmer

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

Advanced biotechnological production of synthetic food.
1 Name: Research Lab

ID: Science_1

1x Scientist

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Research Lab serves as the foundation for scientific exploration and discovery within the colony.
2 Name: Technological Institute

ID: Science_2

2x Scientist

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

The Technological Institute harnesses cutting-edge technologies and expertise to propel the colony's scientific and technological advancements.
3 Name: Stellar Observatory

ID: Science_3

3x Scientist

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

The Stellar Observatory is a marvel of astronomical exploration, enabling the colony to study celestial phenomena and unlock the secrets of the universe.
4 Name: Quantum Research Center

ID: Science_4

4x Scientist

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

The Quantum Research Center delves into the realm of quantum physics, unlocking the extraordinary possibilities of quantum technology and phenomena.
1 Name: Residential Quarters

ID: Housing_1

-

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

Basic housing accommodations fostering a sense of community.
2 Name: Modular Apartments

ID: Housing_2

-

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

Spacious and versatile living spaces for enhanced privacy and comfort.
3 Name: Arcology Complex

ID: Housing_3

-

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

Self-contained megastructures integrating housing, workspaces, and recreation.
4 Name: Floating Habitat

ID: Housing_4

-

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

Exclusive waterfront living with breathtaking views and luxury amenities.
1 Name: Community Plaza

ID: Amenities_1

1x Entertainer

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Community Plaza provides a gathering space for the colony's residents, fostering social interaction and a sense of community.
2 Name: Entertainment Center

ID: Amenities_2

2x Entertainer

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

The Entertainment Center offers a variety of recreational activities and venues, providing entertainment and relaxation for the colony's inhabitants.
3 Name: Cultural Enclave

ID: Amenities_3

3x Entertainer

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

The Cultural Enclave celebrates diversity and artistic expression, fostering creativity and cross-cultural exchange within the colony.
4 Name: Grand Oasis

ID: Amenities_4

4x Entertainer

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

The Grand Oasis is a luxurious retreat that offers unparalleled relaxation and rejuvenation for the colony's residents.
1 Name: Outpost Barricade

ID: Fortress_1

1x Soldier

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Outpost Barricade provides a basic defensive structure to protect the colony's borders from potential threats.
2 Name: Armored Garrison

ID: Fortress_2

2x Soldier

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

The Armored Garrison enhances the colony's defensive capabilities with reinforced walls, advanced weaponry, and trained soldiers.
3 Name: Citadel Fortress

ID: Fortress_3

3x Soldier

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

The Citadel Fortress stands as a formidable bastion of defense, fortified with advanced technologies and capable of withstanding even the most determined assaults.
4 Name: Celestial Bastion

ID: Fortress_4

4x Soldier

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

The Celestial Bastion represents the pinnacle of defensive capabilities, harnessing advanced energy weaponry and force fields to safeguard the colony against any threat.
1 Name: Commerce Exchange

ID: Financial_Hub_1

1x Investor

{{#switch:minerals

metals = minerals = militarist =

}} 90

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Commerce Exchange initiates the colony's foray into interstellar trade, offering a centralized space for basic economic activities and preliminary commerce ventures.
2 Name: Prosperity Nexus

ID: Financial_Hub_2

2x Investor

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–2|-–2|−–2|–2}}

The Prosperity Nexus advances the colony's financial infrastructure, incorporating more sophisticated trading mechanisms and establishing a broader network for resource exchange.
3 Name: Galactic Emporium

ID: Financial_Hub_3

3x Investor

{{#switch:minerals

metals = minerals = militarist =

}} 270

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–3|-–3|−–3|–3}}

The Galactic Emporium elevates the colony's financial prowess, evolving into a sprawling hub for cross-galactic commerce and economic transactions.
4 Name: Sovereign Treasury Citadel

ID: Financial_Hub_4

4x Investor

{{#switch:minerals

metals = minerals = militarist =

}} 360

{{#switch:time

time =

}} 120

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–4|-–4|−–4|–4}}

The Sovereign Treasury Citadel embodies the pinnacle of economic might, solidifying the colony's economic sovereignty with unmatched financial infrastructure and unparalleled trading capabilities.
1 Name: Logistics Office

ID: Logistics_Office_1

1x Logistics Officer

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Logistics Office is a bustling center of organization and coordination, ensuring the smooth flow of resources and trade within the colony.
1 Name: Peacekeeper Academy

ID: Peacekeeper_Academy_1

1x Peacekeeper

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Peacekeeper Academy is a prestigious institution dedicated to training diplomats, mediators, and peacekeepers, promoting harmony and conflict resolution.
1 Name: Unity Council Chambers

ID: Unity_Council_Chambers_1

1x Diplomat

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Unity Council Halls serve as a gathering place for representatives from different factions, fostering collaboration and unity among diverse groups.
1 Name: Stealth Operations Center

ID: Stealth_Operations_Center_1

1x Stealth Operative

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Stealth Operations Center is a clandestine facility dedicated to covert intelligence gathering and espionage activities.
1 Name: Forge Matrix

ID: Forge_Matrix_1

1x Forge Technician

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Forge Matrix is an advanced facility that combines industrial might and military technology to produce cutting-edge weaponry and equipment.
1 Name: Indoctrination Temple

ID: Imperial_Citadel_1

1x Propagandist

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Indoctrination Temple is a place of ideological indoctrination and submission, enforcing the hegemonic rule of the imperium.
1 Name: Seclusion Nexus

ID: Seclusion_Nexus_1

1x Seclusionist

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Seclusion Nexus is a secluded and heavily fortified complex, serving as a retreat and refuge for the Extreme Isolationist government.
1 Name: Gene Cleansing Facility

ID: Gene_Cleansing_Facility_1

1x Genetic Engineer

{{#switch:minerals

metals = minerals = militarist =

}} 180

{{#switch:time

time =

}} 360

{{#switch:gold

gold = golden_spice = gunboat =

}} {{#ifeq:–1|-–1|−–1|–1}}

The Gene Cleaning Facility is a sinister installation dedicated to the eradication of alien species and the preservation of genetic purity.