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== Defence ==
== Defence ==
Colonies can be{{Icon|siege}} sieged. The higher the siege difficulty, the longer it takes to siege a colony. Higher level buildings, population, along with number of soldiers defending a colony all contribute to siege difficulty. Each regular population gives  
Colonies can be{{Icon|siege}} sieged. The higher the siege difficulty, the longer it takes to siege a colony. Higher level buildings, population, along with number of soldiers defending a colony all contribute to siege difficulty. Each regular population gives {{Icon|siege}}{{Green|+1 Siege Difficulty}} and each building level adds {{Icon|siege}}{{Green|+5 Siege Difficulty}}.
 
{{Icon|siege}}{{Green|+1 Siege Difficulty}}
 
and each building level adds
 
{{Icon|siege}}{{Green|+5 Siege Difficulty}}
 
.


== Buildings ==
== Buildings ==

Revision as of 17:02, 23 July 2024

A colony is a colonized world within a star system.

Jobs

Jobs, created by buildings, produce resources for a colony.

Name/ID Production Upkeep
Name: Leader

ID: Leader

+12

–1

Name: Electrician

ID: Electrician

+4

–1

Name: Miner

ID: Miner

+4

–1

Name: Engineer

ID: Engineer

+3

–1 –1

Name: Entertainer

ID: Entertainer

+4

–1

Name: Farmer

ID: Farmer

+4

–1

Name: Scientist

ID: Scientist

+3

–1 –1

Name: Soldier

ID: Soldier

+10

–1

Name: Investor

ID: Investor

+6

-
Name: Logistics Officer

ID: Logistics_Office_1

+4

–1

Name: Peacekeeper

ID: Peacekeeper_Academy_1

+4

–1

Name: Diplomat

ID: Unity_Council_Chambers_1

+1

–1

Name: Forge Technician

ID: Forge_Matrix_1

+6

–1 –2

Name: Propagandist

ID: Imperial_Citadel_1

+6

–1

Name: Genetic Engineer

ID: Gene_Cleansing_Facility_1

+6

–1 –2

Name: Seclusionist

ID: Seclusion_Nexus_1

+1 +1 +1 +1 +1

–1

Name: Stealth Operative

ID: Stealth_Operations_Center_1

+3

–1 –2

Defence

Colonies can be sieged. The higher the siege difficulty, the longer it takes to siege a colony. Higher level buildings, population, along with number of soldiers defending a colony all contribute to siege difficulty. Each regular population gives +1 Siege Difficulty and each building level adds +5 Siege Difficulty.

Buildings

Buildings provide jobs, and generally the building level corresponds with the number of jobs provided.

List of Buildings

Level Name/Identifier Jobs Build Cost (Base) Build Time (Base) Siege Difficulty Upkeep (Base) Required Tech Condition Description
1 Name: Settlement Center

ID: Capital_1

1x Leader -

120

–1

The Settlement Center is the heart of the budding colony, providing essential infrastructure for its early development.
2 Name: Metropolis Hub

ID: Capital_2

2x Leader

180 30

120

–2

The Metropolis Hub is the bustling center of commerce and administration, driving the colony's expansion and fostering cultural exchange.
3 Name: Stellar Nexus

ID: Capital_3

3x Leader

270 45

120

–3

The Stellar Nexus represents the forefront of scientific and technological advancement, propelling the colony towards greatness.
4 Name: Cosmic Citadel

ID: Capital_4

4x Leader

360 60

120

–4

The Cosmic Citadel embodies the colony's military might and strategic command, signifying its supremacy.
1 Name: Solar Farms

ID: Energy_1

1x Electrician

90

120

–1

Solar Farms capture a stars energy to provide clean and sustainable power for the colony.
2 Name: Fusion Reactors

ID: Energy_2

2x Electrician

180

120

–2

Fusion Reactors generate massive amounts of energy through advanced nuclear fusion technology, driving the colony's industrial and technological progress.
3 Name: Matter Annihilators

ID: Energy_3

3x Electrician

270

120

–3

Matter Annihilators utilize matter and antimatter annihilation to generate colossal amounts of energy, propelling the colony into a new era of power generation.
4 Name: Stellar Harvesters

ID: Energy_4

4x Electrician

360

120

–4

Stellar Harvesters extract energy from stars on an unprecedented scale, fueling the colony's grandest ambitions.
1 Name: Ore Mines

ID: Minerals_1

1x Miner

90

120

–1

Ore Mines provide the colony with essential resources by extracting valuable minerals from the planet's crust.
2 Name: Automated Extractors

ID: Minerals_2

2x Miner

180

120

–2

Automated Extractors revolutionize mineral extraction with advanced robotics and machinery, meeting the colony's growing resource demands.
3 Name: Deep Core Mines

ID: Minerals_3

3x Miner

270

120

–3

Deep Core Mines venture into the planet's depths to access rich mineral deposits, pushing the boundaries of mining technology.
4 Name: Stellar Refineries

ID: Minerals_4

4x Miner

360

120

–4

Stellar Refineries utilize the power of nearby stars to extract and refine minerals on an unprecedented scale, driving the colony's expansion and dominance.
1 Name: Foundry

ID: Metals_1

1x Engineer

90

120

–1

Raw ores refined into usable metals for basic colony needs.
2 Name: Steel Mills

ID: Metals_2

2x Engineer

180

120

–2

Specialized production of versatile and durable steel for advanced applications.
3 Name: Alloy Foundries

ID: Metals_3

3x Engineer

270

120

–3

Advanced facilities creating specialized alloys for cutting-edge applications.
4 Name: Nanoforge Facilities

ID: Metals_4

4x Engineer

360

120

–4

Revolutionary nanotechnology-driven production of ultra-high-performance materials.
1 Name: Hydroponic Farms

ID: Food_1

1x Farmer

90

120

–1

Controlled environment cultivation for steady fresh food supply.
2 Name: Genetic Farms

ID: Food_2

2x Farmer

180

120

–2

Genetic engineering for enhanced crop yields and resilience.
3 Name: Aquaculture Centers

ID: Food_3

3x Farmer

270

120

–3

Cultivation of aquatic organisms for protein and nutrients.
4 Name: Biosynthesis Labs

ID: Food_4

4x Farmer

360

120

–4

Advanced biotechnological production of synthetic food.
1 Name: Research Lab

ID: Science_1

1x Scientist

90

120

–1

The Research Lab serves as the foundation for scientific exploration and discovery within the colony.
2 Name: Technological Institute

ID: Science_2

2x Scientist

180

120

–2

The Technological Institute harnesses cutting-edge technologies and expertise to propel the colony's scientific and technological advancements.
3 Name: Stellar Observatory

ID: Science_3

3x Scientist

270

120

–3

The Stellar Observatory is a marvel of astronomical exploration, enabling the colony to study celestial phenomena and unlock the secrets of the universe.
4 Name: Quantum Research Center

ID: Science_4

4x Scientist

360

120

–4

The Quantum Research Center delves into the realm of quantum physics, unlocking the extraordinary possibilities of quantum technology and phenomena.
1 Name: Residential Quarters

ID: Housing_1

-

90

120

–1

Basic housing accommodations fostering a sense of community.
2 Name: Modular Apartments

ID: Housing_2

-

180

120

–2

Spacious and versatile living spaces for enhanced privacy and comfort.
3 Name: Arcology Complex

ID: Housing_3

-

270

120

–3

Self-contained megastructures integrating housing, workspaces, and recreation.
4 Name: Floating Habitat

ID: Housing_4

-

360

120

–4

Exclusive waterfront living with breathtaking views and luxury amenities.
1 Name: Community Plaza

ID: Amenities_1

1x Entertainer

90

120

–1

The Community Plaza provides a gathering space for the colony's residents, fostering social interaction and a sense of community.
2 Name: Entertainment Center

ID: Amenities_2

2x Entertainer

180

120

–2

The Entertainment Center offers a variety of recreational activities and venues, providing entertainment and relaxation for the colony's inhabitants.
3 Name: Cultural Enclave

ID: Amenities_3

3x Entertainer

270

120

–3

The Cultural Enclave celebrates diversity and artistic expression, fostering creativity and cross-cultural exchange within the colony.
4 Name: Grand Oasis

ID: Amenities_4

4x Entertainer

360

120

–4

The Grand Oasis is a luxurious retreat that offers unparalleled relaxation and rejuvenation for the colony's residents.
1 Name: Outpost Barricade

ID: Fortress_1

1x Soldier

90

120

–1

The Outpost Barricade provides a basic defensive structure to protect the colony's borders from potential threats.
2 Name: Armored Garrison

ID: Fortress_2

2x Soldier

180

120

–2

The Armored Garrison enhances the colony's defensive capabilities with reinforced walls, advanced weaponry, and trained soldiers.
3 Name: Citadel Fortress

ID: Fortress_3

3x Soldier

270

120

–3

The Citadel Fortress stands as a formidable bastion of defense, fortified with advanced technologies and capable of withstanding even the most determined assaults.
4 Name: Celestial Bastion

ID: Fortress_4

4x Soldier

360

120

–4

The Celestial Bastion represents the pinnacle of defensive capabilities, harnessing advanced energy weaponry and force fields to safeguard the colony against any threat.
1 Name: Commerce Exchange

ID: Financial_Hub_1

1x Investor

90

120

–1

The Commerce Exchange initiates the colony's foray into interstellar trade, offering a centralized space for basic economic activities and preliminary commerce ventures.
2 Name: Prosperity Nexus

ID: Financial_Hub_2

2x Investor

180

120

–2

The Prosperity Nexus advances the colony's financial infrastructure, incorporating more sophisticated trading mechanisms and establishing a broader network for resource exchange.
3 Name: Galactic Emporium

ID: Financial_Hub_3

3x Investor

270

120

–3

The Galactic Emporium elevates the colony's financial prowess, evolving into a sprawling hub for cross-galactic commerce and economic transactions.
4 Name: Sovereign Treasury Citadel

ID: Financial_Hub_4

4x Investor

360

120

–4

The Sovereign Treasury Citadel embodies the pinnacle of economic might, solidifying the colony's economic sovereignty with unmatched financial infrastructure and unparalleled trading capabilities.
1 Name: Logistics Office

ID: Logistics_Office_1

1x Logistics Officer

180

360

–1

The Logistics Office is a bustling center of organization and coordination, ensuring the smooth flow of resources and trade within the colony.
1 Name: Peacekeeper Academy

ID: Peacekeeper_Academy_1

1x Peacekeeper

180

360

–1

The Peacekeeper Academy is a prestigious institution dedicated to training diplomats, mediators, and peacekeepers, promoting harmony and conflict resolution.
1 Name: Unity Council Chambers

ID: Unity_Council_Chambers_1

1x Diplomat

180

360

–1

The Unity Council Halls serve as a gathering place for representatives from different factions, fostering collaboration and unity among diverse groups.
1 Name: Stealth Operations Center

ID: Stealth_Operations_Center_1

1x Stealth Operative

180

360

–1

The Stealth Operations Center is a clandestine facility dedicated to covert intelligence gathering and espionage activities.
1 Name: Forge Matrix

ID: Forge_Matrix_1

1x Forge Technician

180

360

–1

The Forge Matrix is an advanced facility that combines industrial might and military technology to produce cutting-edge weaponry and equipment.
1 Name: Indoctrination Temple

ID: Imperial_Citadel_1

1x Propagandist

180

360

–1

The Indoctrination Temple is a place of ideological indoctrination and submission, enforcing the hegemonic rule of the imperium.
1 Name: Seclusion Nexus

ID: Seclusion_Nexus_1

1x Seclusionist

180

360

–1

The Seclusion Nexus is a secluded and heavily fortified complex, serving as a retreat and refuge for the Extreme Isolationist government.
1 Name: Gene Cleansing Facility

ID: Gene_Cleansing_Facility_1

1x Genetic Engineer

180

360

–1

The Gene Cleaning Facility is a sinister installation dedicated to the eradication of alien species and the preservation of genetic purity.